
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 26 → 11.57/day in the week after.
About
Haste is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You’ll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!
Third-person high-speed running gameplay
Both single player and online co-op running
10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
90+ Items that let you customize your build for each attempt to clear a Shard
A story to explore and a lovable cast of characters to befriend
Four spectacular biomes with several different variations
4 abilities to master and 4 different bosses to discover
An unlockable endless mode
Mind-blowing speed is key and every landing counts! Hit the ground running (literally) and you’ll build up speed, but if you fumble it will cost you. You’ll need to think fast and keep track of your ever-changing surroundings to escape before the world crumbles beneath your feet.
In your run you'll be able to collect Sparks to use in the shop levels to manifest items. Items help you customise your run, affecting speed, damage, luck, health and other variables.
Speed through procedurally generated levels as you make your way through each Shard, completing every level before you run out of lives to advance to the next. Gather items and experiment with builds to help you on your way. Your journey through the broken worlds will be unique to you as you try to outrun the apocalypse.
You can now play through the entire game with other Zoes! It's cooperative in that you work together to progress, but we also keep track of player times in levels, which allows for some friendly and pleasant competition. To keep your friends apart we have unlockable skins!

As Zoe, you’ll meet different characters to aid you on your journey, whether through wisdom, encouragement or items to assist you.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 92% | — | $6.7M |
| $15.99−20% | 375ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun game that i wrote off for a while for some reason, kind of odd story pacing imo but the gameplay makes it hardly matter and the amount of settings regarding difficulty makes it an extremely fun experience, give it a try if you're into high speed gameplay or roguelikes
i feel like a commentary youtuber
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Swedish*languages with full audio support
| $19.99 |
| 110ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gud gam
This is one of those games that you can't stop playing. The music is great, the gameplay loop is addictive and it never feels too easy. Whenever I'm bored, I'll know what to play.
This game is almost perfect. I've always hated the "memorize-the-level" part of playing most platformers, and Haste does the unexpected: it lets you play with that sonic-adrenaline-rush feel without being able to memorize any level, since they're randomly generated. And it's Landfall, so of course you can play "seeded runs" if you want to master a level and participate in speed runs; so it still serves the classic approach of mastering levels too. Rogue-like is my favorite genre, and I have yet to see a game in it that handles platforming this deeply. Build-making here is 100% built around the idea of platforming. Some items reward going the spark-path, others reward perfect landings or taking risks, and you can combo the items to feed into each other (like any good rogue-like) but here it's all about execution; a good build helps, but you still need solid skills to actually benefit from it. The items in this game really influence how you'll navigate the map. Even the healing items (which I assumed would be boring because they don't influence navigation) actually combine in interesting ways with items that trigger on healing, and with items that heal you when you navigate in certain ways. The only drawback is that it's a rogue-lite, meaning you get more powerful the longer you play, which usually breaks this kind of game; it stops letting you know whether you're actually getting better or just out-leveling the challenge. But after about 8 hours, I found these upgrades barely affect the skill ceiling, and the game ramps up in difficulty faster than you accumulate useful upgrades. The persistent items you unlock are also kind of boring and not that strong; the great items that actually change how you play are only attainable in-run, not outside it. While this is definitely a negative, it didn't take away from the fun much at all. All in all, this game is a must-play whether you like platforming, racing, or you're a rogue-like enthusiast.
good
j'ai donner sa chance a plusieur moment a Haste. j'ai tester la demo, retester la demo et quand j'ai eu le jeu inclus dans un lot je l'ai pris. j'ai jouer assez suffisament pour donner mon verdict final. en tant que fan de Rogue Lite et de jeu de vitesse ce jeu ma profondement decu. la partie vitesse est tres legere, je vois l'idee et j'ai meme deja jouer a des jeux 2D avec le meme principe, mais pourtant je me sens pas specialement rapide, parfois lent a la vitesse maximal. ce qui est vraiment dommage surtout a partir du moment ou j'ai debloquer le grapin car j'ai l'habitude de penser que quand un jeu ajoute un systeme de grapin c'est le jeu de l'annee. j'aime BEAUCOUP les jeux avec des grapins, et ce jeu montre que le gameplay au grapin est plutot fun. mais les bases sont juste pas assez bonne pour vraiment etre un plaisir. la barre d'energie est je trouve bien trop bas, ne me laissant pas vraiment m'amuser et gagner de la vitesse avec le grapin. un autre concept que j'aime en general sont les rogue lite. un autre point ou le jeu arrive a me decevoir. le systeme d'amelioration pendant les runs sont parfois tellement leger que je y vois quasiment aucun changement. avec des item qui vont augmenter ta vitesse de 2% par exemple. des amelioration tellement minime que je pourrais tres bien y jouer sans. il y aussi des amelioration permanente qui sont plutot decevante. on a par exemple des bonus plutot cool comme augmenter la vie, augmenter sa barre d'energie, avoir plus d'eclat (monnaie du jeu) dans chaque niveau. sauf que ces bonus permanent sont incroyablement cher. fessant que je peux rarement les acheter sans vraiment grind. le jeu a egalement une histoire, je l'ai entierement ignorer pendant mes 2-3h de jeu. j'aime deja pas vraiment les design des personnage et j'etais interesser uniquement par le gameplay. je comprend pourquoi des gens peuvent aimer mais pour moi, grosse deception. je vous conseille de tester la demo et que vous voyer si vous aimer ou non, mais en tout cas il y a rien de vraiment dingue entre la demo et la version complete qui ameliore le gameplay.
I thought this game would make me feel chill and don't have to stress but no, I have to try hard the final boss battle and I have to start all over again to reach the final boss. Chill game... chill game my ass
the story is genuinely terrible the characters are uninteresting and never change and the ending is extremely boring. that being said, the gameplay is so fun and the rougelike elements bring so much replayability that i enjoyed the game nonetheless
ИМБА
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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