
Design your own warships, equip them with a variety of armament, and bring them out to the ocean!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 18 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
-Join our Discord channel to give feedback, download mods and learn about upcoming updates! Let’s make NavalArt more enjoyable, together!
-Building NavalArt is a true labor of love. As an indie dev, my vision was simple but massive: to craft the definitive PC naval sandbox. It's been a long voyage since our 2018 Early Access launch, and I couldn't have weathered it without the phenomenal support of this community. Every piece of your feedback has shaped the hull of this game. Thank you for believing in this project. I'll always welcome your thoughts in the Steam discussions as we continue to perfect the experience.
-NavalArt is a sandbox game that combines design, construction, physics, and combat, offering players a variety of experience in different stages. Players will play as designer, engineer, and commander, respectively, and guide their fleets through the ages of steel and nerve.
-As a player, you will construct your warships in dock, using parts offered by the game or the mod community. Through careful placing and adjusting of parts, with an incredibly high degree of freedom, you can shape your warships to anything you like, from overall hull shapes, to tiny anchor chains.
-Each property is critical to your design, as different armor & weapon layouts will have different effects. Take your unfinished/newly finished ships for trials, and see if it is satisfactory.
-In Quick Battles and Operations, utilize a vast arsenal of weapons spanning from the 19th to the 21st century—including naval guns, torpedoes, carrier-based aircraft, missiles, and more—to annihilate your enemies, complete missions, and claim victory.
-Arm your ship with Anti-Air weapons, including Phalanx CIWS, try to survive in the test scene after several waves of air strikes!
-Experience unique RTS-style Aircraft Carrier gameplay, where altitude is a crucial resource for your warplanes. Configure your squadrons, assign specializations, seize air superiority, and launch devastating aerial strikes against the enemy fleet.
-Walk around your ships as a fellow sailor in Gallery Mode, lineup your fleet and enjoy the parade from your flagship!
-Not in the mood of designing ships? Want more parts to use in the game? Don't forget to visit NavalArt's Steam Workshop to get thousands of warship designs and mods!
Thousands of Historic Equipment, spanning from ironclads to the modern era
Numerous Stages
Aircraft Carriers
RTS Air Combat System centered around altitude mechanics
Massive collection of preset ships
Under-water View
Real-time Physics Calculation (including the waves)
Various Sea Conditions and Day-Night Cycle, including combat in fog, heavy rain, and snow
Career Mode
Quick Battle Mode
Mission Stage Mode
Gallery Mode
Anti-air Weapon System
Submarine Mechanics
Mod Support
Sharing designs via Steam Workshop
Install mods via Steam Workshop
Steam-based Multi-player Battles
Multi-player Co-op Stages
Modern weapons such as Phalanx and missiles
Anti-submarine System
Mission Editor
More parts (Naval guns, decorations, missiles, etc.)
More stages
More Career Mode chapters
Map Editor
Weather nodes for the Mission Editor
Brand-new Career questlines
Tutorial Rework
More new mechanics
Rework of legacy gameplay systems
Engagement
Reviews
Themes across 147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
新手购游入局,本逐造船海战之趣,反遭社群磋磨之苦。 欲寻联机对局,必先入群俯首;欲求入门门径,反倒受尽闲气。 一舰初成,未及试航先遭群嘲;一言发问,未获解答先受暗讽。 耗银钱而买气受,入此门而遭人轻, 天下购游寻乐者,何曾有此荒唐道理?
The devs are good. The player base seems toxic. So having started with that lets dig in. the ship building is some of the hardest yet also best I have seen of this type of game. you can get amazing detail if you have the time and fine control of your mouse plus good pc to do it. The weapon choices are expanding on a good pace. They are just getting into submarine warfare. And walking the line of real stats and game needed ranges. And say when a range was made larger. You want to build that Battle ship carrier? go for it. You want to build a Mega battleship or that one gun PT boat? both can be done. Currently there is no nuke reactors to really give the power some ships need. The player base... Not for the thin skinned. Expect to be hazed before you say one word. They claim to be helpful yet require you to post a ship before you can talk. And they will call it a brick if it is not real looking. I did not stick around as I had NOT been expecting the mods to support that. Best advice? post your first ship then delete it THEN ask for help.