
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 28.7Kreviews | 72% | — | $30.7M |
| $24.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to love this game, I really enjoy the physics and everything, but holy hell does it not like running. It crashed 4 times in the time I've played it, and I have since gotten a refund. UE5 just does not work for a game like this. As it stands, I cannot recommend this game, no matter how much I love its concept.
BOOOIIII
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #76, worst UK #93 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥ вроде такая прикольная игра со множеством механик, доспехов, оружий, файтов, локаций. Но ♥♥♥♥♥♥ ошибка Fatal erorr каждые 3 минуты просто ее убивает, вместо того что бы ревилить новые виды оружия - займитесь оптимизацией. Я поиграл в демку 150 часов потому что в подобном жанре это один из лучших проектов. Но без оптимизации под слабые пк, никакие трассировки лучей и светоблики на текстурах брони вам не сделают желаюмую аудиторию. + в том что у меня то сильный комп( 14900kf и 4080) я играю с не самой высокой графикой и у меня все равно проскакивают стопперы раз в 10-15 секунд файта против 3-4 человек. НО ЭТА ОШИБКА FATAL ERORR это квинтесенция того, что может превратить более или менее играбельную дрочилку о средневековье в настоящее блюдо из мочи кала и негодования, ведь во время перехода на новый ранг, сражаясь с очередным львом в доспехах и надесь что ваша битва будет записана на стенах вальхаллы, ты вынужден смотреть на черный экран покидающей души своего компа и медленный возврат к бибилиотеке стима. Я даже не хочу сейчас заходить обратно и апать короля, ведь еще одна подобная мазохисткая акция в мою сторону и я наверное предам мечу очередной монитор и сомневаюсь что вы мне его компенсируете
First new update in months: - AI now sprints into you mindlessly. My attacks tend to be the blunt force of a handle hitting them because I have 3+ enemies in my face at all times. - AI will stab through your armor reliably now - You will likely break a limb trying to move or attack because *new bone system* - No new content - Devs communicate weekly on WIP Wednesday by showing nothing but meaningless concept art. - Abyss - Axes are basically blunt weapons - Blunt weapons significantly worse than blades; no real reason to use them over a sword Still seems like a dead game. It was very fun for what it was, but the new version's AI and damage updates made even that worse. I enjoyed fighting enemies but now the experience is enduring them bum rushing you and hoping your limbs don't dislocate and break in half. I really hope they continue to develop the game, but no at this point I don't recommend you buy this. Play the tech demo to scratch your curiosity.
The optimization is downright horrendous and the game needs a lot of polishing. If you're considering buying this game, understand it will not be like the Demo version- but similar. The combat is like trying to control a newborn thumb-thumb, and the game runs terribly even on low settings. Wait for later updates to fix the constant crashing, FPS drops, and for some more content to be added. The newest update as of this review makes it more like the demo, and the gameplay has improved, but not enough for it to be fully enjoyable as of yet. But you can ankle pick and spin your enemies around as they ragdoll at your mercy so that's cool.
sword
I like chopping up the bodies and watching blood pour from them as their head slowly rolls away being detatched by the Bastard Sword
Por mais que continuem tentando, não conseguem arrumar os problemas de desempenho desse jogo. Seria facilmente meu jogo favorito, joguei muito a demo. Resolvi comprar o jogo, mesmo em acesso antecipado pois estava amando (nas raras ocasiões em que a demo não crashava). O problema é que mesmo com tudo no Low, onde o jogo fica parecendo um minecraft de tão quadrado... Ele ainda tem problemas de desempenho, travando em quase todas as partidas, principalmente em rounds com muitos inimigos.
Job got you stressed out? Boss always on your back about the smallest things? Significant other won't STFU? Don't lash out, just hop on Half Sword and do inhumane, unspeakable things to NPCs and watch that stress melt away. Ahhhhhhh.... bliss. *sure its janky (EA), but that's half the appeal for those of us that use it for stress relief.
RAGAMUFFIN
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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