
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.1Kreviews | 77% | — | $1.5M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Plenty of bugs. For example, in Echo of the Bulla (Map), there is a bridge that is in JP text when using the EN translation. There are the semi-bugs/continuity errors such as of a party member running off and if you return to town right away, that party member will be wandering around town (but if you return to the dungeon, the party member will still be in a rush and ahead of you in the cutscenes). Similarly, the quests that pop up upon doing so will also treat you as having already been through the area. In a later map, if you return right away after an event, [spoiler]a character will have "moved" before they actually move, thus creating two locations where that character lives.[/spoiler] Jumping off certain areas can result in the minimap not updating, thus showing the wrong minimap. Combat is meh. Could use plenty of QoL such as making it easier to swap targets mid-combo (the enemy has to physically enter your combo area for physical attacks, for example, and the attack will fizzle if in the middle of magic charge and the target dies). Your AI allies can be rather dense as they won't attack if you have not attacked for a few seconds even if being attacked. FEAR enemies are mainly tough because they have a very short leash, some will literally despawn while fighting them. Otherwise, they are actually absurdly easy (but time and stamina consuming) to kill if you know how to deal with their attacks (there is a trick to beating one as soon as you find one, but it does require you to be at relatively full stamina and be fairly early in the day). Farming is okay, but very basic and feels more like it was just an extra part of the game. Two mechanics from farming games though... My biggest two annoyances are the stamina and time mechanics. Time is very fast here and stamina is fairly low even with being able to recover stamina with food. Almost everything consumes stamina. The dungeons are clearly meant to be cleared in short bursts of running to the next shortcut and then ending the run about there. I personally hate the fishing minigame due to how heavy RNG is. The art and music is beautiful as expected of a square game. Only issue is that events such as talking with an NPC will often reset the music, causing it to break when you enter and exit a conversation or in some cases, after a new line. As for the story... it is kind of annoying. [spoiler]It feels like everyone has amnesia or memory loss or similar. The MC, one or more storyline NPCs/Party members, several sidequest NPCs, etc.[/spoiler]. Outside of that, this is basically your typical storyline that Square often uses [spoiler]with saving the four crystals[/spoiler]. Not much in terms of surprises since the 'twists' are given away fairly early on for the most part. Your choices don't matter for the most part as the same things seem to happen with only small variations in the text and/or the how/why.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 18.1K | 95% | $4.99 | |
| $1.5M | 4.6K | 91% | $14.99 | |
| $1.4M | 3.3K | 94% | $24.99 | |
| $1.5M | 3.4K | 95% | $19.99 | |
| $1.5M | 2.5K | 91% | $19.99 | |
| $1.5M | 4.1K | 72% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.2K | 84% | $24.99 | |
| $859.7K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $13.29 | |
| $16.3K | 42 | 57% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the days are far to short you feel rushed to do anything but everyone else around you go so slow. going to see if theres a mod to slow down time by half so i can feel like i can get things done.
PS3 games have a better production than this.... If you into this kind of slow piece of life RPG Atelier series are 100 times better than this.
100% was awful, farming could have been optimized, the RNG of item drops was awful, better games like it that i would recommend first. Rune factory comes to mind.
メインシナリオとキャラクターのサブシナリオクリアで約60時間 世界観設定とシナリオは良くできている感じた。ファンタジー世界でのんびり農作業とのギャップがあって面白い 戦闘は回復アイテムをたくさん用意してごり押しできるバランスのためクリア不可にはならない RPG要素強めのルーンファクトリーシリーズを探しているならおススメ
Holy F--K Square Enix For a triple A company they could have put a least some effort NOT using the same template to make the character. For f--k sake make a damn male base character and a separate female character. Don't just make the same character with breasts and without. So your character looks like a transgender.
見た目は面白そうで、ずっと気になっていたのでプレイ 不評な理由が分かった気がする。 ゲームあまりしたことない人間が作ったゲームだと思う。 絵は魅力的です。ただ、それだけ。この会社あるあるだけど。
I played this game for over 20 hours on my deck but ended up uninstalling it. It has a couple of neat and fun to discover systems that are ultimately fairly shallow, which would have been perfect for a short indie game with a condensed story, but instead you get a full length jrpg where every major plot reveal is drip fed to you between 2-3 hours of repetitive gameplay and it ended up wearing me out.
決してスローライフを楽しむゲームではない ですがストーリー+ダンジョン探索+畑が程よくミックスされていて 真エンディングまで楽しめました。 しかしどうしても納得いかない点がひとつだけ。 スプリンクラーLV3レシピがFearコンプを含む位置に配置されているはおかしい。 畑をフル活用したいのは中盤から終盤にかけてのお金・高位食事が欲しいあたりなのに Fearコンプした後に手に入れても、そのころにはもう畑を使う目的が無くなっているのでは? 手段と目的が入れ替わってしまっています。おしすぎる。
Horrible controls. Not even worth playing with such controls. It's like the keys have been assigned by a person had never even seen a keyboard or played any games on a PC in their life.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.