
From one of gaming's most iconic sagas, Halo is bigger than ever. Featuring an expansive open-world campaign and a dynamic free to play multiplayer experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 181.2Kreviews | 69% | — | $0 |
| $59.99 | 22.1Kratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dead game
Good luck signing in to the microsoft account that you have running on your microsoft pc but somehow this game can't seem to connect with, include a captcha that can't be passed in some weird secondary browser this game loads, on top of waiting 20min for the game to load (literally got to watch an entire tv show on my phone.) Game def used to be fun, but if you can't load it in a reasonable time or get passed the sign-in well... Maybe others have better luck but this is it for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese* +6 more
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well well, finally its time to cover this game as well. I waited to replay all the other titles so i can understand the story better. Overall I liked the story, I thought the antagonists in this title are a little boring and I don´t care about them at all. There are also way too many audio logs, and they are hidden as well - so you have to constantly scan for them. And I started to not care about the at at all. The open world is ok, but the game really shines when you are playing the story mode. The combat is great, and grapple hook is a great addition to Master Chief arsenal. The graphics are great, and the game runs well. This review is only for the singleplayer - since I don´t care about the multiplayer at all.
Halo: Infinite has finally solidified itself as one of the top tier premium halo games NOW (5 years after release but still). There is literally THOUSANDS of full custom forge campaigns maps, maps that require 15+ players just to beat the insane boss fight at the very end. There is minigames you cant imagine in other Halos like firefight zombies and firefight gauntlet mode, ontop of all that you still got the custom game browser with Parkour, Warthog Races, Pokemon battles (yes realy) and anything else you can think of is in this game now. Halo: Infinite is FINALLY able to be called an "AAA Game" and im sure 343 will continue to make it even more amazing!
TRASH
not as good as it should be.. overall disappointing
Halo Fell with Reach
While I've yet to beat the campaign, I have played the multiplayer for quite some time, and I am about 65% through the story, too. The game is fine, and the only reason why I stopped playing was due to having the difficulty too high, and honestly struggling with the bosses. I did eventually overcome it, but I was in the mode for the story itself, hence why I double dipped and got this on Steam (I was originally playing it on my Series X). I decided to do my harder run on the Series X, and run Infinite on Normal mode through Steam, so I can experience the story. From what I have played, it is a good time, and when the story gets good, it gets pretty good. The multiplayer is like classic Halo, too, which only adds to the fun; it is too bad that the population is so low, though, as it can be hard to find matches for ranked modes. As I continue playing, I will be sure to update my review!
超级垃圾的游戏,毁掉了我对光环的美好印象,剧情垃圾/玩法垃圾/有高血压心脏病的人慎玩,战役里的鬼面兽拿个锤子跟疯狗一样,完全是制作组对玩家的虐待恶趣味,每个户外据点的玩法都一模一样,无意义的浪费时间,只要进入战役剧情就无法探索开放世界,没有任何提示,非常之垃圾,烂完了,剧情方面属于是车轱辘游戏来来回回打自己的脸,写不好可以不写,不要爆我们情怀玩家的米,烂中烂!!!!!!!!!
I can't honestly reccommend Halo Infinite to anyone. It is a fine shooter with amazing movement and its very well optimized. The art and gameplay design were a return to functional military aesthetics that was missing from Halo 4 and 5. Yet for all of the things Halo Infinite got right- it had so many unforgivable mistakes. The art is bright and colorful like you picture a Halo game- but they chose to make the game a 'T' rating and keep all dialogue family friendly and zero presence of the Flood or anything too bloody or horror-esque. It makes the setting feel much less like an actual confict and it really makes it hard to view the enemies as dangerous. The campaign has an amazing opening and a solid premise which capitalizes on established lore from the RTS Halo Wars franchise and many entries of the novels. Yet it adopts an open world 'Far Cry' style campaign which makes the experience very repetitive and means that the entire game severely lacks enviroment diversity or any setting beyond that of Inst. 07 - Zeta Halo. Its like replaying the opening missions of Halo CE then entire game. The villain also dissappoints and without enough faith in Atriox as a prime villain- a new forerunner related space wizard cyborg thing is the big stakes of the story. It felt lazy and familiar and really underhwlmed people who were hoping Atriox might become a sort of re-curring equal of Chief. The game lacked Co-Op for far too long and the dependence on community made content for multiplayer is also dissappointing. The season pass content is thanfully never vaulted and yours to progress in whichever order you like- but at a painful by design pace. It is gruelling to grind through the passes to say the least. Ive barely made it half way through 2 of them and most of my time playing this game hasd been on Xbox with the same account (total of some 400 hours I would imagine.) The customization is detailed and easily has the most variety in any Halo game- but there is no Sangheili (Elite) customization and the vast majority of the options are locked beyond microtransactions. Its gorgeous, its smooth, it satisfying and yet its so many steps forward and so many steps back from what a high budget- contemporary Halo game could be.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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