
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.7M — a different platform, not this one.
Includes the FREE Temple of the Sun campaign! Hammerwatch is a fast-paced hack and slash adventure game, inspired by classic titles of the genre. In the old, mysterious, and not-so-abandoned Castle Hammerwatch a group of heroes must fight their way up through the floors to the very top of the castle, where an ancient dragon awaits them. Not only must they kill the beast, but also get back out in one piece! Bring back your button-mashing hack and slash skills and fight thousands of monsters while avoiding traps, findng secrets and increasing your skills on the way up. Do it yourself or bring three friends for some great fast co-op action! Feel free to launch the editor and build your own adventure with your own graphics, or try out someone else's custom level! Multiplayer notice (Mac): Multiplayer on Mac is still being developed and might not work properly. 4 different classes, with unique features and skills. Multiplayer COOP, online, LAN and local. Mod and editing support.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.59−80% | 285ratings | 82% | — | not modelled |
| $9.99 | 6.5Kreviews | 89% | — | $1.7M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $9.99 |
| 285ratings |
| 85% |
| — |
| not modelled |
| $9.99 | 182ratings | 86% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 153 | 82% | $15.99 | |
| — | 126 | 88% | $2.99 | |
| — | 436 | 84% | $3.29 | |
| — | 161 | 70% | $11.99 | |
| — | 45 | 70% | $12.99 | |
| $1.7M | 6.5K | 89% | $9.99 |