
A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 84% | — | $3.7M |
| $29.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I see the promise and it is an interesting combo of cards and fighting. Just too repetitive and combat is very one-dimensional.
Having played Hand of Fate 1 and 2 to completion back to back (over 3 months), I will finally give my proper review of all assets of the game. Note this will judge Hand of Fate 2 in comparison to 1 unlike Hand of Fate 1 to 2, because it should be an improvement. It can't feign ignorance to its history. Summary: 8/10 Hand of Fate 2 is a deck building card-based rogue-lite ARPG like its predecessor. While it lost some of the more interesting features like the character classes from the DLC in Hand of Fate 1, it gained the adventure structure of the narrative and the companion mechanic which upgrades battles and offers a wider variety of strategy. The item depth also expanded and the tedious amount of item slots was reduced. Overall Hand of Fate 2 for the casual player is a major improvement over Hand of Fate 1, especially in the story department. However, the paint comes off when people look closer or want to play skill based like in Hand of Fate 1. Hand of Fate 2 is far less supportive of skill than it first appears and can turn into a grind real fast in Endless Mode. Completionists beware and hardcore players take note, this game is not Hand of Fate 1. Atmosphere: 10/10 Hand of Fate 2 plays a century after Kallas successfully dethroned Valenos as the ruler of fate in the battle of life or death in Hand of Fate 1. Now that Valenos is back from the dead, he plans to remove Kallas from his godly throne as he went the other extreme from Valenos, total extermination of otherkin and mages and brutal subjugation of everyone else that tormented humanity before. Both visions are dystopic for all the guardian of fate doesn't support, as such neither Kallas nor Valenos are in the right. Both are radicals. Yet, now it falls to you if you are remade into a tool for revenge or if you will rise above your puppeteer and become a better guardian of fate once you topple the current ruler of fate. Unlike Kallas which saved humanity from the brink before, you got allies to call you back and support you alongside your journey if you lose your way and your bonds may shape the future of the world; a bond forged so strong along your shared adventures, you may just traverse time and space to save them from their fates. Most of the narrative chapters are in chronological order from the "original timeline", aside of two or three. They also have specific rules beyond basic modifiers like in Hand of Fate 1 and consist of interesting challenges. They are a perfect immersive evolution of the first game. You are however amnesiac to be remade by Valenos and he will show you the world as he imagined it. Be aware that not all is how it seems. Especially for those that knew the cruelty of Hand of Fate 1, the way sympathy is garnered for the otherkin and mages who are very human in Hand of Fate 2, but were absolute monsters when in power in Hand of Fate 1 is an astounding commentary on tribal views and agendas between who controls the machine. The very fact that goblin town and the empire of humanity mostly share a friendly trade relationship despite the war on otherkin also stems from the good relationship of Kallas and the goblins in Hand of Fate 1. Neither side is truly demonic and all have their reasons and all lost their path. Follow them as the world descends into chaos once again. The story takes some interesting turns and if read between the lines will fascinate people for years to come if they are willing to indulge in it. Even the endless mode is build like an ongoing adventure with chained campaigns in a great narrative construct... which sadly suffers later on from enemy spam, bullet sponge fights and many crashes due to the game being unable to handle its own massive overuse of enemy spam. The only downturn of the atmosphere is the character creator. Some additional choices get unlocked only as you do card challenges, at which point you likely settled on a character design. A design that is VERY basic and simple and has little customization. This self-insert protagonist part was mostly pointless and misses its mark entirely. A personality like Kallas in Hand of Fate 1 carried much more weight, even as a silent protagonist. Still the atmosphere is so good, this does not detract from the rating. Gameplay: 6.5/10 Oh dear, where did Hand of Fate 2 go wrong? For most people that come from Hand of Fate 1, this game is a shock to the system. The character is actually animation locked and will be hit if they execute an action that used up their time-window action slot. A lot of hits from unblockable attacks (red) which are very fast, like imperial generals will feel unrewarding. Several executions that get a hit from a random enemy starting after you started will also feel unrewarding. Players are told green attacks can be parried, yet the only combination that can parry a knight lords triple combo is a sword and shield, otherwise the third hit breaks through. Overall Hand of Fate makes a lot of things right. The companion system with their own strength is great. If you prefer to disarm enemy abilities, the Goblin Hubbie will