
A legendary golden age flight sim. The perfect balance between realism and arcade with retro glidecore graphics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
One of the definitive combat sims from the 90s golden age, overhauled for modern systems. Pilot the USA’s most sophisticated and deadly jet fighter in more than 80 thrilling missions set in the Red Sea region. But you’re not just a pilot – command the air war as AWACS commander.
ADF is no study sim, yet enchantingly realistic. It couples deep modelling of avionics, flight dynamics, and radar with easy controls and the ability to jump right in and have fun!
Connoisseur of pixelated 90s polygons? This release supports the original screen modes and graphics, rendering flawless on modern systems. But if you like to enjoy the Glide-era graphics in super crisp anti-aliased 4k, we have you covered too!
Accurately control your avionics and radar to use F-22 stealth abilities to your advantage. AWACS mode enables you to lay out decisive strategies to beat enemy fleets. Observe every plane in the theatre and jump into the seat of any F-22 if it becomes necessary.
Seven campaigns, quick combat mode, and training for more than 90 missions total, from airfield attack to stealth interception
Over 50 types of enemies in the air, on the ground, and at sea
30 different weapons, from advanced air-to-air missiles and cluster bombs to unguided rockets
Authentic 90s graphics with resolutions ranging from 320×200 to 4k UltraHD with antialiasing
Almost 100 enhancements and fixes with respect to the 1997 release
Genres
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A remaster of one of the more accessible modern military aviation sim from the late 90s era golden age of military aviation sim, there's almost nothing like this sim in gaming since the late 2000s, I said almost because there's a handful of them and we're going to come back to it later in this review, also I want to tell you that I never played the original sim back in the days so this review can indeed be seen as an actual review not a nostalgia driven commentary. So now firstly this is a sim, it is not an ace combat type game and from what I can tell it's still like an order of magnitude above war thunder simulation mode in term of complexity, this sim after all still provide you with a 100+ pages of PDF manual just like many sims from that era. A quirk that I quickly found when playing this sim is that you absolutely need a numpad capable keyboard to play this game because there are important mechanics that absolutely need numpad keys for them to work and the dev have said in a steam thread that they are not going to rework that to fit modern gaming keyboard shenanigans, also the fact that again, just like other sims from that era the keybindings in this sim is close to 100 functions so it would not be easy to replace those numpad keys functionality elsewhere for keyboards that lack then. That being said, the dev have reworked some parts of the controls by allowing modern flight sim controllers to work with the game with one huge caveat : Aside from the axises which btw only use 1 axis for engine throttle (despite the fact that this sim is about F22 which has 2 engines)... There's only like 10 buttons/functions that you can assign to your flight controllers and yeah those numpad keys functionality that I talked in the above? That's NOT rebindable to your flight controllers so that's why I needed to point that out. I do not know if modern gaming gamepad can work with this sim because I couldn't be bothered to check, I own and use a VKB HOTAS, to be precise they're the Gladiator NXT EVO and a STECS mini plus with customized additional buttons. That works and oh another thing just like in the old days you have to manually rebind your flight controllers if you want to use them, there's no modern plug and play from mainstream games and mainstream gaming controllers. Now let's on to the sim itself, safe to say it leans more in the middle of the scale between arcade and full realism simulation, it's closer to the Jane's Combat Simulations Fighters Anthology titles than the likes of Falcon 4, Jane's F18 etc. Planes avionics, radar systems, threat warning systems, weapon firing systems, communication systems and navigations systems are all vastly simplified if you compare that to DCS realism mode, but there are still way more systems to learn and operate compared to again war thunder sim mode, and in some systems there are more complexity than in Fighters Anthology series or Strike Fighters series, for example in here you have to manually use LANTIRN targeting pod to lock a laser guided bomb. Now for the game content itself, there's only training missions and campaign missions which is named "your if duty" in which you fly scripted linear missions, mission by mission, meaning you have to complete a mission to unlock the next missions, there is no dynamic campaign in this game, I heard that's in the sequel of the original sim, which unfortunately at the moment of this writing is an unknown whether or not it will come in the future, I also want to point out that the dev has teased the players with a seemingly new sim that could be the next iteration of the series but there's no confirmation. Another quirk of this sim from a gameplay perspective, because this sim relies on linear missions and linear progression, the missions themselves can have