
Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.29/day in the week after.
About
In Microcivilization you explore, expand, exploit and exterminate all together in a pixel-art strategy-clicker game blend. Start the growth of your population and economical strength while discovering government combinations, hundreds of unique heroes and experimenting with ability builds for combat and construction.
You have many ways to build an obscenely rich and powerful nation. If oppressing your people by furious button smashing is your thing, master the clicker features to your benefit. If faith in your micro-people's good-will and productivity is your style, make use of your workshops and their passive and active abilities. Advancing in technology tree will unlock upgrades, military units, bonuses and new abilities to help you grow and steel yourself for threats to come.
Face hundreds of disasters, wars, diseases, social unrests, invasions and independence declarations that threaten your people. Sometimes you will get beaten, descend into dark ages, famine or ideological mayhem. But have no fear, losing is impossible. In fact, the harder the struggle, the more likely a grand hero emerges from the ashes.
Every crisis you overcome gives you a chance to gain a hero. For your micro-civilization heroes act as inventory items which boost your power. Though you can only have a handful of them equipped at any time, collecting heroes opens endless new effects on your industry, wealth, strength and stability. As you move forward, you will collect higher tiers of heroes, merge them with recipes and form sets to gain absurd powers.
Disasters in this game are no mere random number generator roll. You are in full control of all disaster risks. In fact you know the chance of them happening at any given time so you have chance to mitigate. Uninhabited houses? Chance of fire. Too many people crammed in tight space? Small-pox will probably visit you soon.
Whether by bad luck, or your risk neglect, when a crisis occurs it can be overcome by combat. Fire can be extinguished, disease can be withstood or cured, invasion can be repelled. Regardless of what the problem is, it is always a number of brave micro-people willing to give their lives, who defeat the crisis. In every fight, People are your life, Economy is your strength and Heroes are your weapons. Combine these with workshop abilities and master the combat to become a force to be reckoned with.
History has too many stories to tell in one go. In order to reach the metaphorical stars, you will need to trace back to ancient ages several times, each with a higher purpose. Your Ascension tree contains many challenges organized into Difficulty Tiers each brining new features into the game, more difficult enemies but also access to more powerful heroes, world wonders and ability modifications.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So, this review comes in two parts. TLDR: Game itself is fun, but one feature ruins it / will end your multiple-ascensions runs without warning if you make the well-intended mistake of using it. DO NOT USE THE "While You Were Away" FEATURE! So, the game itself. I'm not gonna get into a deep-dive here but it's an 8/10. It's very grindy (So you better be into that), some of the crises feel brutally one-sided against you, but it just encourages you to continue to get better Leaders and Ascension perks. The gameplay loop is pretty straight forward, it's fun, I enjoy it. Complex enough to keep your attention, simple enough that you don't have to feel like you're solving a physics problem the entire time. You do need to come in with a Dwarf Fortress "Losing Is Fun" mindset though if you play on anything above Easy, sometimes you will end up in a death spiral through no fault of your own and there is literally nothing you can do to prevent that, you just have to accept you're gonna hit 1 Population and have to rebuild. Reason that I don't recommend the game though? Your Ascension progress is tied to your Civilization, which is tied to your Save File. It is not tied to your "account". And there's no way to start over on a new map with the same civilization, you have to "win" / ascend by reaching the end of your tech tree. And as you get anywhere past the Classical Age, you will need resources from the strategic map to get that far without it requiring double-digits worth of hours. So why is that a problem? The game offers a "handy" "While You Were Away" feature that you can use. It promises Gold Lotuses, your Ascension Currency for Meta Progress, and an increase to your population. Sounds useful, right? What it DOESN'T tell you is: 1. That you're going to be ambushed with TEN Crises as soon as you load in if you accept that (When even 2 back-to-back can kill your civilization, putting you to 1 population and having to rebuild. You keep your buildings and tech though, so that part in-and-of-itself isn't a massive issue, it's just basically a guaranteed "Die" for any "Didn't just restart" city."). And 2. The actual main issue: Other civilizations will expand on the Strategic World Map if you use this option, and it's extremely difficult and time consuming to conquer even a single tile from another civilization. So you're now forced into either a 10+ hour CBT session because you can't just restart with the same save file on a new map, or you have to give up and delete the save so you can start on a map that's not pigeon-holed into mentally partaking in a niche fetish, and lose all of your Ascension / Meta-Progress. I have significantly over 1,000 games in my Steam Library. I've been playing videogames for roughly 27 years now. And I can only think of 2 other times in gaming history I've ever seen such horrific game design. I can not recommend this game in the slightest while it has this feature in it.
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game's kinda interesting initially, but after coming back from a year or so of "letting them cook", it kinda sucks. Incredibly, stupidly punishing on even the Normal difficulty after the few few ascensions. Just complete ass balancing. Everything around you scale way faster than you could ever hope to. It's like the devs haven't actually played their own game. They certainly don't listen to feedback that doesn't glaze them.
After reading so many negative revievs i was afraid to buy it, but beside a little grind and sometimes a low performance, its a good game, already have like more than 30h and still climbing to next upgrades Playing on normal and didnt had any difficulty like people are talking or any CBT 10h sesions, or to have to start over on the same map, why, not sure what they are talking about Not sure what is the point of using that Iddle option to load saved game, that game dont feel like Iddle genre Dev could add better notifications on some thing like Starving or Debt because is barely noticeable and upgrade auto scouting spam and it sound effect
It has many systems, but the decision making is very linear. The progress through technology tends to have little impact on what you can do and it's just the same systems as before, but with bigger numbers. Overall it's not particularly engaging.
I love the game but holy **** it needs to have notifications for predicaments. The amount of times I've been on speed 4, a drought kicks in and by the time I notice I'm down 200k people is insane. I'll change my review if they fix this.
i wish there was a neutral vote its cute not very fun lacks real goals is mid nothing to write home about dont get it unless its on a steep sale fun idea but not fun in practice will be playing more to have a more final verdict
I do not get the negative commentary on this, it is an excellent time killer.
The earlygame is actually fun but later on the game just gets super punishing, constantly setting back your progress and kinda just wasting your time which is rather annyoing. (I played on hard and kinda ragequit at the 1st ascension challange)
Many of the mechanics felt poorly explained. The most clear example was in the combat system, but many aspects could have used some tool tips.
This game is fun and all but at higher level (125 in hard) there is just crysis that will one shot you before you can even click a button. The game need a bit of balance it's either really hard or really easy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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