
HAND OF FATE: HORDES is a new fantasy adventure beyond the 13th Gate. Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.
Modeled estimate, not a reported figure. How we estimate →
About
HAND OF FATE: HORDES is a new fantasy adventure beyond the 13th Gate. Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.

Return to the world of Hand of Fate imprisoned within the Shadow Vaults where the banished Dealer devises your demise. Unravel his dark designs as you carve through endless hordes, deadly quests, and fearsome bosses to break free.
Master four heroes – Trickster, Goblin, Warrior, and Rebel – each with distinct ranged, melee, and magic fighting styles.
Learn. Adapt. Conquer. Master every dungeon's layouts, secrets, and special features to make smarter choices and push further with every run.
Grow your powers with new cards, abilities and rewards and twist the dungeons to your advantage.
By the original indie designers of Hand of Fate™. Starring Hand of Fate's Anthony Skordi as the Dealer.

Battle through waves of enemies as your powers grow.
Hone your skills for each hero. Every card. Every encounter. Every decision could bring you closer to freedom—or deeper into The Dealer’s trap.
Build your powers with every run. Unlock new rarities, story Encounters, fantasy melee, ranged, and magic weapons, treasure-filled events, and powerful blessing modifiers.

Win powerful boons and buffs through card shuffle and dice minigames.
Earn Tokens that unlock game changing rewards at the end of each run.
New Heroes, Quests, Dungeons, Bosses, and Weapon updates dropped throughout the year.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bit too slow for the genre. Attack and move speed need buffed. Monster attack range needs reduced. Grind is real. Attack options are shared across all characters. Will look again after sometime since this is EA.
[h2]前言[/h2] 澳洲开发组Defiant Development解散近十年后,原班主创重组回归,带来《命运之手》系列番外篇《命运之手:人各有命》。 作为一款比杀戮尖塔还要早出现的老资历卡牌,系列采用了一套以“卡牌跑团”作为规则框架+辅以“ARPG战斗”带来核心挑战的趣味玩法。不过,时隔多年重新回归,开发组并没有立即带来众多老粉丝翘首以盼的《命运之手3》,而是将核心玩法大幅修改、转向时下流行到甚至有些令人生烦的“类幸存者”模式,并推出的这么一款番外。 [h2]玩法[/h2] 故事算是承接前作,被放逐的性感荷官自然是不甘就这般落幕,发牌老头叕继续着狗狗岁岁的谋划,再一次设下的生死赌局,考验着一位位陷入暗影墓穴的试炼者,企图再次归来作妖。 在类幸存者的模式下,玩家杀怪并拾取经验升级,每5级固定是获取一把武器升级,其余则是各种或通用、或专属的数值升级,偶尔也冒出一些武器专属的附魔强化。整体探索墓穴,随着时间流逝、击杀敌人与探索地图、不断积累进度条,条满之后出现本图boss,击败后进入限时30s就会消失的传送门,撤离并驶向下一幕。虽说玩家会不断变强,但发牌人操控的棋子们,也随着时间流逝而不断强大,整体非常考验着玩家的成长速度与割草能力。 [h2]体验[/h2] 从“巨大成功/成功/失败/巨大失败的四选一抽牌+骰子点数和决定的判定环节,到一众“卡牌跑团的事件”放置在地图上,通过生存探索与占点、激活这些事件,以及目前EA版本,带来的四位特性各异的职业+十大关卡+随着不断挑战收集、解锁的更多令牌与卡牌事件。应该说,整体在类幸存者模式的模式基础上,还是做出了不小的变化,也能看出原本“卡牌跑团“的些许身影。譬如”少女“、”老妇人“之类的卡牌画面,以及不时冒出一两句嘲讽的发牌人、都依旧是让人熟悉怀念。 不过,游戏终究是截然不同的类型与框架,自然并没有原本的核心特色。纵然每次进入关卡之前我们都可以选择一些卡牌、决定在游戏里会遇到什么随机事件、外加每张地图中的特色事件,但类幸存者的本质依旧,因此这些要素能为幸存者模式所带来的改变,只能说还是寥寥。并且,由于迷宫一般的地形、众多的障碍物,场景经常是各种阻挡玩家的弹道,敌人也是能够依靠着碰撞体积,使得玩家动弹不得,一旦站桩却做不到随时割草清路,就往往要就面临被敌人直接包围夹死的危机,甚至有几次我就是打完boss却被怪海堵住而命丧传送门之前。 整体可以说,由于前期避战+后期数值哪怕提升了、面对随时间同样变强的敌人也依旧清怪乏力的体验,让本作在类幸存者游戏里算是难度偏高的一款,也变相削弱了一些放空大脑、无脑割草的爽点。 [h2]总结[/h2] 总的来说,好玩还是好玩的,并且作为系列转型之作,保留的些许卡牌风味与配音也是相当赞的,但玩法在类幸存者中的水平,大概也只能说是中规中矩,后续还有充足的优化空间与内容丰富空间。喜欢《命运之手》系列的小伙伴可以支持一下制作组,也期待EA后续的更新中能带来更有趣更丰富的改变~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $115.9K | 148 | 91% | $19.99 | |
