
A hack and slash action adventure, set in a fantasy pixel art environment. Play solo or co-op in this adventure from bottom to top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets and puzzles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 6.5Kreviews | 89% | — | $1.7M |
| $1.59−80% | 285ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice little ARPG focused on dungeons explorations and gameplay with simple RPG elements, you can upgrade and unlock skills via merchants with the gold you loot during your journey, There are 2 main campaigns with difficulty settings. It took us in Normal, i played it with 2 friends, 7 hours for the main campaign and 5 hours for the second one (wiped mid campaign otherwise it was 3.5h). For the price, it's heavely discount on some website, it's a very good game to play with your friends. Note : 7.5/10 Positives : -Differents class to play, all viable and with differents gameplay. -Satisfaying exploration with a lot of secrets to discover. -Diverse biomes and ennemies to kill. Negatives: -Balance could be better, some skills lacks damage or utility. Imo the ranger is the best class in the game. -Bosses are a bit too simple with their mechanics. -Some annoying backtracking.
An very enjoyable action RPG that offer a great variety of classes, each providing a different way to play. The gameplay is simple but effective works especially well in co-op. 100% Completion Time : 67.2H Completion Difficulty : 6/10 Playthroughs : 3 Missables : None Notable requirements : Complete the main campaign and both additional campaign on hard, accumulate 250 000 kills and 1 000 000 gold.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99 |
| 285ratings |
| 85% |
| — |
| not modelled |
| $9.99 | 182ratings | 86% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Très bon jeu
Probably one of my favorite games in this genre! I grew up playing Gauntlet games on the NES then the N64 and way down the road Seven Sorrows on the PS2. The ps2 game made me angry about what gauntlet had become. HAMMERWATCH is basically Super Gauntlet and it does everything that I want it to do! I love it!
All in all, this is a really satisfying arcade-style "RPG shooter". The audio and graphics work well together and it's enjoyable to see and hear the **SPLAT** as you carve through bugs, worms, whatever... despite having no randomization, there is a lot of replayability between the different class abilities and secret areas to locate. And not all the enemies are as easy to kill as the starting critters, there are tougher ones that require a bit of strategy (or fast fingers). I haven't tried it with multiplayer, but I bet that would be fun too if I had friends.
Hammerwatch is one of those games I've seen in the Steam store a million ♥♥♥♥♥♥♥ times. Every time I'd see it, I'd think: "Should I buy this?" Then I'd close the store, forget about it, see it again later, and repeat the same ♥♥♥♥♥♥♥ process. Eventually, I bought it. And ♥♥♥♥♥♥♥♥♥, this game drives me insane. I'll be playing, getting further and further, trying to reach the next phase, and eventually I hit that point where I just sit there thinking: "♥♥♥♥ it. I'm not playing this ♥♥♥♥♥♥♥♥ anymore." So I quit. Then, somehow, there's this little voice in my head saying: "Bro... you haven't finished the game yet." And then I start thinking about the upgrades. The different characters. The possibilities. The experimental builds. Maybe I could try this character. Maybe I could upgrade this instead. Maybe I was just playing like a dumbass and there's actually a better way to approach it. And there I am again. Playing Hammerwatch. It's basically a double-edged sword. One side is **"this game is ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥, I'm done."** The other side is **"but what if I try this build?"** And unfortunately, the second side keeps winning. The game is challenging, addictive, and has enough variety in the characters and upgrades to make you want to experiment instead of just giving up completely. So yeah, Hammerwatch pissed me off more than once. Now it pissed me off so much, to a point where i need 1 more button to unlock probably the continuation of the map, the problem is, i've uncovered the whole map, theres not the 4 button or pressure plate anywhere, which means, im not wasting a single more minute on this game, and i have wasted 15 minutes searching for something, without having a single tip of where it is, bad stuff in this game. The bad stuff in this game is that simply it has no arrows showing where you have to go or what you have to do, or where it is, and in 2nd, i wish i could zoom in and zoom out the map.
Is what it is.
ÖNERİYORUMÖ
堆怪,单调,第一个boss虫后打不过。真浪费我生命的2个小时
這遊戲更像是手遊,等巴士時的解悶工具,而不是坐下來,對著電腦認真玩上好幾小時的有內容的遊戲。 你可以想像一款地城冒險遊戲完全沒有技能、道具、遺物之間的收集和組合嗎?整個地城冒險就是看到怪物,然後砍砍砍,射射射,完事後找到出口,然後去到下一層,繼續重復。 戰鬥非常單一,冗長,所有技能都是原子技能,它們之間沒有配合,怪物也只有兩種,對! 兩種,走過來咬你的和站在遠處吐屎的,後面的所有怪物也就這兩種,也只有這兩種… 不同角色的強度差異極大,平衡性極差,近戰角色完全沒人權…手短打不到怪,手上有盾牌但不可以用,面對一堆吐屎怪基本只有被屌的命,而遠程角色完全可以站在牆後瘋狂輸出,不用走位同時傷害賤高,把遊戲變成三國殺無腦割草遊戲。 遊戲嚴重缺乏說明和UI,一開始玩看到地上有東西,但撿不起來同時也沒有文字說明,動畫和音效等也沒有,那些看起來走不過去的,像牆(泥牆)的東西一碰就消失,但有時又會卡住不讓走,也沒有任何說明為甚麼。 而作為俯視角遊戲,畫面下方的牆會遮住怪物,最糟糕的是還會遮住從箱子裏打出來的炸彈,那東西傷害高,且沒有音效,經常莫名其妙的被炸死。 總的來說,這遊戲缺乏打磨,若果是作為手機上的小品遊戲那還好,但如果是以電腦單機來看的話,這些錢會有更好的地方花。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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