
Deep in the forgotten corners of the world, a dark force stirs – the Demon King rises once more. Sharpen your wits, seek out powerful artifacts, and stand firm in the face of the apocalypse in this roguelite RPG auto battler.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 25 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A long-forgotten enemy rises and brings portents of doom – the Demon King is coming, and without a champion to strike him down, the world will surely fall to his corruption. Seek out powerful weapons and artifacts by day, stand against his minions by night, and prepare to be hunted by powerful entities from ages past in this roguelite role-playing game.
Every three days, a terrifying new minion of the Demon King begins his hunt, drawn from a pool of over 30 potential bosses. Study each monster’s strengths and unique powers, and adapt your build accordingly. Explore the realm in search of the weapons and equipment best suited to defeat this powerful predator, but be wary of other fell creatures that roam the world by night. With limited time, will you opt to sharpen your blade at hidden ancient forges, pay a high price for rare trinkets from greedy merchants, or seek out mighty armor and magical shields? Choose the tools that work best against the powerful enemy that hunts you today, without sacrificing your preparedness for what comes next, overcoming the guardians of each realm until the Demon King Himself stands before you.

Pursue a multitude of strategies and synergies with over 350 items at your disposal to confront the unique challenge of each monstrous boss. When hunted by the Razorclaw Grizzly, whose fierce attacks ignore all armor, how much armor will you sacrifice for equipment that prioritizes maximum health, speed, or damage? The lesser monsters stalking the realms will wage a war of attrition against an unarmored hero, and should the Razorclaw Grizzly be slain, three days may not provide enough time to gather enough armor for the next great foe that hunts you. You may, in place of armor, find several items that enhance your speed and attack strength, allowing you to strike first and hard, vanquishing your enemy swiftly – sometimes before it’s able to strike at all. Then, if you luck upon the Saffron Feather, you’d be able to take advantage of your high speed to help regenerate wounds during battle. But should you find yourself hunted by the Black Knight, who absorbs your attack power as his own, high armor becomes a priority over raw attack strength – with the aid of Razor Scales armor to reflect damage back upon your enemy, and enchanted Ruby Earrings to inflict damage every other turn, the Black Knight would face steady damage without raw attack power to absorb for himself. But if you happen upon a powerful magical weapon, do you dare take it up, knowing it will strengthen the Black Knight for the fight ahead, but come to your aid should you survive it?
There are a plethora of options for each threat, with a variety of powerful combinations to be discovered and exploited at your disposal among the countless items, and constant tradeoffs between the near and long-term threats – with limited space in your inventory, you must choose wisely and adapt constantly.

Seek out the fallen Demon King’s crown in asynchronous multiplayer mode "Kingmaker" – the ultimate test of your strategies where your champion faces off against the powerful builds of other players – or challenge your friend to duel in real-time, exploring the world to prepare builds and face each other every three days until a victor is crowned. Plan around the equipment and abilities of these would-be heroes in the hunt for the crown, and face a constant onslaught of unique combinations and unforeseeable circumstances – how will you rise above all others?

