
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 26 → 11.57/day in the week after.
About
Haste is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You’ll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!
Third-person high-speed running gameplay
Both single player and online co-op running
10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
90+ Items that let you customize your build for each attempt to clear a Shard
A story to explore and a lovable cast of characters to befriend
Four spectacular biomes with several different variations
4 abilities to master and 4 different bosses to discover
An unlockable endless mode
Mind-blowing speed is key and every landing counts! Hit the ground running (literally) and you’ll build up speed, but if you fumble it will cost you. You’ll need to think fast and keep track of your ever-changing surroundings to escape before the world crumbles beneath your feet.
In your run you'll be able to collect Sparks to use in the shop levels to manifest items. Items help you customise your run, affecting speed, damage, luck, health and other variables.
Speed through procedurally generated levels as you make your way through each Shard, completing every level before you run out of lives to advance to the next. Gather items and experiment with builds to help you on your way. Your journey through the broken worlds will be unique to you as you try to outrun the apocalypse.
You can now play through the entire game with other Zoes! It's cooperative in that you work together to progress, but we also keep track of player times in levels, which allows for some friendly and pleasant competition. To keep your friends apart we have unlockable skins!

As Zoe, you’ll meet different characters to aid you on your journey, whether through wisdom, encouragement or items to assist you.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 92% | — | $6.7M |
| $15.99−20% | 375ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
rng is poopy but games fun
This game slaps
스피드 러너 장르 속이 시원한 달리기. 레일을 따라갈 때 그만한 맛이없음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Swedish*languages with full audio support
| $19.99 |
| 110ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
im gettting haste effect rn mining super fast
Muy divertido, es todo lo que Sonic pudo ser y no se atrevió. Para mi gusto le falta velocidad al juego, en las partes finales sentía que le faltaba gas y que perdía mas porque no corría que por errores míos. 10 Niveles de pura adrenalina que te harán estar tenso durante 10 horitas
corre, cai de cabeça no chão, morre, e entra no fragmento dnv muito massa recomendo mas e muita sacanagem quando você perde no decimo fragmento c volta pra tela de menu quenem se você tivesse perdido o save ja tava vendo quanto custava pra pra enviar uma objeto belico explosivo pra casa de quem criou esse jogo antes de perceber q era so apertar e new game pra voltar pro save no geral ------ -historia 7.8/10 muito massa o final e meio confuso mas acho q e pra lançar um jogo 2 no futuro talvez, mas acho bem legal que quando você rejoga o jogo você ve mais sobre a historia nos dialogos que os personagens tem no meio dos niveis ------ -gameplay 9.5/10 no inicio e bem chatinho aprender a fazer pousos perfeitos e tal mas quando você pega o jeito da vontade de abrir o jogo e so ficar correndo aleatoriamente de tão dahora que e a gameplay desse vidêo jogo ------ -graficos 10/10 o estilo de arte desse jogo e simplesmente lindo e os modelos 3ds nesse estilo tambem combinam muito com a estetica do jogo as animações de quando você bate em alguma coisa ou ativa uma skill como a prancha tambem sao muito lindas ------ -tempo de jogo pra zerar - 11/18 horas se vc for meio ruim quenem eu ------ -problemas/coisa que EU acho chatas no jogo tem algumas vezes que você simplesmente e atingido por varios "atacks" ao mesmo tempo e morre sem ter possibilidade de desviar (raro mas acontece de vez enquanto), -as vezes você ta fazendo aquela fase que você passa por um trilho de trem e chega numa parte que sobe muito pra cima como se fosse uma montanha russa você começa a tomar dano pros trilhos como se fossem obstaculos pelo caminho e acaba morrendo ou perdendo muita vida de graça (meio raro tbm), -quando você acaba caindo no "void" do jogo você acaba perdendo uma vida mesmo que estivesse com a life bar cheia acho q seria melhor por exemplo so tirar metade da vida do jogador e voltar pro local que ele estava antes ou pro inicio da fase (n e tão chato mas acho meio paia) -tirando a prancha e talvez a ampulheta do fantasma acho o gancho e o cachecol muito ruims e meio inuteis comparados com os outros dois items que citei anteriormente principalmente a prancha acho isso meio paia mas tambem depende da opinião de quem ta jogando achar esses item ruims ou n ------ nota 8.5/10 compra ai compensa ------ dica - se você fechar o jogo com alt f5 e abrir ele denovo você volta na escolha de fases na fase anterior que você venceu (so funciona se você não tiver morto antes de fechar o jogo) facilita muito se você estiver com dificuldade de vencer algun fragmento ou tentando platinar esse jogo com essa conquistas diabolicas de pousos perfeitos e rank s kk
"Come Shadowfax let us show them the meaning of haste" -Gandalf
Incredibly fun gameplay loop with an outstanding OST.
very nice movement, but the npc,s yap way to much
Wieje nudą. Poszczególne etapy albo nudne albo komplikują się na tyle, że trudno w nich jakkolwiek manewrować. Ulepszenia odblokowujemy z czasem co w roguelike jest standardem ale dopóki nie odblokujemy ponad połowy wyższe wyrwy są za szybkie. Grindowanie byłoby spoko gdyby nie monotonia. Niby flow jest dobrze zrobiony ale czegoś przez całą grę mi brakowało, jakby Zoe nie miała żadnej "wagi". Po obniżeniu poziomów trudności końcówkę etapów z danego sharda po prostu się przelatuje. Nie ma opcji pozbycie się ekwipunku, który psuje dalszą rozgrywkę. Przerwy między etapami zbyt długie a same etapy chyba mają taką samą długość niezależnie od tego czy to początek sharda czy koniec bo przy większych prędkościach kończą się za szybko. Przydałoby się jakieś dostosowanie generowania mapy według tego co może osiągnąć Zoe. Postacie spoko, artstyle bardzo mi się podobał a muzyka jest najlepszą częścią tej gry.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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| $6.7M | 14.1K | 90% | $19.99 | |
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