
Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Considering I'm a huge fan of the Half-Life series, anything I say will sound like praise. But in this version, I got something more than I expected. While the story depth wasn't as deep as other versions of the series, it didn't need to be. The experience of playing in VR covered all these little points. The enjoyment of the environment, the anxiety of being involved in everything, and the deep impression during the game made every moment memorable. There was only one problem. Twice during the game, I forgot I was playing in a virtual world and hit the room wall hard. Haha!
467y
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.4M | 45.1K | 68% | $20.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $22.3M | 34.4K | 78% | $19.99 | |
| $22.5M | 21.6K | 80% | $29.99 | |
| $22.1M | 26.5K | 87% | $24.99 | |
| $22.6M | 16.2K | 63% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.7M | 66.9K | 93% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $4.4M | 16.7K | 69% | $9.99 | |
| $171.4K | 171 | 80% | $19.99 | |
| $133.3M | 262.7K | 92% | $39.99 |
Latest in each market: best UK #65, worst BR #98 · 10 markets collected
Reviews, worldwide (the counter carries no country): 16.29/day in the week to Sep 16 → 20/day in the week after.
Of the 7 markets with a position on both sides, 3 climbed and 4 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11/day in the week to Sep 14 → 22.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian, Czech +16 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
戴上vr和耳机丧尸靠近的时候你的身体相信会你无法逃离,心脏怦怦跳,拿枪把他的头打烂或者僵住不动,取决于你的理智。
vr이 있다면 무조건 해봐야 할게임 이고 vr이 없다면 이 게임을 위해서라도 vr을 구매할 가치가 있는 게임 처음 알릭스를 접하고 게이밍의 미래는 vr 일줄 알았는대 이게 고점일줄은 몰랐지.... vr 게임좀 더 내줘라 벨브야
за 12 часов не спешного прохождения я вытрахал всех хердкрабов и поиграл в реально годную вр игру (только из-за нее я купил шлем:) обезательна к прохождению если есть вр
Good I like Kiss We Kiss
Triple A
holy peak
This game is proof that good quality VR games are possible and studios just dont put in the effort. Yes its because the playerbase is tiny, but thats because there are no games. Wonder when the positive feedback loop will start, hopefully the steam VR changes things for VR gaming.
нельзя рисовать писюны в лифте, не реалистично, удаляйте игру
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.