
Explore the wide world of Anthos with the help of your wacky inventor friend Doc Jr. and many others! It’ll be up to you to revive the Harvest Goddess and the Harvest Sprites, as well as reconnect all of the villages of Anthos with each other! Farm all around Anthos using the improved Expando-Farm!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 437reviews | 71% | — | $863.7K |
| $49.99 | 379ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A 3D game should put more into controls and camera movement. It all feels counter-intuitive. I really tried to get this game to work for me. Maybe it's better on console than PC. Manages to be worse than Save the Homeland and nowhere near as good as titles like Wonderful Life, Innocent Life, and Legend of the River King.
Cute but feels unfinished and NPCs aren't very memorable. It's open world but the world feels very empty?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No es lo que esperaba, menos mal que me costó poco más de 10 euros a través de keys. Llevo jugando a Harvest Moon, Story of Seasons y Stardew Valley bastante tiempo y Harvest Moon: The Winds of Anthos como juego de granja tiene poco. Sé todo el lío que ha habido con Natsume y quise comprarme este Harvest Moon después de mucho tiempo sin tocar el "nombre original" porque sé que estaban saliendo reguleros, pero este parecía distinto por el salto gráfico. Pero nope, ha resultado decepcionante, se notan los assets viejos, animaciones feas y lo peor de todo: no puedes comprar semillas fácilmente, las tienes que encontrar por el mundo abierto recorriéndolo tú a patita o bien a caballo. Es más un juego de mundo abierto con una exploración y movimiento nefastos y aburridos, teniendo como segundo pensamiento alguna mecánica de juego de granja que te bloquean el avance en las mil misiones secundarias que tienes (lo cual resulta abrumador para un juego que se supone que es relajante). No lo recomiendo como juego de granja, ni de exploración, ni siquiera para niños; ya que van a acabar frustrándose con el movimiento por el mapa (a veces te atrapas con el terreno y tienes que dar vueltas enormes porque no puedes saltar desde alturas, ni siquiera siendo pequeñitas). Que sirva esta review de advertencia para quien la lea.
This game is full of technical issues. Ever since the start, the game contantly crashes on me (I even hav to redo the tutorial a couple of times). I managed to get past the tutorial eventually but now the game crashes on a daily basis (often multiple times per day) which makes gameplay repetitive and tiresome. My computer meets and exceeds the minimum requirements listed by Steam to run the game so the game should run just fine...but it doesn't. Crashes occur randomly, without reason, often during cutscenes where you can't save. My biggest issue is the ending of the game. I cannot finish the game since there are multiple cutscenes (that you cannot save while they're running) and my game consistently crashes during these cutscenes. I have tried to run through the cutscenes multiple times (at least 8 times now, I've tried), and each attempt was met with a crash at a different point during these cutscenes. I'm the type of gamer that likes to finish a game as much as I can, trying to collect all the achievements. Having this game in my library is a stain on my played games record as there are many achievements I am missing that I know I am capable of completing [b]if[/b] the game ran properly and didn't crash ever other hour. A waste of money, just don't even consider buying it.
