
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will preface this by saying that if you have this game on PC, PLAY WITH A CONTROLLER! I'm usually married to keyboard and mouse, but made an exception for this one because I wasn't having fun with combat. An XBOX controller made everything so much better. As a big fan of Rune Factory games, Harvestella was exactly the kind of game I've been itching to play. It's beautiful, and offers similar playstyle to Rune Factory games. I loved that you don't have to be on top of talking to every single NPC every single day and that your relationships to your allies progress naturally with time. Just make sure you check your mailbox. In Rune Factory it can get overwhelming having to find, talk to, and gift all the romanceable NPCs every day. Here it's much simpler and to me it's a good thing. Although sometimes the days go by very quickly, especially once your farm is much larger and higher maintenance, there are ways to mitigate and plan for getting things done. I found myself enjoying management elements to this game that were probably not intended, but I enjoy figuring out ways to get things done efficiently [in games, NOT irl xD] I liked that the dungeon maps had good layouts for multiple visits, where you are rewarded for reaching a certain point and making a shortcut back [always have repair kits on hand!]. Not being able to clear out a dungeon fully in one go might not be to some people's tastes, but for me it helped me enjoy each map for an extended period of time before moving on, which is nice and makes them more memorable. The story was definitely interesting. I don't think it's skippable, but I haven't tried. I enjoy story-based games with cut-scenes. The game overall was a healthy mix between fantasy/nature and tech/mech stuff. Usually I don't enjoy the latter, but here it worked for me. The job class system was extremely enjoyable and no matter what your preferred combat style, there's definitely one or more classes you'll enjoy. I liked Woglinde, Avenger, and Mage a lot, but definitely mixed it up here and there with some of the melee ones as well. I liked figuring out which teammates to mix and match for their party bonuses depending on what I was going for in each dungeon. There's plenty here for completionist lovers. From cooking/crafting, to Fairy orders, to filling your encyclopedia and fishing up all the species you can find. There's not much to do after endgame besides achievement hunting, but I can see myself replaying it for fun or just piling up money and supplies if I feel like just farming in a pretty game. I'm pretty happy with Square Enix's take on a farming RPG. I hope they make more. Rune Factory games take too long between releases. Would be nice to have more good ones more often. Something I would have liked Harvestella to have is maybe furniture and allowing you to decorate your loft yourself. I was initially excited at the prospect until I realized it's just for trophies. This alone would make for a lot more gameplay and helping to have more things to do once you finish the story. But I think I got a decent amount of hours out of it regardless, so it's less a complaint and more a suggestion that would have made it even better. ALSO, Woolums and Cluffowls are cute, BUT WHY CAN'T I HAVE A CHOCOBO FARM?? Jokes aside, the Totokaku is such a cute mount, would have loved to be able to use him on the farm/dungeons and not just in the overworld. Running around collecting things or fighting monsters on him would have been lots of fun xD Thanks for letting us pet him!!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's rough around the edges, but it has a lot of charm, especially in the writing. A sequel that refines the formula would be a dream come true. It's full of that old kind of Final Fantasy whimsy that the newer games moved away from.
Excellent graphics, fast response in game play and loading, very strong story lines.
Not off to a good start. First, gender issues? You're asked to select whether you are male, female, or non-binary. Fine. Next screen I have 8 character appearances to choose from, ALL FEMALE. Whatever gender I choose, I look like a female. As I begin to play, the Dr calls me a he. But visually, I am a she. WTF? Squenix, you can't decide as an afterthought to be gender identity inclusive by simply adding 'male' and 'non-binary' when THE MAIN CHARACTER IS CLEARLY A GIRL. Who cares - make the main character a girl. Plenty of games have a single gender protagonist with no option to choose it. THAT IS FINE. But why TF make me a GIRL that I've asked everyone to all call HE???????? I don't have gender identity issues... but now 30m into playing your game I just might. Second issue -- day 2 when I can start doing things, I'm given 3 seeds and a task to plant 6. !? D a f u q. I can't investigate, I can't leave, I can't even go back into my house. I DON'T HAVE 6 SEEDS, YOU GAVE ME 3. I may not be a rocket scientist but I can't do something 6 times with 3 items. And it's grayed out in my backpack after planting 3, I can't select 'use'. I can do nothing now but run around inside the glowy blue go no further wall and spray my hose in the dirt. D a f u q I'm supposed to do now? Oh? Quit playing and never look back because this makes no sense and I want to be a boy that looks like a boy? hmmm.
Really liked it myself. Im sure i would be able to put quite a few more hours if i was going for the post game dungeon and stuff, but i got far enough for my taste, finished main story with the true ending and all, I'd leave the more grindy parts to people who enjoy all of it. Good game, Music and general art direction are the main great points for me. Story was pretty good, nothing i'd scream on the roofs about but a good story.
This game show how much SE like turn-based design
I really enjoy the game play of this. It does have the mechanic of needing to be in bed at a certain time like a lot of games with farms but that is easily offset by being sure to repair things along routes so that you can get back to where you left off quicker. I love how you can swap between a bunch of classes and have really enjoyed the story. It is also visually rather pretty. Using a controller to play myself and find it rather easy though sometimes I accidentally eat when I don't mean to. Whoops. Still have a bit to go to finish it. I've also been enjoying the side quests as well.
4/10 you don't get the manual save feature until chapter 2 for some stupid reason, that could be like 2 hours or three hours into the game. What mad men designed that!? No new game plus, that's a massive problem if you wanna play it again. Only able to level up after going to sleep, problem is this means you can't level up your stats for battle. There is no skip function for any of the cut scenes, every time you die you are forced to watch a unskippable cutscene, for some stupid reason every single day has dialogue you can't skip any of the dialogue there's so much. Every single day the dialogue device my progress I want to do what I want to do! it stops me in my tracks all the time mixed that with the death and you have one of the most annoying games to play for what is trying to advertise is a farming RPG simulator, and relaxing but challenging game. I feel like I'm in a tug of war match between RPG and Farming sim parts. The last words is "What exactly is to enjoy when everything is trying to just outright stop me and take 10 years to get on with it!!! ---> Well, 120 hours later. I can now say I can play at my own pace. The stories is actually quite interesting with a total of 10 chapters and 25 Bosses, 24 mini bosses, and 57 enemy types. Around the end of chapters 2 or beginning of chapters 3, comes the freedom to do things at my own pace. Fishing, Cooking, Farming, Exploring, Upgrading Skill Tree, and Character's story, Main story and Quests. Can't really say it's good that it takes so long to get to play the game a pace that's enjoyable and fun, but there's so many good qualities to this game that may be overlooked if not given the chance. I would say after playing it this long 6/10.
This is a fun game.
牧場×SF。物語部分に力を入れた牧場物語という感じ。 システム面で足りていないと感じる部分は多々あれど、おつりがくるくらいにストーリーが好きです。 何度もプレイしていますが飽きません。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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