You will face both great victories and noble defeats. Each run will contribute to your progression as you complete over 100 unique challenges that add powerful new artifacts to the pool of items available for future runs – while your first hero may not defeat the Demon King, their efforts will not be in vain.
The world descends slowly into chaos as the Demon King grows in strength – the trees wither away, the grass turns to ash, and the bogs turn putrid with the stench of death. Take on the mantle of a hero and prepare yourself – for He is Coming.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.2Kreviews | 85% | — | $2.4M |
| $8.99−55% | 29ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Someone may say: "You've played too little to have a say in the matter". I will say: "I've seen more than enough". The only strictly positive things about this game are Art and Music. Tutorial? - Nah! The game is easy enough, it will come naturally. I have item slots! -Cool. Can I have multiple of the same Items and will they give their stats? - It will come naturally. I see the timer move. How many moves do I have? - Do not ask this. It will come naturally. Oh! I can use map to move over the whole realm and observe the stats and effects of encounters and mobs! Coo.... Wait, why can't I do the same normally with my mouse? - We don't talk about that here. Can I, at least, select which item I want to drop and which to store in my backpack? - Of course not! That's ridiculous! Why would you even want to in this rogue like game?! ------------- It is still far too Early of an Access for me.
Some of the reviews claiming its not worth the money or barely has any content are crazy. I have 23 hours and still feel like theres still a lot to do, and the game isnt even fully released yet. he is coming but i already came.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
| $19.99 |
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| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really addicting and loop is easy to pick up. Has multiplayer too. There are some problems tho, unlocking some items is extremely tedious, 1 of them i still could not get after few hours of restarting. Also, unlocking more items is not necessarily good which is a major game design flaw.
Игра поразительно скучная, ощущение, что она должна была выйти в 1997 году и стать хитом, но запоздала
This is easily one of my favourite games and it hasn't even released yet. The tight balancing between the massive variety of item synergies make it very replayable. I've spent far too long on kingmaker trying to design lasting builds that survive the onslaught of other player's creations. Don't let the simplicity of an autobattler fool you, the mechanics of how items interact in this game makes for some very fun strategising. The music is great, the visuals suit the game perfectly, I can't wait for the full release! I'll be looking forward to whatever this studio does next. Their game design has proven to be exactly what I want out of a rogue-like experience.
My rig is beefy enough but got stuck playing this on the regular. Addictive gameplay loop with great sound design, music, and graphics. Easily has become one of my favorite games to throw down on, whether on desktop or Steam Deck.
:D
интересно
[b]Облизывание:[/b] Игра умудряется не противоречить себе и углублять имеющиеся элементы мира невзирая на минимализм: два разных босса-друида являются братьями, улей с драгоценным (не очень) мёдом охраняют полчища мишек, граф животворной крови забрызгал все округи лужами крови и заполонил летучими мышами, а в сожжённом лесу можно найти огромные костры (или пожары?). Она красиво продолжает это через дизайны боссов: хрупкое чудовище действительно хрупкое, друид-тучегон в самом деле воздействует на тебя молниями, сирена способна заставить твой клинок дрогнуть силой очарования, а корень жизни не может умереть. В этой игре есть даже драйдер, заселивший свою область пауками, и её талант к ткачеству тоже отражён в её механическом дизайне как босса. NPC забавные. Пастух может расширить твою сумку, и готов сделать это бесплатно, ведь стремится своими силами помочь новому герою. Этого же нельзя сказать о торговцах, которые порой даже обижаются на торг и повышают цены. Карга же может дать тебе проклятый предмет, но, как ни странно, он не имеет никаких негативных эффектов. Только названия какие-то подозрительные. Дизайны регионов интересные: когда первый представляет из себя богатый на области лес, второй - затопленные земли с изолированными островками. Это находит отражение в новой механике: путешествие по этим островам через услуги лодочника. И эта механика даёт очень много контроля над билдостроением. Второй регион отличается не только новой механикой, но и абсолютно новым пулом предметов, боссов, врагов. Хотя у нас забрали драйдера, но именно здесь мы можем столкнуться с сиреной. Затопленный дворец и сторожащие сокровища стражи хорошо дополняют антураж недружелюбного региона, пришедшего в упадок. Есть даже одинокий страж-босс. Финальный босс режима "трудный путь" меня особенно порадовал. [b]Случайное про игру:[/b] В этом рогалике ключевой прогрессией является твоё изучение игры: запоминание предметов, их пулов, их комбинаций, а так же способностей боссов (можно будет обращаться в бестиарий во время игры). Это очень здорово, ведь ты можешь с наскоку всё пройти без необходимости в гринде. Важно понимать, что на высокой сложности эта игра не про консервативное билдостроение, а про адаптацию. Такой геймплей может понравиться не всем. Босс первого региона на высокой сложности - очень жёсткий DPS-чек. Могут возникнуть серьёзные трудности у людей, имеющих проблемы с математикой (как я). Игра очень короткая. Её смысл в повторных прохождениях ради трёх сложностей, открытия новых предметов и заполнения справочника, поэтому она не будет сыпать обилием нового контента каждую новую игру. Много красивых спрайтов и хорошо читаемые иконки предметов. Есть опциональная многопользовательская игра. Жду релиз третьего региона. Хотелось бы какое-либо продолжение этой игры в будущем.
One of my favorite games on the Steam Deck currently. ~ Various ways to play either in Single Player, against a friend, or asynchronously against other players online. It's a well designed system and keeps me driving for a better build that will be able to survive against others in the Kingmaker mode. The game is an auto-battler, so all of the variation and skill comes in the map exploration and item cultivating which remains fresh for me even 70 hours later. Highly recommend for the price
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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