
A legendary golden age flight sim. The perfect balance between realism and arcade with retro glidecore graphics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
One of the definitive combat sims from the 90s golden age, overhauled for modern systems. Pilot the USA’s most sophisticated and deadly jet fighter in more than 80 thrilling missions set in the Red Sea region. But you’re not just a pilot – command the air war as AWACS commander.
ADF is no study sim, yet enchantingly realistic. It couples deep modelling of avionics, flight dynamics, and radar with easy controls and the ability to jump right in and have fun!
Connoisseur of pixelated 90s polygons? This release supports the original screen modes and graphics, rendering flawless on modern systems. But if you like to enjoy the Glide-era graphics in super crisp anti-aliased 4k, we have you covered too!
Accurately control your avionics and radar to use F-22 stealth abilities to your advantage. AWACS mode enables you to lay out decisive strategies to beat enemy fleets. Observe every plane in the theatre and jump into the seat of any F-22 if it becomes necessary.
Seven campaigns, quick combat mode, and training for more than 90 missions total, from airfield attack to stealth interception
Over 50 types of enemies in the air, on the ground, and at sea
30 different weapons, from advanced air-to-air missiles and cluster bombs to unguided rockets
Authentic 90s graphics with resolutions ranging from 320×200 to 4k UltraHD with antialiasing
Almost 100 enhancements and fixes with respect to the 1997 release
Genres
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the very first sims (along with EF2000) which got me hooked to flight sims as a kid in the late 90s. This is core memory and I am extremely happy to see it revived! I clearly recommend it to others. It is very well designed can be remarkably easy to get started even if you are not hardcore flight SIMer. The overall experience has been significantly improved from what I remember back in 1998! Well done to the dev team and all people involved in this project!
The flight sim genre has been dominated by ultra realistic offerings for the beter part of the last 2 decades. With the arcade space being heralded by the likes of Ace Combat and Project Wingman. F-22 Air Dominance Fighter offers the perfect middle point in between the simple arcade enjoyment and the serious study sim, based on the concepts and ideas around the F22 right before its launch. Even though this was reversed engineered from the ground up with native support for hotas, head tracking and up to 4k resolution on top of upgraded graphics, make no mistake for this is at its core still a game from 1997. That means minimal hud for complete immersion and challenging difficulty. After you finish the training missions, you can jump on the tours of duty (this game's campaign system) each campaign mission must be completed in order but you can hop in between tours freely. The 2 revolutionary features are the ability in some missions to hop in the AWACS which allows you to control other flights as if playing an rts while still being able to jump on the cockpit of any f22 at any time. And EMCON, which is a dynamic stealth system that ranges from 1 to 5 in increasing levels of radar visibility and offensive/defensive capabilities (missile locking, countermeasures, radar detection, etc.) This is a full fledged stealth system a year before Thief and Metal Gear Solid. Add to all this a really robust AI and command system for your wingmans.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ojala saquen el f22 total war air <3 corre en windows 11 este muy bien <3 tiro un par de errores pero xd jugable
I fiddled with this for a day but no matter what it does NOT work with a Thrustmaster Joystick. It's a Flightsim for god's sake. What kind of flightsim can't use a BLOODY JOYSTICK FOR GODS SAKE ???????? Needless to say I got my refund and it's the last thing I`ll every buy from steam. Rubbish.
Fantastic blast from the past, i had this sim 25 years ago and have always wanted to own it again. Does anyone play on multiplayer?
Player of the original Total Air War in the 90s here. Bought this one for nostalgia, as everything plays like it, aside the lack of dynamic campaign and selecting weapons payload. Which is the crucial gameplay flaw of the F22 ADF vs the Total Air war. Game play is otherwise fun, for a simulator that makes you feel you are a pilot, but not demanding enough like Falcon 4, where you must have a pilot's license to take off. There has been also for years floating in the internet a community based Total Air War 2.30, but it's complicated to install. I hope the official devs release a remaster of the TAW too. In which case, I will buy it. So, F22 ADF is a must for nostalgics. For newcomers, the price of 25 EUR (or 15 under sale), is I think too much for a 1997 game, especially due to the lack of the dynamic campaign and weapons selection. The game is also having the same "problems" that the original TAW had. Like unable to skip because "under threat", although there is no enemy detected in the main MFD or skipping, only to find suddenly a bunch of bandits at 5nm from you. The game plays fine with keyboard only, rare for flight simulators, but it responds exactly like the 1997 Total Air War in that regard.
Months after release Joystick axes still don't work correctly. Basically, both throttle and rudder show going from 0 to 100 in the controls menu as they should. But in every mission they re changing their start, middle and end points as they like. Imagine mouse look in a shooter being bugged months after release...
the best f22 simulation for ever it's fantastic
A gift from the past!!! High def, very stable, excellent performance!
I am a casual flight sim player. This is NOT a game that is just played one-off. Its something you have to study continually as it is a realistic sim. Glad this game recieved alot of post launch localization support. Its kind of surprising this niche sim got a remaster at all but I am glad it did. They tried to preserve the original game as much as possible in the remaster and it good they did that. If you are new to this game I do recommend reading the manuals because they do contain alot of useful information on the mechanics and the controls. This game is a realistic flight sim and you have to actually read descriptions because this game doesn't hold your hand in any way. The tutorial requires you to memorize your instructions and you will spend the first 5 hours of this game bashing your head against a brick wall before it starts to click and you magically memorize the old and clunky controls. I am genuinely still amazed at the old map they set most of the missions in. It is largely real world accurate and you don't see this kind of attention to detail in maps based off of IRL locations made now. The autopilot in this game does indeed work and can fly between waypoints well, but sometimes it cannot figure out where to land. So learning manual landing is a must. If you are going to play this game you should probably invest in a HOTAS or some sort of flight stick because keyboard controls are very hard to actually deal with for precise aiming.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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