Harvest Moon: The Winds of Anthos attempts to redefine what a modern Harvest Moon game can be by shifting the series away from its traditionally compact settings and toward a broad, open-world approach. Instead of waking up in a single quiet village and gradually expanding outward, you begin in a fractured land where communities have been sealed off from one another for years. The volcanic disaster that once tore Anthos apart now serves as the central motivation for your journey: you are not just a farmer tending a plot of land—you are a wanderer tasked with reconnecting isolated villages, restoring the land’s harmony, and guiding a broken world back to life. This change in scope gives the game a sense of adventure that earlier entries often lacked and allows the player to feel like they are part of a larger, ongoing story rather than a single valley’s caretaker. The open-world structure is the most striking feature and arguably the game’s biggest strength. Anthos is divided into several distinct regions, each with its own climate, culture, and resources. You may spend one day in a snowy mountain village and the next in a warm coastal community, gathering ingredients, uncovering new types of crops, taming unusual animals, and gradually piecing together the world’s lore. The ability to relocate your farm—made possible through Doc Jr.’s quirky inventions—turns the world into a flexible sandbox. If you tire of one environment or want to shift your focus toward different crops or livestock suited to specific climates, you can uproot your entire operation and begin again elsewhere. This sense of mobility creates a refreshing dynamic, making the act of farming feel intertwined with exploration rather than being confined to a single location. Farming itself is presented with a blend of familiarity and modest modernization. You plant, water, fertilize, and harvest as always, but the variety of crops and the rhythm of seasonal life feels slightly more fluid thanks to the game’s sprawling geography. Animals play a larger role as well, not only existing as traditional farm livestock but also appearing in the wild as tamable creatures—some mundane, some delightfully fantastical. Whether you’re caring for your farm animals or riding a newly tamed mount across the countryside, the game maintains a sense of gentle discovery. Mining, fishing, cooking, and crafting all fold naturally into the daily loop, creating enough variety to keep progress engaging even during quieter stretches. Despite the grander scale, the social simulation remains present, though broadened across multiple towns. You can befriend villagers, complete requests, and pursue romance with a selection of marriage candidates. The writing carries the earnest, sometimes simplistic charm typical of the series, and the marriage options include more inclusive choices that allow players to pursue partners freely. However, the vast size of Anthos comes with trade-offs: many NPCs feel spread thin, and because communities are scattered across distant regions, forging deeper emotional attachments takes more effort than in earlier Harvest Moon games with tighter, more intimate village designs. Some towns feel underpopulated or lacking in personality, and certain characters offer little beyond brief, utilitarian dialogue. This makes the world expansive, but not always emotionally rich. The presentation is pleasant in a cheerful, low-pressure way. The third-person camera and open environments give the game a more modern feel, and the bright, colorful palette keeps the world inviting even when large stretches of landscape lack detail. Quality-of-life improvements such as automatic tool selection, a more intuitive map, and streamlined interaction systems reduce friction during daily chores. However, the game can feel slow to start, with a lengthy introductory sequence and limited stamina that restricts early exploration. Later on, once new regions are opened and your tools are upgraded, the world becomes far more rewarding to traverse, but the first hours require patience. Winds of Anthos also wrestles with pacing and density. While the open world gives players freedom, it occasionally results in long stretches of wandering without much happening. Some areas feel visually repetitive or sparsely populated, diminishing the sense of wonder that an open farming world should evoke. Certain requests and objectives can become routine, and inventory or stamina limitations may frustrate players who want to explore without constant backtracking. Still, beneath these issues lies a foundation with genuine charm—a world that encourages slow, thoughtful play and rewards persistence with small but meaningful discoveries. Ultimately, Harvest Moon: The Winds of Anthos is a well-intentioned reinvention of the series that succeeds in broadening its horizons even if it doesn’t perfect every aspect it attempts. It offers a sense of openness and adventure that pairs well with the traditional rhythms of farming life, allowing players to carve their own path through a beautifully hopeful world. While its social depth may not rival older favorites and its expansive regions can sometimes feel underdeveloped, the game retains the comforting warmth and gentle optimism that define Harvest Moon. For players seeking a relaxed, exploratory farming experience with a large world to roam, it offers plenty to enjoy. For those yearning for tighter character writing or a richer village atmosphere, it may fall short. But as an ambitious step forward for the franchise, Winds of Anthos is a charming, earnest, and often satisfying journey through a land slowly waking up again. Rating: 7/10
Look at my play time. What can i say? The game is fun but largely misunderstood. Yes, it has a rough start that everyone complains about. But it is part of the intended design as an open world farm sim to make artificial difficulty that incentivizes players when they explore. The npcs are samy and lifeless, which is a good thing too cos the game is focused on farming/mutilating crops and exploration not romancing or social life. So it’s not overwhelming me as i dont need to care about them at all. [h3] The only thing that bothers me is 100% achievement is locked behind paid DLCs.[/h3]
《牛马是怎样练成的》
Surprisingly fun! Honestly it doesn't look that great, and the story is ridiculous, but I've really been enjoying myself. I had to play it more than a couple hours though to really start liking it, the beginning is very slow, and there are many things that could be better but I still think it's a good time. Definitely needs to be bought on a sale though cause the full price of this game is WAY too high for what it is... but still a good time. Get it for $20 and I don't think you'll be disappointed if you're a farming sim lover like me. Mostly leaving this review to add to the positive ratings. Also I had no crashes or anything thus far fortunately so that's not something everyone experiences
The game kept crashing when I am about to complete the story cutscene, there is no way to skip the cutscene and I am thus unable to complete the game. I never had this crashing problem with any other games.
👎
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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