
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 89% | — | $5.1M |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun at the beginning, chopping down enemies with healthbars like tree trunks at the end. Then all the "challenges" at the end are just gambling. Boring.
I want to like this game more then I actually like it. The game play reminds me of a slower arkham game oddly mixed with a deck builder. The slow nature of it gets really old very quickly. The combat seems to be the end point of the game and it just isn't there, because it is a worse version of other games. The addition of the rogue like mechanics and the deck builder mechanics is refreshing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are lots of content there for the sake of wasting time, like swapping cards randomly 5 times each having a 50% chance of success. Would have cut gaming time in half without those useless time wasting content.
非常不错
15年看有点意思,现在看感觉一般5/10
i like the mini dnd like adventure vibe that it gives, a story told with with way too many paths, it is very entertaining
I would love to say that most of the time all you do in this game is just mindlessly pressing A to continue, but that's not true. Most of the time you are actually just waiting loooong useless animations between pressing A to continue. Oh, and there is a bit of gameplay in between, but it's so shallow there is really nothing to say about it.
The real time combat is so limp. It does that thing that certain games do where if you are not within range of hitting an enemy, the game tosses your character towards one in order to make contact. If you have a shield that allows for counter attacks then combat turns into mashing the basic attack and countering whenever a green marker appears. I did not even need to look at my character nor the enemies to clear the combat without damage. If an enemy is performing an un-counterable attack, then press dodge to move at least 2 units away. There is a mechanic to shield bash projectiles back, however the action is so slow to perform and the indictor for projectiles appears too early and stays for too long that I was left waiting, wondering if the projectile will ever fire. Short: The main menu is more exciting to navigator than the combat sections.
The dealer is a douchebag, just like real life. Very realistic.
I like it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.8K | 84% | $29.99 | |
| — | 260 | 82% | $24.99 | |
| $5M | 9.4K | 91% | $24.99 | |
| $1.6M | 3.2K | 88% | $24.99 | |
| $584.4K | 1.4K | 74% | $19.99 | |
| $431.1K | 1.1K | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 19.1K | 96% | $9.99 | |
| $5.1M | 55.7K | 85% | $3.99 | |
| $5.1M | 3.1K | 86% | $29.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 35.1K | 75% | $7.99 |