
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 26 → 11.57/day in the week after.
About
Haste is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You’ll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!
Third-person high-speed running gameplay
Both single player and online co-op running
10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
90+ Items that let you customize your build for each attempt to clear a Shard
A story to explore and a lovable cast of characters to befriend
Four spectacular biomes with several different variations
4 abilities to master and 4 different bosses to discover
An unlockable endless mode
Mind-blowing speed is key and every landing counts! Hit the ground running (literally) and you’ll build up speed, but if you fumble it will cost you. You’ll need to think fast and keep track of your ever-changing surroundings to escape before the world crumbles beneath your feet.
In your run you'll be able to collect Sparks to use in the shop levels to manifest items. Items help you customise your run, affecting speed, damage, luck, health and other variables.
Speed through procedurally generated levels as you make your way through each Shard, completing every level before you run out of lives to advance to the next. Gather items and experiment with builds to help you on your way. Your journey through the broken worlds will be unique to you as you try to outrun the apocalypse.
You can now play through the entire game with other Zoes! It's cooperative in that you work together to progress, but we also keep track of player times in levels, which allows for some friendly and pleasant competition. To keep your friends apart we have unlockable skins!

As Zoe, you’ll meet different characters to aid you on your journey, whether through wisdom, encouragement or items to assist you.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 92% | — | $6.7M |
| $15.99−20% | 375ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If the demo hooked you, the full game is definitely worth picking up, especially considering how well its mechanics cater to an ADHD brain's need for stimulation. Why It Clicks With the ADHD BrainConstant Stimulation: The game relies on pure momentum. The fast-paced running, dodging, and nailing precise landings demand a level of hyper-focus that an ADHD brain often thrives on. There is zero time to zone out when the universe is collapsing behind you.Bite-Sized Action: Unlike locking into a tense, 45-minute Valorant match, the procedural levels in Haste are quick and punchy. It makes for the perfect high-energy palate cleanser when you need to step away from heavy law revisions for a quick 15-minute break. The Dopamine Loop: Collecting sparks and stacking over 90 different items gives you an immediate, satisfying feedback loop. Figuring out chaotic, overpowered combos provides a great sense of progression on every run.The One Speed BumpChatty NPCs: The only catch is the story mode dialogue. Quite a few players have noted that the NPCs love to yap, which can slightly interrupt the adrenaline rush and mess with the pacing. If you get impatient with the talking, you'll definitely want to unlock and stick to Endless Mode for pure, uninterrupted speed. Yes! They actually added it in the post-launch "Big Run Together" update, and it makes the game even more chaotic in the best way possible.Here is exactly how the multiplayer works if you decide to jump in with a squad: How Co-Op Works in Haste4-Player Online Lobbies: You can group up with up to three other players online to tackle the procedurally generated Shards together.Co-op with a Catch: While you are technically working as a team to outrun the apocalypse and survive, the game tracks everyone's individual completion times for each level. It naturally turns into a friendly, high-speed race to see who can nail the best landings and finish first. Unlockable Skins: Because the gameplay gets incredibly fast and visually crazy, you can unlock and equip different character skins so you don't lose track of who is who during the run. Endless Replay Value: The main single-player story only takes about 7 to 9 hours to beat. Jumping into the competitive co-op mode is exactly how most players keep the momentum going and get their money's worth long after the credits roll. It is the perfect excuse to drag a few friends into the chaos and see who handles the speed the best!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Swedish*languages with full audio support
