
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 26 → 11.57/day in the week after.
About
Haste is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You’ll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!
Third-person high-speed running gameplay
Both single player and online co-op running
10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
90+ Items that let you customize your build for each attempt to clear a Shard
A story to explore and a lovable cast of characters to befriend
Four spectacular biomes with several different variations
4 abilities to master and 4 different bosses to discover
An unlockable endless mode
Mind-blowing speed is key and every landing counts! Hit the ground running (literally) and you’ll build up speed, but if you fumble it will cost you. You’ll need to think fast and keep track of your ever-changing surroundings to escape before the world crumbles beneath your feet.
In your run you'll be able to collect Sparks to use in the shop levels to manifest items. Items help you customise your run, affecting speed, damage, luck, health and other variables.
Speed through procedurally generated levels as you make your way through each Shard, completing every level before you run out of lives to advance to the next. Gather items and experiment with builds to help you on your way. Your journey through the broken worlds will be unique to you as you try to outrun the apocalypse.
You can now play through the entire game with other Zoes! It's cooperative in that you work together to progress, but we also keep track of player times in levels, which allows for some friendly and pleasant competition. To keep your friends apart we have unlockable skins!

As Zoe, you’ll meet different characters to aid you on your journey, whether through wisdom, encouragement or items to assist you.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 92% | — | $6.7M |
| $15.99−20% | 375ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me go fast :D
The story of the game is very simple and really becomes a compilation of non-voiced character text periodically appearing as you complete the 10 shards (each with a collection of randomly generated levels) in the game. Fortunately for the game, the core gameplay loop is so fun that this lack of story and pacing between character moments almost wasnt an issue for me. However, I can definitely see more casual players completely dropping it after a certain point as it even had me, someone who enjoyed the gameplay loop, button mashing at around shard 5 to skip the occasional character dialogue in frustration just to focus on grinding through with the right items and level rng. Safe to say, it definitely would have benefited from having a more hand crafted story mode; one with less levels per shard, lessening of the roguelite elements, and perhaps more emphasis on theming each shard with a world and a unique boss for each one to keep players engaged. That being said I'll be giving it a positive review still, as the gameplay really is incredibly fun and unique. I still havent really played something that felt this good in how you are able to build speed through timing jumps and landings. Also, the built-in Co-Op, mod support, great soundtrack, and endless mode really adds something to come back to whenever i get the occasional itch to run fast.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Swedish*languages with full audio support
| $19.99 |
| 110ratings |
| 88% |
| — |
| not modelled |
| $15.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oh my god.
soo fun
Its like if cs surf and sonic took a bunch of acid and had a baby 10/10
The game is pretty short but i love these type of fast paced arcade-like games. Gameplay is very satisfying.
Haste compliments very well with its momentum based gameplay where you run down the hill and run away from the void that tries to take your whole existence away. The game has a ranking system and it's kind of similar to Sonic's Ranking systems and there is 2 type of currencies in Haste. It uses anti-sparks for the hub world shop and Sparks in landmarks. Haste also brings in gadgets that you have to buy that brings more ways of building your momentum. My favourite gadget is the grappling hook since you can swing yourself more into the air with the options to where you want to aim your grappling hook at if it's either a Tree Branch or any other terrains. There are bosses in Haste, you have to dodge the bosses attack and charge your momentum at them before they super jump to a different direction. I have a some negatives about the bosses and the bosses are repetitive even when there is higher difficulties so it can get very predictable. Overall, it is a fun experience and I do recommend it for anyone that wants to play a high speed action game.
So much wasted potential. Yes, the core gameplay is great, the movement feels smooth and getting those landings and boosts is always satisfying. But essentially, what you see in the trailer is all you're getting. I think the game's biggest setback is being a roguelite instead of an arcade game. There's no reason at all for making that the main gimmick, especially when the progression system surrounding it is extremely shallow (you're only getting some basic yet excessively expensive stat upgrades). The roguelite progression isn't the only shallow part: either, the power-up system feels incomplete as well. Not only does it lack variety, but none of the abilities or passives really flow together so there's very little potential for creating proper builds. To top it off, the purchasable abilities are extremely unbalanced, half of them feel underpowered or borderline useless compared to the others. Yet another poorly balanced system among the sea of questionable design decisions. The story isn't great either, mediocre at best. The writing is basic and none of the characters are fleshed out at all. While the core premise is decent, the general execution falls flat in every aspect. I don't think that's a huge problem seeing that the main selling point is the gameplay, I just wish they had properly polished that aspect's important systems so it didn't end up feeling like a fancy low-budget mobile game. And for feeling like a mobile game, it sure runs poorly. A game this shallow has no business being so poorly optimised, I struggled to consistently hit 80fps and experienced frequent frame drops during some obstacle generation and dialogue loads. I can run plenty of games with both better graphics and more complex systems with considerably higher frames at 2k so this isn't acceptable. I don't know what I expected considering it's a game by Landfall the one-trick pony factory, but I at least wanted an experience comparable to Totally Accurate Battle Simulator. At least that game is somewhat polished and feels like a full experience, unlike this one that's just another addition to the slop landfill.
заебато
♥♥♥ мне понравилось
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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