pretty wild variances of their difficulty, one mission can feel simple and easier while the next simply seem impossible after you failed your first few attempts requiring you to improvise your approach and be different from what the mission structure want you to approach. Movingnon, this sim retains the original graphics and audio but they've been "upscaled" to work with modern hardware, also after release the dev have made the game to work with 21;9 display so I'm happy with that, because virtually all the golden age sims were made for 4:3 displays... Also of note I heard modern head tracking also works for this game although I never have such peripherals so I can't comment on it. Earlier I said that there are some contemporary sims similar to this, on steam from what I know they would be Combat Air Patrol 2 and Tiny Combat Arena, somehow both are Harrier plane sim, I never tried CAP 2 due to it having mixed review, but I played TCA, this sim is more complex than TCA and have far more contents (well without mods addon for TCA, but then again this sim is also open for modding)... The only thing TCA has over this is the graphics, the modern low poly aesthetic graphics made with Unity engine still has better overall graphics than a remastered version of a 30 years old game engine... If you never played modern military aviation sims and want to try it, this sim is practically the best entry point for today, and if you want to choose between TCA or this sim, this sim is the obvious choice.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To be fair, I have given this a thumb up for nostalgias sake only. Lets be clear; this is a £20 purchase for a game that is over 25 years old (I think), with poor graphics and that is only a little arcade air game with probably zero future roadmap beyond bug fixes for a while. But, it is (as far as I can remember) a faithful replication of the game where I started my sim hobby. It has relatively few bugs, is very stable to play and even has integration with Track IR. Would I really recommend it? No (except if you really fancy it for nostalgias sake). There are other arcade combat flight games out there that are better and more modern and of course there is Falcon BMS or DCS for genuine modern study level combat sims. So why did I buy it and give it a thumb up? I hope it helps Microprose move towards Falcon 5, which will hopefully be the next era defining study level combat flight sim.
I loved playing TFX back in the day so hopping into F-22 was easy. The graphics are "nostalgic" - but gives you all the information you need and runs smoothly. The situational awareness has improved as you can use web-cam-based headtracking for locking around. To find your opponents you bring up the radar on the MFDs full-screen. To lock an opponent you click on him on the radar and then feed him to your wingman or hunt him yourself. My x56-stick worked perfectly - binding some more options (like the mfds) would have been nice. For me it hits the sweet spot between action-games like Ace Combat (everything goes boom) and hard core sims like DCS ( arguing with the ground crew over missed key-bindings). You know where you are, you know where you want to go and you know how to blow things up- what more could you want? Give it a go - flying is fun.
EF2000 plz
As someone who has tried to get into DCS and Falcon BMS and got promptly overwhelmed this has been a godsend. It has headtracking support and after a rocky launch they expanded the rather basic joystick support of the original release (though be warned that if you want to bind beyond the twenty or so functions in the options you'll need a keymapper but devices and axes are freely assignable). The part that I'm mixed about are the AWACS missions mostly because the 2D interface is a bit cumbersome and the time compression doesn't make things that much faster. But the flight and avionics are just complex enough to be immersive without being overwhelming, despite the rough edges (at its heart is still an old game) I've been having a blast playing it so far.
Yesss. Now TAW guys!!! Ahem micropose!!!
Great game. Hope they make EF 2000 and F-22 total air war soon.
Absolute classic game . I've been waiting years for this !! I'm hoping there's plans to bring back F22 Total Air War because I enjoyed that edition even more ! The cockpit wide view ( F1 then K ) seems to give intermittent screens which can be off putting . Sometimes the screens freeze so it's hard to tell if it's live info or a freeze . I'm hoping that may be fixed but otherwise 100%
demasiado buen juego para dejarlo olvidar Excelente y gracias lo busque mucho tiempo en las verdsiones win 11 o recientes unos genios quienes lo hacen STEAm y DID excelentes por favor para cuando van con la segunda parte TAW ADF no esta completo sin TAW recuperenla amigos, de verdad somos muchos F 22 raptor.. Felicitaciones esperamos TAW
One of the very first sims (along with EF2000) which got me hooked to flight sims as a kid in the late 90s. This is core memory and I am extremely happy to see it revived! I clearly recommend it to others. It is very well designed can be remarkably easy to get started even if you are not hardcore flight SIMer. The overall experience has been significantly improved from what I remember back in 1998! Well done to the dev team and all people involved in this project!
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