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 147 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏非常推荐,但我发现了两个问题-Highly recommended game, but I've come across two issues: 1.《浮力及排水量计算问题-Buoyancy and displacement calculation issues》 我发现游戏中舰船的排水量普遍要高于现实中真实排水量,部分驱逐舰船只的排水量甚至要高出现实中的一倍有余。为此我拆解了部分官方船只,发现其中,为了将船身压到现实排水量,增加了大量的配重。这些配重通常要将近船只一半的重量(我还发现官方为了让船只在高排水量中达到正常速度在船中私藏了大功率的引擎) 我认为这是因为浮力过高导致的 I've noticed that the displacement of ships in the game is generally higher than their real-world counterparts. For some destroyers, the displacement is even more than double the actual figure. To investigate, I disassembled some official ships and found that a large amount of ballast weight had been added to bring the hull down to realistic displacement levels. These ballasts often account for nearly half the ship's total weight. (I also discovered that the officials had secretly installed high-power engines inside the ships to achieve normal speeds despite the high displacement.) I believe this is caused by excessively high buoyancy. 同时导致了另一个问题:潜艇下潜困难,只能通过增加配重或者更多对话水箱才能下潜,同样导致水翼的作用远远大于水箱的作用 This also leads to another problem: submarines have difficulty diving and can only submerge by adding more ballast or additional ballast tanks. As a result, hydrofoils end up being far more effective than ballast tanks. 我觉得可行的解决办法:将浮力下调的同时,增加船体零部件的浮力指数调节设置,这样就可以同时解决大型船只浮力不足和小型船只吃水太浅的问题 A feasible solution I'd suggest: reduce overall buoyancy while simultaneously adding adjustable buoyancy index settings for individual hull components. This would address both the issue of insufficient buoyancy for large ships and the problem of shallow drafts for small ships. 2.《动力问题-Power system issues》 上文说过模型藏大功率引擎,准确来说是烟囱。这导致做船的话动力的可定义性不足并且导致另一个问题:只需要一个烟囱,一个螺旋桨和一个舵面就可以航行,这不合理 As mentioned above, the models hide high-power engines — more precisely, in the funnels. This limits the customizability of power systems for shipbuilding and leads to another problem: a ship only needs one funnel, one propeller, and one rudder to sail, which is quite unrealistic. 我提出的解决方案是:将烟囱彻底作为半个装饰品使用,烟囱设置最大排量,来绑定船舱的动力模块(必须被船体包裹,同时更新发动机零部件,允许放到甲板使用),并且允许选择使用的动力源(煤,柴油或者电。为潜艇航行做更精细的绘画) My proposed solution: treat funnels as semi-decorative parts, with a maximum displacement setting that binds to the ship's power module (which must be enclosed within the hull; also, update engine components to allow placement on decks). Additionally, allow players to choose the energy source (coal, diesel, or electricity) for more detailed submarine operations. 当然,以上是我指出的问题和建议,制作组可以采纳或者借鉴我都欢迎,我希望制作组可以和玩家们进行更有效的沟通为了让游戏变得更好 These are my observations and suggestions. The development team is welcome to adopt or draw inspiration from them. I hope the team can communicate more effectively with players to make the game even better. 并且反潜装备太少,什么时候可以加上深水炸弹? Also, anti-submarine warfare equipment is too scarce. When will depth charges be added?
这是一个很好的游戏 在我做了十几年的关于“战舰”狂想之后,终于依托它实现了 我从7月6号买这游戏直到现在,6天左右,我玩了33个小时,为了上手这款游戏,B站上的那几个教程视频我翻来覆去看了不知道几遍 但是这游戏 1.15 更新之后在战役模式里把所有的模组武器全都“科技封锁”了,咱们好不容易用1920年代稀烂的武器和科技打过一关,就盼望着再用1944年的船轻松一下,结果看到“未解锁零件”5个字,自己辛苦造的船,想体验一下自己的成果,结果没下水就被无形的大手摁住了,这种感觉就跟你写了一个月论文, 结果导师跟你说里面引用的文献不是你自己写的然后不给你承认一样 出于历史性来说,这种武器科技的发展以科技树的形式来表示确实是比较合理的,但是为了让玩家爬你的科技树,就把所有的模组武器全部禁掉,难道你觉得AI敌人们会因为你创造了一个公平的,势均力敌的关卡而感谢你吗?大家已经被各种斯拉夫大牢的科技树折磨的够惨了,更何况还有平均加100+%的超前研发惩罚 不知道这个“科技封锁”是故意的还是无心出了点小错误,希望还是改回来 这是一个很好的游戏,瑕不掩瑜 希望它能不断进步 不说了,打1.14版本去了
I have 2 gripes really. 1. what do you mean we don't have multi select? In a game where you can build vessels with 100s or 1000s of parts.... 2. Combat is really lacking, No flooding, Fires are inconvenient at best, a destroyer can get hit full salvo from a battle ship multiple times but it's okay because.... eh. Destroyers can also take 3 torpedoes because.... eh? and torpedoes launchers should explode, battleships can lose a third of their health from a turret explosion but torpedo don't carry a quarter ton of explosives i guess.
被WOWS和WT海战折磨来折磨去最后发现根本不如来玩这个,这就是最好的海战游戏
This game is like sprocket for ships. Having the ability to create highly detailed and realistic ships or crazy creations feels so nice, and it is frequently updated with new weapons, mechanics and visual upgrades. Would recomend for anyone who is a fan of Flyout, Sprocket or Ships in general
Its like Kerbal Space Program but for ships. (and you can blow ♥♥♥♥ up)
I can' stop building my ship.
连个多选功能都没有,造船非得一个一个点,建造逻辑像坨,什么时候改什么时候改评价推荐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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