
Gyromancer is a Pop Cap / Square Enix collaboration. This is a Puzzle RPG. Join Rivel and his companion, Laska, on a grand chase spanning twelve stages. What awaits at the end of the hunt?Each stage contains its own objectives, from defeating the beasts that block your way to solving puzzles before time runs out.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 348reviews | 52% | — | $55K |
| $14.99 | 24ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is a very niche puzzle RPG, turning Bejeweled Twist into a combat system with summoned monsters (yes, Pokemon) with more than 15 hours to complete the story. It is very grindy for what it is, but I enjoyed it. It fails for technical reasons because on modern machines certain sound and visual effects from the battle can cause it to crash and it has no internal limiter so it will use 100% of CPU and GPU unless you frame limit it in your GPU's control panel.
판타지 rpg를 쓰까넣은 비주얼드 트위스트.. 그냥 비주얼드를 넣었다면 오히려 캐주얼하기 때문에 추천을 줬을텐데... 하피랄 비주얼드 트위스트를 쓰까넣어서 별로입니다. 마우스 커서 원 안의 4개의 아이콘이 시계방향으로 돌아가는 방식으로 3매치를 해야하는데 이게 첫 두판 정도는 참신하지만 4매치 5매치가 매우 힘들고 너무 화가 나게도 내 몬스터의 필살기 타일이나 적의 타일을 깨고 싶은데 해당 타일들이 맵 끝에 생성되었을 경우에 움직일 방법이 매우매우 제한적입니다. 타일을 돌리는 아이콘이 맵 밖으로 나가질 못해서 원하는 방향으로 움직일 수가 없어서 턴을 잡아먹는 등 뭔가 진짜 별로입니다. 한판한판 시간도 오래걸려요. 데미지를 넣을 수 있는 방법이 타일이 계속 격파, 내 몬스터의 필살기 게이지를 모아서 그 게이지가 필살기 타일로 변환되면 그걸 깨야 데미지로 변환되는.. 환전의 환전의 환전게임입니다. 재미있다가도 없기도 하고.. 진득하게 하기도 뭐한... 슈퍼 애매모호한 게임입니다. 판타지 분위기가 몬스터 같은거 다 맘에 드는데 비주얼드 트위스트만 아니었어도 괜찮았을 것입니다.. 그놈의 비주얼드 트위스트...
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3 в ряд
Yes.
A Popcap/Square Enix collab that's a match 3 monster battler. It seemed okay at first but the overland maps that constantly spawn enemies, along with some of the more irritating enemy monster abilities turn the game into a slog.
[b]Gyromancer to gra typu puzzle "Match 3" w stylu Bejeweled Twist z elementami RPG. Teoretycznie mamy tutaj też coś z gier podobnych do Pokemon, ale o tym za chwilę ...[/b] Fabuła przedstawiona jest pomocą statycznych scenek w sposób liniowy, więc podążamy za opowieścią niczym w typowym visual novel. W sumie samo przedstawienie historii zostało wykonane w mało interesujący sposób, czyli totalnie nie wciąga. Na początku gry wybieramy misję - kolejne pojawiają się po zaliczeniu poprzedniej. Każda z nich ma pewne cele do wykonania, ale w sumie sprowadzają się do tego samego, czyli pokonania bestii poprzez układanie klejnotów. Czasem dodatkowo pojawia się utrudnienie, aby ułożyć określoną ilość kombinacji w zadanym limicie czasowym. Walki toczą się oczywiście przy pomocy mechaniki puzzli Bejeweled Twist, czyli obracamy kwadraty składające się z 4 sztuk klejnotów (w kierunku wskazówek zegara). Pojedynki toczymy za pomocą bestii, czyli typowy element ze zbieraniem stworów (jest ich w sumie niewiele). Na misję możemy zabrać jedynie 3 bestie, jednak w samym pojedynku uczestniczy tylko jedna z nich (nasz wybór). Bestie mają przypisane żywioły, które sprawiają, że niektóre z nich mają przewagę nad innymi. Sam pojedynek jest dla mnie ogromnym rozczarowaniem. Bestie dysponują różnymi atakami, jednak nie mamy możliwości manualnego wyboru konkretnego ataku, a zamiast tego odpalane są one automatycznie po naładowaniu za pomocą zebranych energii. W takim np. Puzzle Quest zostało to o wiele lepiej wykonane, gdzie umiejętności były w pierwszej kolejności ładowane, a gracz potem mógł je aktywować w dowolnym momencie. Oczywiście istnieją dodatkowe urozmaicenia podczas walki z silniejszymi przeciwnikami, typu klejnoty, których nie można przesunąć lub usunąć z planszy, jednak w dalszym ciągu walki są mega powtarzalne i zaczynają szybko nużyć. Wspomnę jeszcze, że ruchy są wykonywane jedynie po naszej stronie, a przeciwnik-bestia jest całkowicie bierny. Plansza z klejnotami należy jedynie do nas! Jeśli chodzi o cechy RPG, to można uznać za taką rozwój naszego protagonisty, który jednocześnie ma wpływ na poziom bestii. I to tyle... Bestie mają z góry narzucone ataki i statystyki. Brak dodatkowej decyzyjności. Dodatkowo brak zdobywanego uzbrojenia, czy możliwości wskazania kierunku rozwoju postaci po uzyskaniu kolejnego poziomu. Możemy jedynie zdobyć jednorazowe boosty do wykorzystania podczas walk. Szukam jakichś pozytywów tej gry, ale trudno mi je znaleźć. Od biedy samo układanie puzzli jest nawet wciągające, przynajmniej w krótkich sesjach. Mroczna oprawa graficzna też może się podobać, ale na dzisiejsze standardy jest już nieco leciwa. Muszę też wspomnieć o błędzie związanym z ilością klatek na sekundę. Gra nie limituje ich ilości, ani nie ma możliwości ustawienia limitu w opcjach gry, co znacznie obciąża procesor na nowych systemach operacyjnych. Skoki do 900 klatek na sekundę to norma. [b]Podsumowując, o ile lubię Puzzle Quest czy Clash of Heores, to... Gyromancer nie mogę polecić z czystym sumieniem. Po prostu ta gra nie rajcuje i tyle w temacie. [/b]
Este juego surgió como una broma. Square Enix era la distribuidora de PopCap en Japón, y en una de estas reuniones, el cofundador de PopCap dijo de coña que molaría hacer un Final Fantasy Bejweled, y a Square Enix les encantó la idea. Y aquí está el fruto de aquello. La historia está curiosa, y su toque RPG está muy bien. El juego puede llegar a hacerse muy pesado porque al final el planteamiento no varía. La guionista de la historia es la misma que hizo la de FINAL FANTASY TACTICS ADVANCE y la música es obra de Sekito, guitarrista de los Black Mages (la banda de Nobuo Uematsu) y con una dilatada carrera. Por los 2,39 € que cuesta de oferta merece la pena darle una oportunidad a esta rareza de FINAL FANTASY Candy Crush.
