
Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.29/day in the week after.
About
In Microcivilization you explore, expand, exploit and exterminate all together in a pixel-art strategy-clicker game blend. Start the growth of your population and economical strength while discovering government combinations, hundreds of unique heroes and experimenting with ability builds for combat and construction.
You have many ways to build an obscenely rich and powerful nation. If oppressing your people by furious button smashing is your thing, master the clicker features to your benefit. If faith in your micro-people's good-will and productivity is your style, make use of your workshops and their passive and active abilities. Advancing in technology tree will unlock upgrades, military units, bonuses and new abilities to help you grow and steel yourself for threats to come.
Face hundreds of disasters, wars, diseases, social unrests, invasions and independence declarations that threaten your people. Sometimes you will get beaten, descend into dark ages, famine or ideological mayhem. But have no fear, losing is impossible. In fact, the harder the struggle, the more likely a grand hero emerges from the ashes.
Every crisis you overcome gives you a chance to gain a hero. For your micro-civilization heroes act as inventory items which boost your power. Though you can only have a handful of them equipped at any time, collecting heroes opens endless new effects on your industry, wealth, strength and stability. As you move forward, you will collect higher tiers of heroes, merge them with recipes and form sets to gain absurd powers.
Disasters in this game are no mere random number generator roll. You are in full control of all disaster risks. In fact you know the chance of them happening at any given time so you have chance to mitigate. Uninhabited houses? Chance of fire. Too many people crammed in tight space? Small-pox will probably visit you soon.
Whether by bad luck, or your risk neglect, when a crisis occurs it can be overcome by combat. Fire can be extinguished, disease can be withstood or cured, invasion can be repelled. Regardless of what the problem is, it is always a number of brave micro-people willing to give their lives, who defeat the crisis. In every fight, People are your life, Economy is your strength and Heroes are your weapons. Combine these with workshop abilities and master the combat to become a force to be reckoned with.
History has too many stories to tell in one go. In order to reach the metaphorical stars, you will need to trace back to ancient ages several times, each with a higher purpose. Your Ascension tree contains many challenges organized into Difficulty Tiers each brining new features into the game, more difficult enemies but also access to more powerful heroes, world wonders and ability modifications.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Late game it completely changes and super unbalanced drought and economic depression will destroy you and if you fall behind on event they just start stacking and is the most frustrating waste of time...blowing your horn just to get ahead is your only option. The most frustrating experience i have ever had in a semi casual game. ALso do not use the idle forward function it will always lead to a loss. Remove those features and balance the disasters a lot but this is gonna be a hard pass for me. Prestige farming games are not compelling gameplay.
If you've played for 20+ hours, it's always a thumbs-up. BUT!!! The late-game balance is broken. The game is horribly unbalanced in the later eras, which is why the developers robbed me of the thrill of completing the game. So I’d give it a thumbs-up, but only if you understand that you’ll only get to experience half the game. The second half is broken.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Would get trampled by Ghandi again.
Если честно, чем дольше я в нее играю, тем больше она бесит. На очередном евенте/кризисе у тебя просто уже глаза закатываются каждый раз.
The game has a good start, but balance falls apart mid to late into the game. It incentivizes meta grinding that doesn't have a varied or healthy play progression. There is no push your luck or tension to incentivize you to continue to participate in the gameplay loop nor are there rewarding progression unlocks. A lot of good concepts that just don't come together into a meaningful experience.
I'm not sure why people's reviews are so mixed. This is a great game. There are so many strategies to play by and so many mechanics to master and unlock; it requires lots of planning and management *in a good way* so that you're rarely left sitting and waiting for something to happen. I just "beat" the Space Elevator scenario (which is insane), and now the whole game has been flipped on its head, adding a really fun twist to the whole thing. I bought and followed the game through early access and am so glad to see where it is now. If you're looking for a unique resource management game, this is a great option.
Well, that's a clicker. A clicker like the one you have probably already tried on your phone years ago. This one is much better than your usual phone crap though, but not enough to be a good PC game. Entertaining for a few hours, boring soon after: difficult to expect more from this kind of game. However, if paid a few bucks for it, then it may be worth for the few hours you will play it.
I love having 43 ♥♥♥♥♥♥♥ crisises in a row while not being able to build things because another crisis gave me a famine and smoke stacks while everying has thorns and then penalized my respec points for not stoping them, actually insane that this was allowed.
You click a lot! This is hopefully clear. Neat game.
This is one of the most fun and interesting incremental games I have played. A compelling blend of the civ-like civilization building, roguelite progression and juggling active abilities. Probably not for those who want to kick something off and come back to it every few hours or days to see how it progressed, this one requires pretty active play and attention - while some things can take a long time, you are rarely every focusing on just one thing. Strong recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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