
A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 84% | — | $3.3M |
| $29.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fine as it is but one thing that was also in Hand Of Fate 1 FIX THE COMBAT BUGS! THEY OFTEN HAPPEND LIKE THE COMBAT MECHANICS ARE STILL IN ALPHA!!! What i mean by that is that almost every fight will have at least one of these issues; -Not registering any controls for up to several seconds (also outside combat, which requires to use the left joystick to fix). -Taking damage when clearly dodged (very wide hitboxes on some attacks that are required to dodge or block but dodged anyway). -Not attacking in the correct direction (going for the enemy on the right and it lock onto the one 90 degrees off and further away for example). Compared to Hand Of Fate 1, which i played and beaten back in 2015-2016, there was no ally...So it's fun to see that here------------There are also magic in the first place or more magic than in the previous title (I don't remember much, it's been 8-9 years). Which is greatly apreciated from me. I hope i can use some myself.....It's always fun to have. JUST FIX THE COMBAT BUGS AND IT GOES FROM 5.5/10 TO 8/10...The texts are mostly too small for my taste. I don't like squinting 50% of the time i play. Edit: I searched for a reason of why there's so much issues playing with a controller and I came to a solution! Having the controller wired grants no "missing imputs for several seconds". For some reason the game have a hard time keeping a controller fully functional when wireless...I never seen that happening in a game since i started gaming in mid 2000s-----------------------DEV(S)! FIX THAT BUG. NOT EVERYONE LIKES TO KEEP WIRES EVERYWHERE... This is literally the first time i've seen a game bug so badly with a wireles controller... And as a matter of fact. THE FIRST ONE I'VE SEEN ANY SORT OF BUGS IN THE FIRST PLACE IN THAT REGARD. the controler in question is an Xbox series (fully compatible)------it should be partial since it keeps bugging when wireless
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Polish*languages with full audio support
| $29.99 |
| 347ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 144ratings | 84% | — | not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo te da 2 experiências, a de escolhas e o combate, sendo o combate o mais fraco
Games within games within games. Like a fine wine, Hand of Fate 2 reveals its flavors gradually. When I started playing, I was initially disappointed: gameplay seemed shallow, and the change of pacing between the card-based narrative and dynamic Souls-like fighting felt discordant. Very soon, however, I found myself increasingly immersed. As the game introduced new mechanics and I began unlocking new content, I started to see how cleverly everything is intertwined. The game excels on all levels: fun mechanics, great visuals, top-notch music and sound design, high replayability, and an intriguing narrative. All in all, it's incredibly good.
纯想通关也不用肝卡牌升级,耐心的话基础装备其实也绰绰有余,只是资源拮据。 这游戏我战线拉得太长,以前老老实实打,后面学会功利打游戏后S/L大法随便过。 只要耐心,这游戏的战斗环节就是系统白给资源。
This game is worth AAA price. Honestly one of the best game starts I've had in years
Juegazo, Ojalá haya mas juegos como este estilo rpg de cartas.
好玩
精品
常玩常新,非常喜欢,可惜剧情少了点汉化稍垃
this game is really fun and addicting surprisingly.. didn't think i would like it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 10.7K | 89% | $19.99 | |
| $376.7K | 680 | 84% | $19.99 | |
| $42.8K | 102 | 75% | $9.99 | |
| $9.5K | 20 | 65% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 7.3K | 95% | $9.99 | |
| $3.3M | 3.8K | 64% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |