No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $259.2K — a different platform, not this one.
A beautiful side-scrolling action puzzle game starring ghosts! ...What was that sound? Is somebody there? Leave the dusty halls of an abandoned clock tower to haunt your way through a town in the dead of night! Possess objects with your ghostly soul, to scare people away from a museum, a hospital, a theatre and a cruise ship. Will you be able to scare everyone out and reclaim what has been lost, before the night is over? === REVIEWS === "The visuals are gorgeous, with a unique style which is both cute and creepy at the same time. The audio is also impressive, boasting effective spot effects and some genuinely amusing sounds." - PocketGamer "Spending even a mere couple of hours in Terrortown is worth the price of admission. The game is a good reminder that cute ghosts aren't necessarily friendly." - 148Apps.com "There's a surprisingly dark heart beating away inside this cheery little Halloween special. There's a genuine sense of mischief, too, conveyed by the bug-eyed howls of your prey and the looping, lilting tones of the jazz-club soundtrack." - Eurogamer
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
A beautiful side-scrolling action puzzle game starring ghosts! ...What was that sound? Is somebody there? Leave the dusty halls of an abandoned clock tower to haunt your way through a town in the dead of night! Possess objects with your ghostly soul, to scare people away from a museum, a hospital, a theatre and a cruise ship. Will you be able to scare everyone out and reclaim what has been lost, before the night is over? === REVIEWS === "The visuals are gorgeous, with a unique style which is both cute and creepy at the same time. The audio is also impressive, boasting effective spot effects and some genuinely amusing sounds." - PocketGamer "Spending even a mere couple of hours in Terrortown is worth the price of admission. The game is a good reminder that cute ghosts aren't necessarily friendly." - 148Apps.com "There's a surprisingly dark heart beating away inside this cheery little Halloween special. There's a genuine sense of mischief, too, conveyed by the bug-eyed howls of your prey and the looping, lilting tones of the jazz-club soundtrack." - Eurogamer
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store, GOG publish no volume signal, so the true total is higher by an unknown amount.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best MX #81, worst UK #98 · 5 markets collected
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| $0.99−80% |
| 19ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.6M | 274.7K | 90% | $59.99 | |
| $113.5M | 136.1K | 96% | $29.99 | |
| $97M | 270.3K | 96% | $19.99 | |
| $83.7M | 466.8K | 99% | $9.99 | |
| $68.9M | 178.3K | 97% | $29.99 | |
| $68M | 127.2K | 94% | $29.99 |