
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought this game was fun. I liked the balance of storyline, farm, and the multiple class options.
the days are far to short you feel rushed to do anything but everyone else around you go so slow. going to see if theres a mod to slow down time by half so i can feel like i can get things done.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 4.8K | 80% | $19.99 | |
| $1.8M | 25.1K | 97% | $2.99 | |
| $1.8M | 22.3K | 87% | $3.99 | |
| $1.8M | 3.3K | 87% | $12.49 | |
| $1.8M | 5.9K | 87% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.7K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $13.29 | |
| $16.3K | 42 | 57% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game gets a lot of hate for not being a farming game. It's a fighting game where you need to grind out each day before you have to go to bed kind of like Stardew Valley. Farming is essential for money which you need to upgrade your weapons and to craft better buff food. Most of the side missions are quite the same where you talk to someone you go to a different map and kill something and have to come back to them to complete it. You get to play a bunch of different play styles and recruit different characters. Overall it's pretty fun not worth the full price but worth it if it's on sale.
100% was awful, farming could have been optimized, the RNG of item drops was awful, better games like it that i would recommend first. Rune factory comes to mind.
Fantastic mix of a farming sim with an action rpg! Has some wonderful characters as well as a truly amazing story with some twists that blew me away in their exectuion. I highly recommend this!
見た目は面白そうで、ずっと気になっていたのでプレイ 不評な理由が分かった気がする。 ゲームあまりしたことない人間が作ったゲームだと思う。 絵は魅力的です。ただ、それだけ。この会社あるあるだけど。
ヒロインを世界ごと救いに行く、 これ以上に熱い展開はないでしょう。
メインシナリオとキャラクターのサブシナリオクリアで約60時間 世界観設定とシナリオは良くできている感じた。ファンタジー世界でのんびり農作業とのギャップがあって面白い 戦闘は回復アイテムをたくさん用意してごり押しできるバランスのためクリア不可にはならない RPG要素強めのルーンファクトリーシリーズを探しているならおススメ
I cannot recommend this game enough. I went into it thinking I was getting another cute farming sim with some RPG elements but I was so wrong. Not 2 hours in the game took me by the collar, shook me, and went, "Pay attention." It has been so long since I have been so in the dark about a game's plot and loved every second of it. Being consistently drip fed lore by environments, one off dialogue, side quests, and the actual plot had me going to a pin up board trying to figure out how everything tied together. How to use the few puzzle pieces I had to explain themselves and knowing I was probably off the mark but loving how rewarding it was to theorize and see if I was right or wrong. Every new area had me spinning with new ideas and I ate that up like a starving woman at a banquet. The music too. I stopped to listen to it as early as the character customization screen and it never stopped. Usually OSTs go in one ear and out the other for me so to have the game's music immediately make me pause told me that I might have found a gem. And I was right. I wish I could forget everything about this game and experience it for the first time all over again.
Holy F--K Square Enix For a triple A company they could have put a least some effort NOT using the same template to make the character. For f--k sake make a damn male base character and a separate female character. Don't just make the same character with breasts and without. So your character looks like a transgender.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.