distract them so much, Necromancer forget to bubble shield and shamans forget to frost teleport away and shielded units don't counter-attack. If you prefer damage support, Veles can murder the weak units while you take down the threats. All works well if one can look past the animation lock mechanic. However, with companions there also are new enemies and one was introduced with Ironpeak. The bane of endless runs and the insanity of everyone whoever wanted to played flawless is the "Poisoner of Greed". This thief unit teleports randomly and places a poison container with unlimited range and insta-hit on the player. You will get hit and lose your combo unless you instantly are on their spot to hit the thing in the 0.25 seconds before it begins to tick. It is a horrible design for skill-based players and forces an aggressive playstyle even in giant dangerous enemy swarms that can be unhealthy. Worse, this unit is spammed in lategame endless mode. It is part of every Shadow (vampire) encounter beyond adventurer 15 guaranteed as well and will be in every thief campaign and will torment wild encounters. It is more annoying than thunder AE mages and life-leeching shades or 4 armored knight lords... even worse than 2-3 brimstone ogres. This game does not play fair and has utterly imbalanced combinations. At the same time stunlock is your friend. Unlike Hand of Fate 1 that had upgraded the lizardmen to break stunlocks with counters, you can stunlock ogres in 2-3 groups. Once stunned and out of frame, an ogre will not recover from the stun. So you can stun 1-2 and kill the third in stunlock. Stunlock, stunlock, strength is no dismay; sunlock, stunlock, every fight fairplay. Is it fun? Yes, very much so until endless mode beyond adventure 10-15. Endless mode ruins any love you may have for this gameplay system. I only went to 30k (25k needed for the achievement) and many did the same. This puts me at #21 on the global leader board. Endless mode in Hand of Fate 1 has hundreds of people playing on forever for fun. Hand of Fate 2 endless mode despite the more fun presentation was choked to death this hard by its grindy, bullet sponge, unfair, skill-hating setup. People don't want to play it endlessly... think about it. It is so unfair and hard, while taking 15-20 hours for a 25k attempt, that people tune out the moment they hit the challenge mark. A 30 level run in the skill-rewarding Hand of Fate 1 for the achievement takes you 2-3 hours. It's a huge difference! The team overcompensated HoF 1. Sound and Music: 7.5/10 Much better than its predeccessor, but still repetive, especially due to the longer gameplay in endless mode, the music and sound design takes much of Hand of Fate 1 and adds to it. It doesn't reinvent the wheel, but it improved it. So it is better than Hand of Fate 1. Still, consider Youtube or Spotify on long grind sessions.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Polish*languages with full audio support
| $29.99 |
| 347ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 144ratings | 84% | — | not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an improvement in most aspects from the first game, but the random outcomes and weak combat are still too much of a hindrance to recommend it.
Безупречно выверенная игра, любителям ККИ крайне рекомендовано к ознакомлению. Музыкальное сопровождение идеально аутентичное и не бьёт по ушам набившем оскомину пафосу. Сам процесс, карты и их мененджмент, мини игры сделаны с душой. Следить за процессом увлекательно,компания плавно вводит игрока в особенности всех механик и подготавливает к свободному режиму игры.
The first game had more charm, there's no question. When I initially got HoF2 I wasn't impressed, coming back to it it has been expanded a lot with the free DLCs. Those who complain about things being rigged (like the fail/success shuffled cards) are wrong and/or stupid: Since the first game you could always work out which card is a success because it shows you the real shuffle, all you have to do is follow the movement.
非常好玩,可惜工作室解散了
I never made a review for Hand of Fate 2, but I really feel like I should. It's been a while since I played it, but I think HoF2 might be one of my favourite games overall. I had an absolute blast with it, and I was deeply impressed by how fun and engaging it was when I did, and it's stuck with me since. Every time I think about it I get a little happy about how good it was.
I did not know about this game or the previous one, and at first I was a bit surprised and little bit lost by the gameplay, but I got used to it quickly and it reminded me with nostalgia of these evenings of tabletop RPGs with my friends :') I definitely recommend playing this game if you are a tabletop RPG fan. It can even give ideas to current game masters :) ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
The sequel to the greatest game yet
this game has the most frustrating and stupid rng of all time, if you think xcom is unfair with its percentages than this game will make you furious. I have never failed a 75% win rate so often it just saps all the fun out of the game when you are constantly disenfranchised by every single die roll, and card draw sucking more ass than a hooker
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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