
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 28.7Kreviews | 72% | — | $30.7M |
| $24.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stick to the free demo
Not recommended The "It's Early Access" excuse does not work if you market it at 24€, when this was a demo it was ok, but at this price it's supposed to be a game. So, I've basically beaten the progression branch, after you get to "Lord" you just get the same tournament over and over and you can farm the Baron's Armor, which is cool i guess. Now for the problems. - Some weapons are just useless. Pick anything that's a sword, the rest is too unreliable or just boring. You can use the sword for actual techniques and somehow have a fight, but mostly you'll notice that with a sword whenever they rush you (and they only rush you), the sword will end up in a gap of their armor and kill them, while maces and hammers don't do that. With poleaxes the method is always the same, grab in the middle, swing the hammer part into the head from the left. Anything else doesn't work. - Most fights end up just being whatever. All AIs rush you and you end up in an armor ball, where you can't do anything but kick and try to get out. No bot tries to keep the distance and finesses, they all just rush you and you end up in a bunch, especially with multiple bots - The deterministic physics are just not there. Swords, pikes, maces and whatever skip through armor, don't collide or collide weirdly. If you're playing this to have nice realistic combat I'm afraid you're off, this is closer to "Totally Accurate Battleground Simulator", everything feels like that, like when you try to run in a dream. - The crafting ui is horrible, the weapons slide off the anvil, the stats break if you keep testing the weapon and then coming out of the test, then switching weapon type? Like you can get maces that weight 4 kg and such. Also if you try to go for some conventional designs, as i said before, they turn out useless. With armors, only a hit to the head does anything, and usually only from a polaxe - Shields are just awkwards to use. since they're tied to the mouse you can only move them with the weapon, you cannot keep the shield up and attack around it. Also spears are two handed, so classic spear and shield is impossible - I just don't get the point of the armor crafting at all, it's just cosmetics? but also if you have some parts attached you cannot wear other parts? What's the point of certain armor parts if they don't cover you enough, you would never use them and use the other parts, no? - Abyss mode is impossible. Maybe it's just me, but even with the slider for player damage all to the left, you can hit a zombie on the head with an axe let's say, miss him by little and hit the top of their head, they fall sideways and while falling they bite you on a leg, your character screams and goes down on his knees, other zombies jump you. It is very annoying. You either hit the zombie with a precise killshot or they just fall on you, grab you and bite you. This happens also through chainmail, which i found hilarious. Overall it's a great idea for a game, but it's sad to see that the implementation has a lot to work on
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #76, worst UK #93 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ПАКАЧАНУ
i cut people in half and cutting people in half is fun but not in real life probably
swords do phase through armor and ruin runs please remove greatswords or fix
making the hard game with a lot of bugs ball torture in a single update is a choice
одна из лучших игр в которую я когда-либо играл, вместе с teardown и barotrauma
Kicks so much ass. I got home from school at 3 and played till 10
Ya lo optimizaron un poco.
too many glitches right now,theresa glitch where a match will start and you cant move it just has the "next fight" screen up until you die,then it does a fatal error screen. There's a glitch where your gae doesn't save until you uninstall and reinstall,losing your progress forever (happened to me with several pieces of baron gear so i was livid.) If you already have it,play it,but if you don't,tbh just play the first two hours and refund unless you like it enough,which I do. Stick to the demo for now,as it's pretty solid and has far less glitches. keep in minjd im not some noob,i've played for around 70 hours and gotten to lord rank and beaten baron many times,combining both my accounts playtimes. The game also has near constant fatal errors,or a render script deleting before loading,which bricks your ability to play progression mode,until you boot up free mode,exit to main menu,and only after jumping through thiose hoops can you play prog mode..yay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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