
A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 84% | — | $3.3M |
| $29.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Contains game breaking bug it's up to you is it deal breaker or not for me it was. Game has enemy type named "Corrupted Horde" they are like zombies and they supposed to chase you slowly and attack. But instead of that they just running in the corners of the battle arena / scene not minding you at all so they are almost 100% zero threat. I checked couple game play videos on console and it seems to like that the console versions don't have that problem. But I still recommend to be careful even with console versions. There might has been updates that can have changed that also from console versions. I wish there is coming later mod or update that fix that because game seems to be pretty decent sequel from first game. But it is end of 2022 so I won't keep my breath on that too long.
很休闲,卡牌肉鸽机制加战斗很有趣
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Polish*languages with full audio support
| $29.99 |
| 347ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 144ratings | 84% | — | not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏是好游戏,就是有几个不知道是bug还是设计方面的问题,对此我不得不稍作质问。 1.为什么翻滚\闪避过程可以被受伤打断? 2.为什么处在处决动画中时不无敌? 3.为什么奔跑需要大约一秒左右的时间预加速,否则跑不起来? 4.如果闪避不无敌,处决不无敌,那为什么要堆怪? 5.战场角落的视角问题——一是角落里敌人模型都不在屏幕范围内,二是不在屏幕内的攻击提示你让玩家怎么看得到? 我记得一代并没有上述问题,希望不是设计改动,而是引擎与帧率方面的bug(除了第五点)。但如果不是bug而是设计改动,那我的好评可能也需要改动一下。
This game is a big mix of different play styles. It is part card game, part overhead battle game, and a little bit of strategy with managing your resources. There is gold, food, and health, all of which you have to manage to stay alive. If you get beaten in combat, you die and lose all your gear and other items. It is a challenging game, about medium difficulty. It's fun though and addictive.
It's DnD but single player, GG would recommend.
Random encounters on a card based map that you can partly choose yourself first game was fun this one is too Combat gets a bit boring after a while but the game is not too long if you dont go for a 100% run Wouldnt recommend to blindly buy it tho. Either wait for a sale or check it out on YT first and give it a try
游戏的基础玩法设定就有问题
Very fun. It's literally deck building tabletop game with good Narrator and interesting companions. The combat is kinda basic but not boring. Tho, it is adviced to skip it if you can, I sometimes take the risk and fight just because I need some action. The mechanics are pretty awesome and interesting. It also has endless mode.
An improvement in all aspects from the first game. Gameplay remains engaging throughout the story and the grind is much less of a hassle. References to the first game are a nice bonus to people who've played the first. Endless mode is a disappointment, it feels half finished. The achievements tied to it feel like a chore.
Excellent game. For those, fan of RPG, Ian Livingstone and Steve Jackson book´s, this is a must play. The only problem I saw, is that is a lot things to do to obtain all shards and tokens, specially if you bought the DLC: Otherwise, is a complaint for a gamer that wnats to play other games too. I played 100 hours, Maxed out all companions (except the DLC Veles), had a few itens to pick shards or tokens (obtained the majotity of the game). I really enjoyed !!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $3.3M | 9K | 93% | $14.99 | |
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