
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 10.7Kreviews | 89% | — | $911.6K |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très bon jeu alternant entre phase de lecture, hasard et combat à la troisième personne. Pas mal de rejouabilité, même si lorsqu'on commence à débloquer un grand nombre de cartes rencontres/aventures, le jeu a un peu tendance à être redondant et l'on se retrouve à jouer un peu machinalement pour avancer plus vite à la rencontre de cartes encore inconnues.
思来想去还是给了差评。 首先这款游戏在刚一上手的时候确实让人很感觉很新鲜,但随着游戏时间的增加,一些弊端也逐渐暴露了出来。 第一点是在难度与流程的配置上,发牌人之前的关卡我基本靠技巧就通过了,没有解锁太多的事件与装备。而到了发牌人,顿时感觉难度提升了一个档次(当然也可能是因为我菜)。虽然游戏的正确玩法就是通过解锁更强力的装备卡牌而使自己变强,但前后难度产生的落差确实让我的游玩体验有所下滑。 第二点是概率问题,不知道其他玩家感觉如何,但我在游玩这款游戏时真的很非,导致整个游玩体验都不是很好,这点仁者见仁智者见智。 第三点想说游戏的一些细节,在商店购买物品时,有时候会出现文字描述和价格与装备本身不对应的情况。其次在点击选项时(不知道是不是我操作问题),有时候会光标卡住导致选择了不想选的选项的情况。还有在部分事件的设计上,这里仅拿白犀牛人(不确定是不是这个名字)举例,最后的流程实在是太冗长了,想拿到最后的令牌对于一些玩家来说真的很困难。 最后一点也是本游戏我认为最大问题,战斗与视角。虽然对于这样的一款的游戏不应对战斗系统有过高的要求,但是我还是想吐槽一下战斗手感问题,给人的感觉真的不是很好。其次还有视角,在某些陷阱遭遇事件,视角的自动转换会影响到躲避陷阱,此外某些陷阱的判定总感觉挺迷的,这两者使陷阱事件成为了我最讨厌的一个遭遇事件。 综上,游戏虽然是好游戏,但一些细节需要打磨,希望制作组越做越好吧。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
Capolavoro Assoluto. 2 ore di gioco passate in totale leggerezza
Too much randomness, unresponsive and unfair combat. Unrewarding progression system. I'm surprised that at the time of writing this review the score is "Very Positive". My best guess is that most people don't play more than just few games. This game is a deck-building, journey-building adventure. Each time you brave a challenge of a card you get some sort of "reward". Reward is in quotations because most of those rewards feel like punishments. Combat is unresponsive. It does not feel like player has a complete fluid control over their character. Animations don't give invincibility frames and might end up with avatar in a hard place. Targeting is clunky. Camera is locked at a single angle. Multiple enemies can attack at once without game logic running through checks on whether that pattern leave any room for dodging or countering. There is also a "Free Expansion" that was released as an update (and thus cannot be disabled through DLC control) that adds cards that cannot be removed from the deck until they are passed and continuously punish the player until they go through a specific card line. Good idea on paper. Bad execution that will probably leave you frustrated and unsatisfied.
Jogo estilo RPG de mesa, onde pode fazer escolhas/decisões, também com cartas embaralhadas (mas que é relativamente fácil identificar) de sucesso e falha para tais escolhas (nem todas escolhas usam essas cartas, algumas são apenas de dar comida ou ouro, ou até escolha de ação - tipo falar tal coisa ou outra), com um toque de RPG de ação (na luta contra os monstros/chefes por exemplo), MUITO BOM, com muita possibilidade de re-jogabilidade, já que muita coisa no jogo é aleatória baseada em cartas. Conforme vai avançando no jogo, novas cartas e possibilidades aparecem, equipamentos, bençãos e maldições, enfim, é um ótimo jogo para curtir e relaxar. Recomendo muito para quem gosta de RPG, e RPG de mesa.
Хорошая РПГ-шка на выходные! Игра проходится буквально за три вечера, но это будут хорошие вечера за увлекательным геймплеем. Нормальная графика, простая, без изысков, но не противит глаз. Сюжет прост, не сложен и понятен, довольно быстро всё понимаешь после первых паров кто мы в этой игре и какова наша цель. Самое главное это конечно игровой процесс и тут он очень хороший! Мы за столом играем партию за партией по определённым правилам против раздающего который с каждым разом добавляет нам трудностей потихоньку усложняя процесс и завлекая нас в игру. Ставки растут как и награды. Игра построена на неоднократное прохождение для того что бы вы могли пройти все события до конца, поскольку открытие одних карт ведёт нас к следующим, но не всегда удача будет на нашей стороне и что то приходится откладывать для сохранения жизни персонажа поскольку понимаешь что не вывезешь. Игра сама по себе не сложная, весит немного, компьютер не нужен супер-пупер. Однозначно 5 котиков из 5! Жду скидку на вторую часть)
An extremely immersive Roguelike Deck builder, mixing aspects from choose your own stories, roguelikes, and deckbuilding to form different playthroughs each time. Enticing world building and a simple combat system in encounters. The narrator's voice is also great and makes you feel as if you are truly in your own story.
Amazing. Still holds up to this day. Highly recommend.
Прежде всего хочу сказать игра своего стоит , по скидке брать обязательно , да и без скидки тоже !!! игра по своему уникальная , и атмосферна , да и позитивных эмоций подарит не мало , тут мы играем в аналог настолки со своим гейм мастером , передвигаемся по клеточка и получаем разные события с проверками на внимание , с битвами от третьего лица , и текстовыми квестами в которых даже какой-никакой , а сюжет имеется , 3 в 1 так сказать , к сожалению когда ты откроешь все карты в игре делать будет нечего займёт это около 30-50 часов как повезёт , ну а потом ты захочешь ( ну или нет ) открыть все ачивы , и вот она началась жопа , в бесконечном режиме этот мерзкий дедуган постоянно будет тебе кидать подлянки , и пусть проверка на внимание тут реально честная , но событие тебя просто начинают топить , заходишь ты и мечтаешь такой , ой блин ща короче буду собирать билд тут прикуплю , там нагриндю , а в итоге , в итоге фигу , получил много еды , пришли голодные крестьяне половину ( а то и всю отжали ) , нашёл клёвое кольцо , на следующем этаже ты его теряешь , смотри там же крутой меч , щит и прочее , набил много золота , хп ну вы поняли , ополовинят и всё это бесит т.к. рандомом тут и не пахнет , но нечего не мешает тебе её просто купить и позалипать пару вечеров .
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $735.9K | 5.8K | 84% | $5.99 | |
| — | 260 | 82% | $24.99 | |
| $5M | 9.4K | 91% | $24.99 | |
| $1.6M | 3.2K | 88% | $24.99 | |
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| $430.4K | 983 | 67% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $911.7K | 1.6K | 87% | $19.99 | |
| $911.2K | 1.7K | 96% | $19.99 | |
| $911K | 472 | 91% | $79.99 | |
| $910.9K | 2.6K | 79% | $14.99 | |
| $910.8K | 1.3K | 88% | $14.39 | |
| $910.4K | 2.8K | 89% | $7.99 |