| $19.99 |
| 110ratings |
| 88% |
| — |
| not modelled |
| $15.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
クリアしたので…あの頃、学校の帰り道に妄想してた能力だ… とても爽快感のあるゲームでした。 音楽も操作性も良かった…横に落ちるみたいなスピード感がきもちい 難易度が高い方だと思います。 着地はパーフェクトを出さないと減速してしまい崩壊に飲み込まれます。グッド(減速)は少し面白い… ボス戦も広いフィールドで弾幕を回避しながら走り回って戦うという…このゲームのスピード感を活かした迫力バトルで良かった。 難しい事は考えず気持ちよくスピード感のあるゲームプレイを求める人におすすめです。
[h1]J'aurais voulu l'aimer...[/h1] [u]Points négatifs[/u] : - Les sensations. Où est ma dopamine ?! Aucun feedback très positif lors d'atterrissages parfaits, peu de sensations de vitesse "pure" à mon goût et se manger un obstacle se trouve être plus frustrant que le jeu n'est fun. - L'ennui. Passé la première demi-heure de jeu je commençais déjà à me lasser de ces niveaux couloirs, les décors se répètent sans cesse et sans variation, aucune surprise ou spécificité entre les niveaux d'un même biome. Dès que j'ai vu que le 3e Boss était une variante du 1er j'ai laissé tomber. - La musique. Au mieux c'était correct, mais souvent c'était agaçant ! Je suis allé jeter un œil à la bande-son complète et il semble y avoir certains bons morceaux mais presque tout ce que j'ai entendu sur ma partie était vraiment peu inspiré et pas agréable. - La traduction. Le jeu a beau être traduit en français, je n'ai rien compris au fonctionnement de certains objets tellement leur description n'était pas claire. - L'histoire. Le manque de doublage n'aide pas mais l'intrigue paraît si peu captivante malgré beaucoup de courts dialogues entre les personnages... Qui n'apportent pas grand chose. - Le prix. Trop cher pour le peu qu'il y semble y avoir à faire dans ce jeu. [u]Points positifs[/u] : + Le chara design. Les personnages sont bien dessinés et originaux. + La prise en main. Simple et très rapidement intégrée. + La musique (?). Les goûts et les couleurs après tout, peut-être que vous aimerez. + L'aspect Roguelite facultatif. Si vous n'aimez pas les Roguelites, celui-ci ne vous forcera pas la main. Vous pouvez ignorer la grande partie de ces fonctionnalités et juste vous concentrer sur les mécaniques de base. [u]Verdict[/u] : Mes attentes étaient trop hautes, je m'attendais à prendre mon pied et je n'ai eu que peu de sensations. J'ai surtout pensé à ces jeux mobiles / flash où il fallait gérer l'angle d'atterrissage et aller le plus loin possible... Mais ces jeux étaient gratuits et s'essoufflaient très rapidement. Haste c'est un peu pareil, mais à 19€.
I don't know how i feel about this game. I mean, to fly through the air like in the trailer, you have to launch yourself off ramps. There is no jump button. I just started, so it's probably due to inexperience and lack of gear, but both not being able to manually jump and needing to land on slopes "perfectly" to maintain your speed, makes this game feel clunky. You do have a boost and a quick fall button, but with how fast you can and need to go, the quick fall button is almost always useless because with how wavy the terrain is, you can not just fail a landing, but lose a significant amount of speed on the slightest of bumps. I'm not gonna outright say this is a bad game, but it's definitely clunky with a learning curve.
заебато
Oui. Sans déconner, oui, allez-y, bouffez le jeu. Une esthétique adorable, une vitesse de course absurde et hautement addictive (même Sonic est jaloux), des runs orchestrées façon Rogue-Lite, des petits clins d'oeils à la culture jeu-vidéo; bref, Haste possède tout ce qu'on peut espérer d'un Runner game. Nan vraiment c'est une petite pépite, j'viens d'y jouer 7h d'affilée et j'retourne immédiatement lui en remettre autant dans les dents.
Fun & addicting gameplay that got me hooked instantly, wonderful art & character designs, absolutely recommended
soo fun
nyoooooooooooommm
Great little Parkour Roguelite. Movement is smooth and satisfying, Items aren't super deep but there are still some fun mechanics of what I've seen. Definitely recommend for a short ADHD experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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