
Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.29/day in the week after.
About
In Microcivilization you explore, expand, exploit and exterminate all together in a pixel-art strategy-clicker game blend. Start the growth of your population and economical strength while discovering government combinations, hundreds of unique heroes and experimenting with ability builds for combat and construction.
You have many ways to build an obscenely rich and powerful nation. If oppressing your people by furious button smashing is your thing, master the clicker features to your benefit. If faith in your micro-people's good-will and productivity is your style, make use of your workshops and their passive and active abilities. Advancing in technology tree will unlock upgrades, military units, bonuses and new abilities to help you grow and steel yourself for threats to come.
Face hundreds of disasters, wars, diseases, social unrests, invasions and independence declarations that threaten your people. Sometimes you will get beaten, descend into dark ages, famine or ideological mayhem. But have no fear, losing is impossible. In fact, the harder the struggle, the more likely a grand hero emerges from the ashes.
Every crisis you overcome gives you a chance to gain a hero. For your micro-civilization heroes act as inventory items which boost your power. Though you can only have a handful of them equipped at any time, collecting heroes opens endless new effects on your industry, wealth, strength and stability. As you move forward, you will collect higher tiers of heroes, merge them with recipes and form sets to gain absurd powers.
Disasters in this game are no mere random number generator roll. You are in full control of all disaster risks. In fact you know the chance of them happening at any given time so you have chance to mitigate. Uninhabited houses? Chance of fire. Too many people crammed in tight space? Small-pox will probably visit you soon.
Whether by bad luck, or your risk neglect, when a crisis occurs it can be overcome by combat. Fire can be extinguished, disease can be withstood or cured, invasion can be repelled. Regardless of what the problem is, it is always a number of brave micro-people willing to give their lives, who defeat the crisis. In every fight, People are your life, Economy is your strength and Heroes are your weapons. Combine these with workshop abilities and master the combat to become a force to be reckoned with.
History has too many stories to tell in one go. In order to reach the metaphorical stars, you will need to trace back to ancient ages several times, each with a higher purpose. Your Ascension tree contains many challenges organized into Difficulty Tiers each brining new features into the game, more difficult enemies but also access to more powerful heroes, world wonders and ability modifications.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Estaría muy bien que tradujeran el juego
Started off decent for the first few hours but devolves into crisis after crisis giving you no time to cover.
Not engaging
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the game, However since the last patch it crashes constantly for me. Literally every 5 minutes its crashing making the game unplayable. Hope to get a fix for it soon
Very good dad gamer type of game. Plays well, goes indepth enough without too heavy a learning curve. Easy mode has its moments. Support for issues is low but, I havent had too many issues I needed support. Give it a go!
It's a good game early but as it gets later, the chances of crises are way too high and becomes unfun to play. It's a clear difficulty spike but it isn't that fun to deal with. TRUST THE OTHER REVIEWS THAT SAY THIS. You get to this stage only AFTER the refund period.
good game
Love the actual gameplay for the most part, just have a handful of issues with specific parts. As I've gotten further in the game, I've experienced more and more lag sooner and sooner in each run. At first, I was only getting frame drops once I got to the last section of the tech tree, and even then only really while looking at the tech tree, but as I've continued I've been getting frame drops randomly starting in the earlier eras. It's to the point now that I can't play the game on 400% speed without massive performance issues. Performance may be related to other civilization AI, as the worst of my issues occurred while attempting the 1-tile achievements. Besides that, my only issue is with RNG on the scenarios. Since you can't choose any map or perks for the scenario, I would expect it to be a set seed, but it isn't. Going for some of the achievements for scenario 1 seems heavily RNG dependent because of that, which I'm not a huge fan of given how much time it takes per attempt. Editing this now after reaching Tier 3, and I'm disappointed by the implementation of a number of system. Particularly one that allows the sacrificing of Heroes. I don't have an issue with that in and of itself, but the heroes are selected at random from all the eligible ones you own, including ones that are favorited and/or equipped. If I were to do another playthrough of the game, I would probably choose to stay in Tier 2 indefinitely.
This is one of the most fun and interesting incremental games I have played. A compelling blend of the civ-like civilization building, roguelite progression and juggling active abilities. Probably not for those who want to kick something off and come back to it every few hours or days to see how it progressed, this one requires pretty active play and attention - while some things can take a long time, you are rarely every focusing on just one thing. Strong recommend.
This game is amazing, I have been playing daily one or two rounds. It is an incremental game that's for sure and we all know how hard it is to reach 99.9% of it. It's just like trying to reach the speed of light, you have to understand some basics like golden tiles, tiering up the golden tiles, adjacent tile bonuses, and the power curve that a level 1 to 113 crysis is very manageable with one unit, yet from 114 onward the scaling goes crazy. Even so with the extreme incremental increase, the game is pretty balanced in my opinion. If you fail some runs, that is part of the process, you unlock more things and you learn more. 9.7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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