
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 10.7Kreviews | 89% | — | $911.6K |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A roguelite deck building card game that starts off good, but then disappoints. You collect cards and build a deck before choosing a boss / missiong to complete. You have a tile based dungeon crawler overworld, with each tile having multiple dialogue options like a visual novel. The tiles can trigger an "event", which can give you gold and combat. Combat. This is a core gameplay mechanic that really fails the game. You switch to an hack and slash style game in a very small room, but with standard kiting you can easily defeat all the mobs (including bosses). You think "okay, this will change and get harder later", but you'll be wrong. Although you can get different gear with effects like poison, the combat doesn't change. After playing a bit more, I dropped the game because of the combat. If you can forgive the combat, you have a really enjoyable game with lots of card variety and missions. ---{ Rating }--- 3 / 10 (9/10 if you can forgive the combat) ---{ PC Requirements }--- ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Audience }--- ☐ Beginner ☑ Casual Gamer ☐ Normal Gamer ☐ Expert ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ---{ Audio }--- ☐ Eargasm ☐ Great ☐ Good ☑ Okay ☐ Bad ---{ Gameplay }--- ☐ Great ☑ Fun ☐ Challenging ☑ Generic ☐ Frustrating ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if you care about leaderboards ☑ Isn't necessary to progress ☐ Normal ☐ Too much grind ---{ Story }--- ☐ No Story ☐ Bad / Generic ☑ Some lore ☐ Good ☐ Fantastic ---{ Game Time }--- ☑ N/A ☐ Really short (0 - 3 hours) ☐ Short (4 - 8 hours) ☐ Few hours (10 - 20 hours) [if you focus on the main story] ☐ Many hours (20 - 40) ☐ Long (40 - 60 hours) [if you complete everything] ☐ Very Long (61 - 100 hours) ☐ Extremely Long (101+ hours) ---{ Replayability }--- ☑ N/A ☐ It's a one-time experience ☐ Only for achievements ☐ If you wait a few months / years ☐ Definitely ☐ Infinitely replayable ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ Lots of bugs ☐ Bugs destroy the game ---{ Price }--- ☑ Full price ☐ Wait for Sale ☐ If u have some spare money left ☐ You could also just burn your money
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
就通了个故事模式结局,个人感觉1代虽然不差可是2代更好玩。。 命运之手是一款结合了角色扮演、动作、卡牌、肉鸽冒险游戏。 玩家可以自己编组冒险中收集到的卡牌组成牌组,控制桌面上的棋子,在发牌员准备好的“棋盘”上战斗冒险,在不同的条件下,完成事件,强化自己,打败敌人,这样一个多元素游戏。 14年的老游戏, 游戏分为故事模式和无尽模式,故事模式的通关时间约为6+小时。游戏基础有生命、金钱、食物、装备(武器,盾牌,戒指,技能,铠甲等),移动消耗1食物,并翻开卡牌遭遇事件,有战斗、祝福、商店、迷宫探索、事件遭遇等、其中伴随玩家最多的就是一种类似魔术帽子戏法,或者盖碗猜硬币来选择。 触发事件后有的会有4个卡牌,成功,大成功,失败,大失败,翻面后打乱顺序选择来达成事件的完成情况。 进入战斗或者探索迷宫则是变成3D动作即时制游戏,可以翻滚、弹反、攻击、丢技能等。 而通过卡牌得到的武器、技能、装备等则会帮助我们在动作战斗以及探索中更为优势。 游戏中遭遇的事件、根据事件不同,完成程度与否发牌员会给玩家一个硬币徽章奖励,有助于解锁更多卡牌。且一个卡牌事件完成后可能会引发后续卡牌解锁,来了解完整的故事。 不打无尽模式,故事模式基本6到7小时就打完了。。无尽模式要玩丰富点,一些卡牌跟一些职业特性还得反复游玩故事模式才能解锁。。 常年骨折的肉鸽游戏,有兴趣的玩家打折历史最低入了不算亏,整体来说可圈可点,其实更推荐入手2。。 购买推荐:买1加2加包含全部DLC的大包最划算。 个人评分:7分(没有2代好玩)
The final boss fight is incredibly unrewarding and anticlimactic for an ending. Other than that, this game is a masterpiece for me. The combat is simple and fun, the cards are detailed and complex, and the game has a very easy to follow plot with plenty of replayability. If you don't mind the idea of having a disappointing final boss, with TONS of incredible gameplay apart from it, definitely get it.
ну какая-то херня,купил со скидкой,но уже жалко потраченных денег
Very fun roguelike. Combination of crawling and hack n'slash. Not usually a fan of the combat style, but it's actually pretty fun. Can be quite hard, but the difficulty is adujustable per run.
Very good idea, though a bit janky in its execution, Still a good time!
6/10
I really love the game as a whole - but the battle implementation is a real mess and sucked all the fun out of the game for me in the end... HoF2 is better - try that one!
现在不论什么游戏,评论里一直充斥着“♥♥♥♥♥♥♥♥♥♥♥♥”,领导人画像,摸一下KUN困,口给我买,同性等这种垃圾评论。 最近还多了一种评论区养猫养狗骗赞的。 挤出两个字写一下游戏感受很难么,你发个“好玩”or“不好玩"很难么? 非得再加几个汉字,好像一定要让所有中国人知道一样,汉字也是你种不知羞耻的人能用的? 大家只想玩游戏,只想看正经评论决定游戏适不适合自己。这种下三滥吸引眼球的评论咱能不能消失在评论区? 明明是给你一个评价自己玩游戏感受的机会,却总干一些动物类行为!可耻!!!
很久之前通关的了,卡牌加战斗的模式,在15年非常新奇,当时玩的很开心
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $735.9K | 5.8K | 84% | $5.99 | |
| — | 260 | 82% | $24.99 | |
| $5M | 9.4K | 91% | $24.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $911.7K | 1.6K | 87% | $19.99 | |
| $911.2K | 1.7K | 96% | $19.99 | |
| $911K | 472 | 91% | $79.99 | |
| $910.9K | 2.6K | 79% | $14.99 | |
| $910.8K | 1.3K | 88% | $14.39 | |
| $910.4K | 2.8K | 89% | $7.99 |