Developed by Square Enix in collaboration with PopCap Games and published by Square Enix, Gyromancer is an inventive blend of puzzle-solving and role-playing that successfully combines two genres rarely seen together. Rather than following the traditional turn-based formula associated with fantasy RPGs, the game centers its battles around rotating groups of gems on a puzzle board, creating a combat system that rewards careful planning as much as quick thinking. The result is a unique experience that feels both familiar and refreshingly different, offering something that stands apart from standard role-playing adventures. The story follows Rivel, an experienced summoner who journeys through the mystical Aldemona Wood while pursuing dangerous foes and uncovering the secrets hidden within the enchanted forest. Throughout the campaign, players encounter magical creatures, ancient powers, and mysterious characters that gradually expand the world's lore. While the narrative contains enough intrigue to maintain interest, it primarily serves as a framework for the gameplay rather than being the game's strongest feature. The pacing remains steady, and although the cast may not leave a lasting impression, the fantasy setting provides an enjoyable backdrop for the adventure. Combat is where Gyromancer truly shines. Instead of selecting attacks from menus, players rotate clusters of gems to create matches that charge abilities, trigger monster attacks, and activate powerful skills. Every decision influences the flow of battle, requiring players to think several turns ahead while also adapting to enemy actions. This system transforms a simple puzzle mechanic into an engaging tactical challenge where positioning, timing, and resource management become just as important as creating large combinations. As stronger enemies introduce new abilities and strategies, battles remain engaging throughout the lengthy campaign. Another highlight is the extensive collection of summonable monsters. Players can recruit a wide variety of creatures, each featuring unique elemental affinities, combat roles, and special abilities. Some monsters excel at dealing heavy damage, while others specialize in support, defensive tactics, or manipulating the puzzle board itself. Building an effective team becomes a satisfying process of experimentation, as different encounters encourage players to adjust their lineup and take advantage of each monster's strengths. Character progression, monster leveling, and customization provide a rewarding sense of growth that complements the puzzle mechanics exceptionally well. Outside of combat, the game offers a respectable amount of content through branching maps, optional missions, hidden objectives, and replayable stages. Exploring different routes and completing side challenges rewards players with stronger monsters, valuable items, and additional opportunities to improve their roster. This structure encourages exploration without forcing unnecessary grinding, and completionists will appreciate the incentive to revisit previous locations after unlocking more powerful summons and abilities. Visually, Gyromancer embraces a dark fantasy style that fits its setting well. Character illustrations and monster artwork display a distinctive artistic direction, while the environments effectively capture the mysterious atmosphere of the magical forest. Although the game relies heavily on static artwork and limited animation due to its age, the overall presentation remains appealing. The soundtrack also deserves praise, delivering orchestral themes that enhance exploration and battles alike. Sound effects during puzzle rotations and successful attacks provide satisfying feedback, making each move feel impactful. Despite its creativity, the game is not without flaws. The story, while enjoyable, lacks the emotional depth and memorable character development found in many larger role-playing games. Some encounters can become lengthy, particularly against defensive opponents, and repeated puzzle battles may eventually feel repetitive for players who prefer greater gameplay variety. The interface and presentation also reflect the game's original era, occasionally feeling dated compared to modern puzzle RPGs. Nevertheless, these shortcomings rarely overshadow the depth and originality of the core gameplay. Gyromancer succeeds because it fully commits to merging two completely different genres into a cohesive experience. The puzzle mechanics never feel like a gimmick, and the RPG progression adds meaningful depth that keeps every encounter engaging. Players who enjoy strategic thinking, monster collection, and unconventional combat systems will find plenty to appreciate, while fans of traditional puzzle games may discover an unexpectedly rewarding role-playing adventure. Even years after its original release, Gyromancer remains a creative and entertaining title that demonstrates how innovative game design can emerge from combining familiar ideas in fresh ways. Rating: 6/10
Graphics is awesome! Sound if fantastic! Gameplay is wonderful! Overall experience is outstanding!
For some reason, Steam won't allow me to say NO I wouldn't recommend it to friends. So I come here to say it. The game crashes on me for no reason I can attribute to anything. It's okay when it doesn't crash but that kills the fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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