
Test your reflexes in a vertically designed world. Master constantly changing mechanics and traps as you climb your way to the top.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
UP is a 3D platforming experience built around reflexes, timing, and precision. As players ascend through a vertically designed world, they will encounter increasingly challenging paths that demand greater skill with every step.
The objective is simple: reach the top. However, achieving this goal requires precise jumps, careful timing, and controlled movement. A small mistake can bring you closer to where you started, forcing you to rebuild your progress.
Each section is designed to offer a unique experience. Constantly evolving mechanics, new gameplay elements, and various traps test not only your reflexes but also your focus and adaptability, keeping the experience fresh from start to finish.
UP features simple and intuitive controls that are easy to learn, yet difficult to master. Every attempt teaches you something new; every fall prepares you for a better run.
As you progress, you’ll feel not only your character improving, but yourself as well. With gradually increasing difficulty, each success delivers a true sense of achievement.
UP is not just about reaching the top — it’s about the journey. The climb itself is what makes the destination meaningful.
Genres
Reviews
[h1] Information / Review English [/h1] UP falls into the 3D platformer genre, developed by ssyphus and Silvain. [h1] Gameplay / Story [/h1] Have you always wanted to put your skills to the test? Then you should definitely read on, because UP might be just the thing for you. The game combines several elements like jumping, climbing, and dodging into one. Your reflexes will be tested and put to the test. There's only one goal in this game: jump as high as possible. The controls are simple and easy to master. However, mastering the mechanics requires skill and talent. Try it yourself and climb the tower! + 3D platformer with many elements + Reflex-based parkour mechanics + Colorful/atmospheric graphics + Atmospheric soundtrack + Dangerous traps and challenges + Good controls + Good value for money [h1] Cons [/h1] - I didn't notice any [h1] Conclusion [/h1] UP offers you a precision platformer that combines and unites many gameplay elements. Together, they provide a great gaming experience. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] First of all, many thanks to the developer who provided us with this key for the group. You can find more positive reviews from others and myself here, and if you liked the review, we would appreciate a thumbs up. [/url][/h1] [h1] Information / Review Deutsch [/h1] UP fällt in das Genre 3D-Plattformer, welcher von ssyphus und Silvain entwickelt wurde. [h1] Gameplay / Geschichte [/h1] Du wolltest schon immer dein Geschick unter Beweis stellen? Dann solltest du unbedingt weiterlesen den dann könnte UP genau das richtige für dich sein.“ Das Spiel kombiniert mehrere Elemente wie Springen, Klettern und Ausweichen in einem. Deine Reflexe werden somit getestet und auf die Probe gestellt. Es gibt nur ein Ziel in diesem Spiel und das heißt Springe soweit wie möglich nach oben. Die Steuerung ist einfach gehalten und leicht zu meistern. Allerdings die Mechaniken zu meistern erfordert können und Talent. Versuche es selbst und erklimme den Turm. + 3D Plattformer mit vielen Elementen + Reflexbasierte Parkour-Mechaniken + bunte/stimmige Grafik + stimmungsvolle Musikuntermalung + Gefährliche Fallen und Herausforderungen + gute Steuerung + passendes Preis/Leistungsverhältnis [h1] Kontra [/h1] - mir ist nichts aufgefallen [h1] Fazit [/h1] UP bietet dir ein Präzisionsplattformer, welcher viele Spielelemente miteinander kombiniert und vereint. Zusammen gibt es dir ein tolles Spielerlebnis. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] Zunächst einmal vielen Dank an den Entwickler, der uns diesen Schlüssel für die Gruppe zur Verfügung gestellt hat. Hier findest du weitere gute Bewertungen von anderen und mir unter und wenn dir das Review gefallen hat, dann würden wir uns über einen Daumen nach oben freuen. [/url][/h1]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Polish, Russian, Turkish
The premise is as simple as ever: beat the linear obstacle course in front of you and keep climbing upward. The first minute or two are encouraging, mainly thanks to the responsive controls, which include a double jump and the ability to automatically grab onto platform edges and pull yourself up. Unfortunately, that initial promise quickly disappears once the game throws one of the worst obstacle courses at you. The first platforms are simple and straightforward, while the second challenge introduces rotating logs. The problem comes with the final two logs, which spin so quickly that overcoming them feels less like a test of platforming skill and more like a matter of luck. Making things even more frustrating, the game treats even the slightest contact with moving objects as a failure, killing you instantly. If you somehow manage to get past this section, the game once again tries to give you a false sense of fair gameplay, as the next couple of challenges are surprisingly easy. One genuinely good feature is that each challenge begins with a checkpoint, meaning you do not have to restart from the bottom every time you die. At least, that is how it is supposed to work. Unfortunately, the checkpoint system does not function properly. If you die from touching an obstacle, the checkpoint works as intended. However, if you fall all the way down, the checkpoint resets to the beginning of the game and wipes out all of your progress. The achievements appear to be broken, so there's not much point in playing anyway.
