
In this horde survival roguelite you don't move, but you do shoot! Choose a wizard to wield the Arcane Turret, combine different bullet spells and survive until the final boss comes to face you.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Reviews
Fun little game. You don't move and you can either (auto-) shoot or vacuum-suck the XP gems - switching between occasionally. Not exactly heavy on content but it's crafted with love and care - seven hours into it I'm still looking forward to play more. I think the price is fair for this scope. The inspiration by Vampire Survivors is clear (XP and HP items even look almost identical) but this game diverges quite significantly and introduces a bunch of actually unique upgrades and combinations. It's also a bit more relaxing and streamlined since you only need the mouse. Not much else to say, you probably know exactly what you're getting, I'm just here to confirm that yes it's actually pretty good :)
This is my new favorite (usurping the excellent Talented) game in what I call the “Sprained Ankle Mage” genre - games wherein your character cannot move (I’m assuming a sprained ankle), but the enemies swarm you and you have to fight them off with guns and spells and traps. It’s like a “reverse-bullet-hell-auto-shooter-roguelite-static background because you don’t move-spell creation” game. Highly recommend. Get it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 22 reviews with recorded playtime.
I had some fun with this. If you like to play these sort of games, you may find some fun as well. However I have grown so annoyed that I cannot recommend it. I tend to play these for achievements. Since they tend to be light on content, it is a fun way to to kind of kill time. This game has made achievement hunting from a peaceful mindless grind to just frustration. As far as I can tell, this is only due to a bug. A lot of the achievements in this title revolve around hitting certain stat levels through choices on level up. Well my game as devolved into Sealed_key level ups. Bugged un pickable level ups. Meaning I often get only 1 choice on level up. As you can imagine this makes it very difficult to guide a build. Disappointment and frustration means this is a thumbs down from me. If your gaming style and goals are different than mine, this may be a good game for you. Take care out there!
Un juego muy divertido con mucha rejugabilidad y muy barato. Tiene muchos combos de talentos y de personajes, y puedes ajustar el reto al que quiera cada uno. Aun tengo que desbloquear 1 pj y ver los niveles de corrupción finales, pero me ha encantado.
It's okay, nothing exceptional, it's work well, there maybe a few "balance" issue, the meta progression is a bit grindy, but it's 6$. You will get a couple of hour if you like this genre Its passable, its doesnt have much staying power after like 3 hours or so. 6.5/10
Nice little bullet hell game !
[h1]Played On Steam Deck[/h1] I dove into [b]Bulletmancer[/b] looking for a bullet heaven twist on classic roguelite gameplay—and in many ways, it delivers. My four runs were all over the place: two ended in under a minute, which shows how quickly things can go south if you pick the wrong spells or struggle with the controls. Aiming on the Steam Deck with a controller felt clunky, but when I did manage to snag cool upgrades, the synergy system was a blast. Seeing spells combine into new forms of destruction kept me experimenting even after some brutal defeats. Despite the quick runs (capped at 15 minutes) and promising progression system, it just didn’t click with me right now. I’m actually getting a refund on [b]Bulletmancer[/b], yet I’d still recommend it for players who love discovering wacky spell combos and don’t mind a tough start. If you can handle the punishing early moments and adjust to the controls, there’s a fun, chaotic game here waiting to be unleashed.
Juego muy entretenido. Por el precio que tiene es un juego muy recomendado
Very cheeky "one-stick" turret shooter with Survivors-like upgrades, and the upgrades are chunky ones where each one changes your gameplay noticeably. Great variation on the formula and well worth the price
[h3] Difficulty[/h3] The very start of the game is somewhat restrictive and overly punishing. Before say, 3 minutes, your chances of losing shoots up depending on which character you're using and the upgrades you pick. Oddly enough, I feel like the only exception here is the last level. The problem stems from how the initial waves are balanced around standard stats(like 1.0 fire rate). Some characters do NOT have this at the start but make up for it with special abilities or improved stats elsewhere. If you don't pick up offensive upgrades (or even choose the wrong ones on certain characters), you won't make it to the 5 minute mark. Mid-game bosses are fine but final bosses are too weak (except the last level's boss). Outside of these two problems, Bulletmancer's difficulty is fine. It should also be noted that there are corruption levels which increase difficulty, similar to Slay the Spire. [h3] Upgrades [/h3] I particularly like how some upgrades are linked to others, which reward leaning into a particular category of upgrade. Makes those upgrades interesting and keeps them relevant. However, legendary upgrades are too common and strong in some cases. I also had a problem with variety. There isn't enough variety in upgrades. Perhaps this is because all the upgrades must also be split between various kinds like elemental, creation(basically non-bullet weapons, like landmines), etc so it feels like less if you're going for a particular type of build. This harms the game more than you might realise, as the particular characteristics of each type of upgrade are not given much depth and differentiation that helps set them apart from each other. There's also the fact that EVERYTHING, both stats and otherwise, are all upgrades. This aggravates the problem of difficulty described above, as what you really want at the start of the levels, ideally, are offensive stat increases. It also makes it harder to lean into stats for your characters(example: There's a character with naturally high crit chance and damage. Naturally, you want to stack more crit and crit damage) [h3] Misc[/h3] The rest doesn't really warrant its own section. -I really like the unique aspect of being immobile and having to suck up experience. Provides an interesting challenge and keeps things fresh, making an excellent replacement for the typical rouge/VS-like aspect of movement. -There are only 3 levels in the game. Don't like this. That's not enough variety. -Each run takes 15 minutes before the final boss shows up. Whether this is good or bad depends on your preferences. -The character options feel sort of odd and too narrowly focused considering the lack of upgrade variety even if they're fine balance-wise. -The music is too low. Even at 100%, it's still too low. Not a big deal but still [h3] Overall[/h3] Bulletmancer as a whole is worth playing. The game suffers from balance issues and doesn't have enough content(levels & upgrades) but is still an enjoyable experience. In the case of the latter, this is mitigated somewhat by the variety of characters and corruption levels, notably increasing replayability of the game. Despite these flaws, it's still a fun experience worth the price. The unique premise of the game adds something that you can't find in your typical VS-like and the levels provide an interesting challenge. If Bulletmancer 2 ever becomes a game, I hope the dev team will realise the first's flaws and untapped potential.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $342 | 5 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $152.8K | 1.3K | 73% | $4.99 | |
| $126.5K | 799 | 89% | $6.99 | |
| $1.1K | 26 | 46% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9K | 149 | 87% | $0.99 | |
| $2.9K | 65 | 74% | $1.49 | |
| $2.9K | 56 | 98% | $2.99 | |
| $2.9K | 125 | 34% | $0.99 | |
| $2.9K | 55 | 91% | $2.99 | |
| $2.9K | 62 | 76% | $2.49 |