| $115.9K | 384 | 82% | $9.99 | |
| $116K | 287 | 68% | $15.99 | |
| $115.8K | 2.4K | 75% | $2.49 | |
| $116K | 551 | 82% | $9.99 | |
| $115.8K | 483 | 45% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $27.2K | 90 | 72% | $11.99 | |
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| $2.9K | 22 | 91% | $4.99 | |
| $2.8K | 11 | 100% | $10.99 | |
| $928 | 6 | 83% | $5.99 | |
| $112 | 2 | 50% | $2.99 |
Languages: English*, French, Portuguese - Brazil, Russian, Simplified Chinese*, German*languages with full audio support
Hours played at review time, across 283 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和最初版本比,似乎移动速度变快,游戏结算后角色经验变多,而且游戏内效果更强力了?在版本更新部分没有仔细看过。但游戏体验好到我愿意再次打开它了。 遂好评
Jogo super bem feito, no nível de Deep Rock Galactic: Survivor. Pode comprar sem medo.
Вообще не фанат жанра, взял только в память о прошлых частях, но на удивление прям зашло. Жетончики-жетончики, нужно собрать все жетончики!
Momentan noch nicht zu empfehlen. Die Klassen/Skill-Auswahl ist sehr begrenzt, ebenso der upgrade-pool. Level-design sehr langweilig und teils unsinnig.
I'm not going to recommend this game until the devs add the choice for manual aiming. They are dying on a hill to not allow player the choice because it will "ruin the games vision".. why do you care how I enjoy your game? Tons of highly successful roguelikes allow you to choose manual or auto aiming.. Rogue gensia, nightswarm, gatekeeper... Just weird the devs are so stuck in their idea. The game is also super grindy giving u 1% or 2% increments in progress. some characters literally have you aiming with the keyboard and have a 8 direction input... so fun playing a characte that feels like im playing a atari game. Oh you are trying to target a specific horde with your sword? oops you knocked the enemy back and now u have to fight completely different enemies because you can't manually aim your sword. Oh you want to break a barrel or door to escape? oops you cant you are too close and the game is choosing to attack something else instead. I think when you are fighting the game mechanics that is poor gameplay. And no, i dont think the game is hard.. fighting the controls is annoying and more frustratin then the game is.
Сомнительная игра, ни рыба ни мясо
靠着对以前两部作品的感情玩了大概一个小时, 没有玩过类似题材的游戏 感觉数值给的太过保守了,同时没有翻滚这种机制,玩了大概有3盘,第三盘了好不容易解锁了新职业战士结果获得新技能的时候一看都是固定的和之前法师见过的那几个没有任何添加。。一样的剑 放火 冰炸弹 射箭 这几个攻击技能。 另外碰到的几个事件,以及打过一关之后中途的金币的作用感觉有点微乎其微 总体来说还是有点无聊了,但还好价格不贵所以不会退款,支持一下希望好好打磨吧
前两作都是动作类游戏,所以我毫不犹豫直接下手了。虽然也都没有玩得很爽,至少随机要素+动作的组合也能让我自行决定压力来进行游戏。这次改成类幸存者之后,玩得不爽这个缺点就彻底暴露了。所有的随机要素都给得过于保守了,以至于我每局打完都出去看看上一局拿到的卡牌组合是否已经是最优解。以死神之箭举例,我基本上每一局都会把能拿的增加弹药数给拿上。大概能有3张相同效果的卡牌。结果也就只是把一支箭增加到了三根。虽然是高贵的穿透武器,但是就凭借幸存者类游戏堆怪的密度是真的很难有那种放出去直接开出一条生路的爽感。更何况触发的间隔和施法前摇是如此的高,这种非常不成正比的反馈充斥在每一个卡牌的组合里。我也不知道能自行组合卡组开始游戏能否改善这种状况,如果说制作者还是想让玩家能在一局游戏里持续抗压的话。那还是做回动作游戏吧,至少玩家打不过制作者还能回骂句:”菜就多练“
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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