
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just kind of half randomly picked up the game a while ago on a sale after having seen it in a Nintendo Direct, and now am writing a review well over a year after having played it. Gameplay wise, the game's nothing special. The combat is very basic and fairly clunky, your success mostly depending on how much food you've prepared beforehand, meanwhile the farming mechanics are okay. What I didn't expect, however, was for the story to be as amazing as it is. This is one of EXTREMELY few games where I was willing to put up with mediocre gameplay to see where the story was going. I would NOT pay full price for the game with how "eh" the gameplay is, but on sale, it COULD be worth picking up if you're willing to go through the mediocre game to see the fantastic story beneath. That, or perhaps just watch a let's play or something.
10분 인트로 보고 3분 플레이하고 5분 영상보고 2분 플레이하고 3분 영상보고
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not for $30. Too slow
Mich nervt die Schaltfläche der Frage nach einer Rezension. So werde ich nie eine Meinung zu dem Spiel äußern.
I had no idea this game existed and simply took a shot in the dark with my purchase. I have to say this was one of the best JRPGs I've played. I enjoyed the gameplay, I liked the characters, and I even enjoyed the story too. I'm a big fan of the farming RPGs so it was nice to see Square had one since I'm used to playing Rune Factory. This was a nice twist on the formula with its more serious story. This one surprised me, so I highly recommend it to anyone that enjoys farming with your RPG. I hope they make another one, that's for sure.
Сюжет цілком виправдовує порівняння гри із Final Fantasy. Більшість історій, навіть другорядних, написані цікаво і містять чимало несподіваних поворотів. Від одних квестів буде смішно, інші змусять сумувати. Музика не бездоганна, та здебільшого вона вдало передає настрій сцени. Проте далі йдуть суцільні мінуси, через які виникають великі питання до цінника: - невиразний світ - майже порожні міста - нудна бойова система - винагорода за додаткове дослідження локацій майже ніколи того не варта - дуже незручна навігація - відсутність повноцінної озвучки. Виглядає як баг або недопрацювання: гра на 80% німа, та наприкінці бою і в деяких кат-сценах можна почути голоси персонажів. - відсутність кастомізації. Гравець може вибирати хіба що та де посадити. Інтер'єр будинку та костюм героя залишаються незмінними від початку і до фіналу гри. - рольовий елемент для галочки. Головний герой виключно добрий, милий, безвідмовний та всепробачаючий, а варіанти відповідей у репліках здебільшого мають один і той самий сенс. Гра невиправдано розтягує час. При чому іноді це виглядає абсурдно: світ у небезпеці, герой чимдуж мчить на двобій із лиходієм, часу до катастрофи лічені хвилини, аж тут гра нагадує що на годиннику 10PM. Якщо не встигнути повернутися у ліжечко, герой втратить свідомість і всеодно опиниться вдома, ще й буде змушений заплатити лікарці за порятунок. А вранці доведеться наново долати весь шлях до боса, і точки телепортації не завжди у цьому допомагають. У підсумку, цю гру можна порівняти із запущеним садом, в якому є гарні квіти та пишні плодові дерева, але їх ледь видно за чагарником та бур'янами. 6/10.
Really liked the game and enjoyed the combat. The early on plotlines are pretty standard, but what happens past the halfway point you'll start to see the more interesting pieces kicking in. I say I enjoyed the combat, but just a forewarning, if you're expecting floaty you'll be disappointed. There's clunk in the combat (most similar to FF Crystal Chronicles with some more flow), but it still feels pretty enjoyable, especially once your weapon options start to open up more. They mostly all feel very diverse and interesting, but I can't deny that some locations are definitely designed to skew your choices one way or the other for some of your picks. The work/life aspects are mostly there to accomodate your dungeon diving. Where Rune Factory has a relatively split focus on life/diving at roughly 60/40, Harvestella is more like 20/80, but that 20 you devote feels quite essential if you're looking to make the experience a comfy one. There are tools for automation down the line. I made an excel spreadsheet just to track store times as a few items are more/less priced at their main locations, and shop inventories do rotate according to season (only a couple items, mostly) but don't necessarily shoehorn on what the current season is. The characters have more than a single dimension to their personality, which at the time of its release was a breath of fresh air considering the large drought in that area in regards to JRPG's there'd been. The english VA's are pretty good, but there's definitely one or two of them that might put ~some~ people off. There is post-game content and the game does not restrict the speed that you can complete the game to a notable degree, considering my run spanned 4 or 5 months and I've seen someone state (way back when it was still new) that they'd beaten it within' the first season. So the pace you take really is down to the player, just there's some dialogue sequences (and side content, too) that do require different seasons in one way for another (like eating at camp prompting dialogue between party members which has made me audibly laugh at times especially one bit possibly referencing a ff7 parody dialogue I've seen). All in all, enjoyed all the time I spent. I'd definitely replay it in the future and I constantly try to get my friends to play it.
Great game! Totally addictive and enjoying the story and farming in-between a lot.
comfy game, with farming and light/easy fighting
Everything I wanted and then some. I went in knowing nothing, hoping to get a cute farming sim with some JRPG elements from Squeenix. I got that, but the story kept evolving, the main story and side quests became more heartfelt and direct then expansive and more than I could have imagined. Great messaging, simple but fun gameplay. If you're wanting high intensity action or pure farming sim, you'll get neither. If you want a little of both with key, great square enix storytelling, it's fantastic.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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