Another “Only Up”-type of game. As always, there will be pain, there will be tears, but you’ll still want to reach the top. The graphics don’t look that good to me yet, but it’s still playable. Hopefully, the developers can improve the visuals with brighter, more vibrant colors.
勇攀高峰,向上向上。
Bu oyunun ben mimarisini sikeyim. Tırman tırman bitmedi amına koydumun oyunu ne Up'mış amk
Das Game hat ein schlechteres Ende als die letzte Staffel von GOT. Musik ist extrem laut und kann auch nicht verstellt werden. Der Cowboy hat kein Gesicht. Dennoch hat mich dieses Game für 10min begeistert...damit meine ich, dass ein Dämon besitzt von mir ergriffen hat und mich gezwungen hat dieses Game zu spielen. Mein Freund Kevin konnte mich von diesen Qualen erlösen. Danke Kevin, Busi aufs Nussi.
UP is a focused 3D precision platformer that takes a very simple objective and turns it into a demanding test of movement, timing, and persistence. Developed by Silvain and published by Ssyphus Games, it revolves around climbing steadily upward through an obstacle-filled environment where every successful jump brings you closer to the summit. There is little need for complicated storytelling or extensive progression systems because the challenge of reaching higher ground is the main attraction. It is easy to understand within minutes, but completing the climb requires far more patience than the straightforward premise initially suggests. Movement sits at the heart of the experience. Players must navigate platforms, narrow surfaces, gaps, and increasingly troublesome obstacles while carefully judging distance and momentum. Individual jumps can appear simple until the consequences of missing become apparent. Falling can cost meaningful progress, creating tension even during seemingly ordinary sections. This makes concentration important because becoming impatient or overconfident can quickly undo several successful maneuvers. The controls and mechanics are approachable enough for newcomers, while consistent execution gives experienced platforming fans something to master. The vertical level structure is particularly effective at creating a natural sense of accomplishment. Instead of relying heavily on statistics, upgrades, or equipment to demonstrate progress, the game allows the environment itself to show how far the player has come. Reaching a higher area feels rewarding because it represents a sequence of challenges successfully overcome. Looking at difficult terrain ahead can also create an intimidating feeling, especially when a mistake threatens to send the player back toward previously completed sections. Variety in obstacles helps keep the ascent from becoming a sequence of identical jumps. Different situations demand changes in timing, positioning, and approach, encouraging players to observe their surroundings rather than blindly rush forward. Failure often becomes part of the learning process. A missed jump can reveal that the player used too much momentum, jumped from an inefficient position, or simply committed too early. Repeated attempts gradually transform intimidating sections into familiar challenges, producing a satisfying sense of improvement. This design naturally makes UP suitable for players interested in speedrunning and personal challenges. Once the basic route becomes familiar, there is room to refine movement, reduce hesitation, and find more efficient ways through individual sections. Players who initially move cautiously may eventually begin navigating the same obstacles with confidence. That transition from uncertainty to mastery provides much of the game's replay value, particularly for anyone who enjoys improving completion times or attempting cleaner runs. The presentation serves the gameplay without distracting from it. The 3D environments provide a clear sense of height and scale, reinforcing the feeling that the player is continually leaving safer ground behind. Depth perception becomes another factor when judging difficult landings, while the increasing