
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 26 → 11.57/day in the week after.
About
Haste is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You’ll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!
Third-person high-speed running gameplay
Both single player and online co-op running
10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
90+ Items that let you customize your build for each attempt to clear a Shard
A story to explore and a lovable cast of characters to befriend
Four spectacular biomes with several different variations
4 abilities to master and 4 different bosses to discover
An unlockable endless mode
Mind-blowing speed is key and every landing counts! Hit the ground running (literally) and you’ll build up speed, but if you fumble it will cost you. You’ll need to think fast and keep track of your ever-changing surroundings to escape before the world crumbles beneath your feet.
In your run you'll be able to collect Sparks to use in the shop levels to manifest items. Items help you customise your run, affecting speed, damage, luck, health and other variables.
Speed through procedurally generated levels as you make your way through each Shard, completing every level before you run out of lives to advance to the next. Gather items and experiment with builds to help you on your way. Your journey through the broken worlds will be unique to you as you try to outrun the apocalypse.
You can now play through the entire game with other Zoes! It's cooperative in that you work together to progress, but we also keep track of player times in levels, which allows for some friendly and pleasant competition. To keep your friends apart we have unlockable skins!

As Zoe, you’ll meet different characters to aid you on your journey, whether through wisdom, encouragement or items to assist you.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 92% | — | $6.7M |
| $15.99−20% | 375ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buena jugabilidad, adictivo, buena música y apartado de sonidos, historia simple pero entretenida, pide poco pc y todo es muy fluido, como pega: el jefe final del juego a nadie le gusta el juego recuerda mucho a sonic, así que si te gusta los juegos de sonic este te va a encantar, pero no es necesario que te gusten los juegos de sonic para disfrutar este juego muy recomendado si te atrae el estilo del juego, recomiendo probar antes el demo
Nice game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Swedish*languages with full audio support
| $19.99 |
| 110ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SONIC SIMULATOR FAHH
good
Прикольная игра
Absolutely fantastic game, the movement is so fluid and the story is great. Great game to zone out to.
subway surfers pro max edition
Sonic, sonic sonic. That's the comparison people make over and over again with Haste. Personally, I don't see it. Well, I'm not an idiot, I do see it. It's a game about going fast. That's it, really. Of course, the feelings that come with going fast are similar between the two games, but I think comparing haste to 3D Sonic games will give the wrong impression. I would never say the inspiration isn't there, but I think by the end I concluded that there is no particular reason a true Sonic lover would enjoy this game as much. You're simply interacting with the two games in ultimately different ways. Now then. Haste is a fast-paced platformer, as you could probably figure, centered on a dying universe where you're racing against time itself to figure out what it is that's caused all this universe-dying nonsense, and to eventually try and stop it - or, as you come to find out in the end, to eventually come to terms with it. The game's story is interesting, though fairly straightforward for what it is. I have a soft spot for this kind of tale, that of a world at the end of time and the reckoning with your existence ceasing to be as you know it. I don't think Haste reinvents the wheel or anything here and the dialogue is not anything to write home about, but I appreciate the cheery, happy nature of the characters and I think its closing message is valuable even if it is one that has been talked on before. Originality is not a necessity to me, and instead what I really appreciate tends to be how your vision, original or no, is presented to me. Haste's presentation is stellar, there's genuinely nothing I could possibly dock it for. I would make a fuss about a lack of variety, but I think for the game's length, it does just fine with what it has. Beyond that, the game is a beauty to look at with its vibrant world. To me, it reads as a world full of life even when staring down the barrel of death. As such, you get this contrast between lively, colorful levels mixed in with a Super Mario Sunshine type goo and blackness that pervades the landscape. It's fun! Even down to the UI, the game shines. I adore the way that character portraits look, the text boxes, the rank symbols at the end of levels, there's not a dull thing to look at in this game. And to touch now upon the bulk of the game, that Sonic-esque speed style. In short, it's a ♥♥♥♥♥♥♥♥ ton of fun. In long, the game just gets more and more fun as you play it and master its movement. I would not say it is a complex game by any means, the movement simple being unbelievably simple to understand and work with, but somehow despite the fact that the formula is never really shaken up throughout the game's duration, it was just more and more fun to speed through levels. What helped a lot was the difficulty increasing as I played. Personally, I found that the difficulty curve left a bit to be desired as you really are just lobbed total softballs for the first few shards. Once the game really tries to see if you've got a handle on its movement, it becomes a lot more fun. And, since I've broken ground on criticizing the game, I suppose I'll throw out the big one: missed potential. This can be broken down into a few things, but I'll mention first the procedural generation. At first, I was pretty displeased with it, but by the end I grew to appreciate the game in spite of this fact. Nevertheless, I still would vastly have preferred bespoke, handcrafted levels to platform through. The procgen levels are extremely fun to play, but I think they would have made for a wonderful endless mode on their own. With the game being designed entirely in this fashion, what happens instead is that by the time you get to the endless mode, it's just more of the game you already played and with nothing new to chew on. With personally made levels, I think the game could have had its story bits hit immensely harder as they would help create a greater sense of urgency within the story, and as well be great ways to develop a better connection to the world and its characters. The items are generally pretty enjoyable to interact with, but if the game were longer, I doubt they would have much lasting value as mechanics. There's just not much difference between all the items, basically none of them fundamentally change how you play and instead facilitate your success. There's a few that do, but far too few. But, for the game's length, I understand the simplicity of the items. I guess what it comes down to with Haste is that it feels like a game stuck between two different styles wherein it fails to truly flourish with either. On the one hand, there's this wonderful roguelike in here where items could be truly impactful and offer amazing variety with how you interact with the game's levels. The procgen, if it allowed for more variety than it has, would be quite serviceable for such a game. On the other hand, there's this fantastic, hard-hitting story game with amazing gameplay where you become so immersed in the feel of playing it that you begin to feel like the character themselves, and in that way you come to feel everything they do. But, the procedural generation never allows for such heightened emotions, and the items in that case feel a bit unnecessary to the whole experience. So, what else is there to conclude but that the game missed the mark on being something truly exceptional? But, you know - that's such an ♥♥♥♥♥♥♥ thing to say, because how can I say a game this damn fun missed the mark on anything? Sure, it could have been even better, but it's already really damn good! I would love to see the creators move this gameplay into a new game and try to fully realize its potential, but I think as it stands, Haste was a game that begged for my attention. It's short, but for its length it is chock-full of fun. As much as I could recognize how the game could be improved, I can't say I was thinking about it when I was flying through the air at hundreds* of meters per second. All I was thinking about was how excited I was to keep on playing. If I've finished the game and all I want out of it is more, then that alone tells me the game hit the mark. So yeah, Haste hit the damn mark. *This is actually larping for the sake of the sentences flow as I never got higher than like 150 meters per second.
I think there's something to be said about an experience that plays to its strengths, and this one does. What you see (and hear) in that trailer is exactly what you get, it's honest gaming. It's a game that really wants you to grab a controller and feel it, a smooth experience with a few small bumps - mainly some of the clunky boss fights and the "story" whose dialogue primarily consists of confused people stating (and re-stating) their confusion. Nothing close to deal breakers. The soundtrack is something that defies belief, I cannot believe how many songs are on it.
i love the game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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