elevation makes dangerous jumps feel more consequential. It is not an experience built around extravagant cinematic presentation. Instead, the visuals primarily function as a readable playground for its platforming challenges. Its greatest strength can also become its largest source of frustration. Losing progress after a poorly executed movement will not appeal to everyone, particularly players who prefer frequent checkpoints or forgiving platforming. Repetition is an intentional part of the experience, and difficult sections may require numerous attempts before they can be completed reliably. Players looking for substantial combat, deep character development, a complex narrative, or expansive role-playing mechanics will also find the experience deliberately narrow in scope. Steam Deck compatibility should be approached with some caution. The game does not have a clearly established official Steam Deck Verified or Playable designation, so its compatibility is best regarded as Unknown or Unverified. The straightforward platforming format may lend itself reasonably well to handheld controls, but the absence of an official compatibility rating means players should not assume that every aspect will work perfectly without adjustment. Overall, UP is best suited to players who appreciate platformers where improvement comes from practice rather than character upgrades. Its uncomplicated goal makes it immediately accessible, while increasingly demanding jumps and the threat of losing progress provide the difficulty needed to make reaching new heights meaningful. It may be too punishing and repetitive for players seeking a relaxed adventure, but those who enjoy precision movement, climbing challenges, repeated attempts, and speedrunning potential can find a rewarding test of skill here. Rating: 7/10
[b]UP[/b] to obecnie dosyć znana i wielce kopiowana koncepcja podniebnej wspinaczki, tytuł z gatunku gier zręcznościowych z pazurem, który jest dedykowany najbardziej wygłodniałym (masochistyczno-maniakalnym) zręcznościowym maniakom gier szukających możliwie najbardziej wymagającego wyzwania do pokonania – wymagającego niezwykle silnej woli, determinacji oraz samozaparcia. I nie byłoby w tym nic złego gdyby nie jej strona techniczna, która w dużym skrócie jest dosyć wadliwa. Od przechodzenia/wpadania postaci przez tekstury, po łapanie się na dziwacznych niewidzialnych obiektach, blokowanie się i zwalnianie na teksturach platformowych i innych, po spowolnienia/ a nawet blokowania biegu w niektórych lokalizacjach (dosłownie mogłem biegać w miejscu). Dziwaczne teleportacje postaci na sam początek mapy zamiast do osiągniętego punktu kontrolnego, po glicze graficzne różnej maści (naprawa plików gry nie pomogło, odinstalowanie jej, usunięcie folderu ze wszystkimi plikami i ponowne zainstalowanie, nic nie pomogło). Gra wymaga jeszcze solidnego dopracowania pod względem technicznym aby dałoby się w niego przyjemnie grać. Zaleciłbym też dodanie trybu dla czystej zabawy (łatwiejszy poziom), nie wyczynowej rozgrywki jaka jest obecnie, z częstszymi punktami kontrolnymi – aby przyjemność gry była dostępna nawet dla mniej doświadczonych graczy chcących się sprawdzić bądź po prostu zagrać ze znajomymi. [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
[h1] 前言[/h1] 记得前两年、一款名为《Only Up》的游戏在各大直播平台爆火,虽然之后那部作品却又被其开发者下架,但显然跟风的开发者不会错过这档机会哒!显然,《Up》便也是一款受《Only up》爆火、启发而设计的极限攀登、精准跳跃游戏,在一个垂直构筑的世界中不断向上攀升,感受充满了紧张与反复回家感的跳跃体验。 初始界面UI有中文,实际引导与文本无中文。 [h1] 体验[/h1] 初始进入游戏,玩家会看不到角色,此时需要将鼠标镜头不断朝向地面、直到角色出现,第一印象显得有些粗糙?但之后的实际体验上,则依旧像是《Only up》一般、设置了不少需要精准操作的棘手障碍。整体这种残酷的难度设计、也算是该类游戏的最大卖点。 任何一次微小的失误、跳跃时机偏差或方向判断错误,都可能让角色瞬间跌落、漫长的努力付之东流。可谓是“一失足成千古恨”!而玩家也会在熟悉了操作节奏,不断攀登新高时获得一些成就感。 虽然就我个人而言、作为一名并不热衷挑战自我、折磨为难自己的休闲玩家,我属于是只会乐于看一众主播游玩、换成自己只会骂游戏操蛋的那种!因而,我没攀升多久就宣告游戏滚出我的电脑了,欢迎喜欢折磨自己的抖M尝试本作。 [h1]总结[/h1] 考验玩家心态的一款精准平台跳跃、绝地求升游戏,一段纯粹而艰难的攀登之旅,很容易引发挫败感,入手前需要做好充分的心理准备。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
刚开始以为是简单的跳跳乐,没想到内容还挺多。 重生点应该多设几个。 成就数量太少了。 妹子角色好评。
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