
Gyromancer is a Pop Cap / Square Enix collaboration. This is a Puzzle RPG. Join Rivel and his companion, Laska, on a grand chase spanning twelve stages. What awaits at the end of the hunt?Each stage contains its own objectives, from defeating the beasts that block your way to solving puzzles before time runs out.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 348reviews | 52% | — | $55K |
| $14.99 | 24ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's every game ever invented. It's Bejeweled Twist. It's Final Fantasy. It's Pokemon. It's Bejeweled Twist. It's Puzzle Quest. It's Bejeweled Twist. It is DEFINITELY Bejeweled Twist. I cannot possibly stress how much this is Bejeweled Twist. I didn't like it
This is probably my most hated game in my library. It's a very weak clone of Bejeweled twist, with none of the polish or mechanical understanding of what makes BT work. With a weak puzzle mechanic, how could you tack anything on top of it? The core is rotten. But they did take poorly understood and poorly made puzzle-quest type mechanics on top, which at best offer a distraction of how awful core game feels; but goes no further in providing interesting choice or gameplay. Since the bad Twist mechanics are too complicated, they auto-cast abilities and spells, leaving no choice for future tactical play to help control the board, when you need it. Imagine pokemon, but where you don't actively do anything but Regen PP, while the pokemon automatically acts as soon as it has enough energy. beyond just a snooze fest, it is a shame this ever got released. Understand, i do not say that lightly, i know people worked really hard on this, and sure my review of a decades old game probably wont hurt any devs, but they obviously ran out of time and or money, and SE had them release what they had. It happens, but usually it's not a detriment to my pysche when a game is bad, but bad is putting it lightly. 0/10, only play if you want to torture yourself with the dredge of what humanity can make.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
With how ubiquitous the Match-3 genre is these days, it's kind of hard to remember a time before Puzzle Quest. Casual games like Bejeweled and Zuma were able to capture a major underserved audience and there had been previous attempts to add story lines to arcade puzzlers with varying success. Puzzle Quest kinda blew the doors off of the whole thing though. I don't think anyone expected it to be even 10 percent as successful as it ended up being but something about the familiar Bejeweled gameplay with a more complicated layer on top made everyone go gaga for it. It probably didn't hurt that the Nintendo DS, the first system Puzzle Quest released on, was also a massive, [i]massive[/i] success and had a hugely varied demographic install base. Puzzle Quest overlapped so many of those demographics and its mix of story, RPG mechanics, and puzzle tile matching has continued to be influential since. From the whole "No, no, I swear, I'm just playing it for the articles!" deal of Hunie Pop or the Creepy Redneck Dinosaur Mansion series from last year, they all owes it to Puzzle Quest. As with anything that has that kind of breakthrough success, copycats immediately sprang up. Just like the the last few years with the endless Vampire Survivor clones coalescing into a new genre, everyone was trying to get a bite of the Puzzle Quest pie. Notable publishers even. Konami had their Puzzle Chronicles game, for example. Then there's [b]Gyromancer.[/b] Somehow, Square Enix teamed up with Pop Cap Games to release [b]Gyromancer[/b] and it's kind of a weird one. It almost seems like the two companies working together started as a joke like the old Archie Meets The Punisher comic book crossover. However, just like that crossover, this game mostly works pretty well. Pop Cap was firing on all cylinders in this era, before EA bought them and everything just... disappeared, so the foundation for [b]Gyromancer[/b] is going to be solid. Essentially, it's their earlier game Bejeweled Twist slapped into a faux medieval RPG coat of paint. You've got the traditional looking Bejeweled board but instead of just swapping two tiles, you rotate a 2x2 square clockwise. A minor difference but it changes how you approach the board greatly. On these boards, you are competing against an opponent but unlike Puzzle Quest, your opponent isn't twisting the pieces against you. Instead, both the player have meters that rise after each twist the player makes. These meters represent an action that will change a tile on the board to an action piece. If the player has one of these pieces in a match, then it'll set off an action, such as exploding which will remove surrounding tiles, removing all tiles of a certain color, and so forth. This will also send damage to your opponent. Now when the opponent's meter fills, it too changes a piece on the board. These pieces have skulls on them and start to count down like a time bomb. If the player can match these time bombs before the bomb reaches zero, they're gone. However, if you fail to match them, then it sets off an attack that damages the player. Simple concept but if you have played this kind of game before, you can see how complex it can become with combos. Once you get the hang of it, it works pretty well. Now the other thing is that you go into battle with a roster of monsters. You can take three with you in a roster at one time and each monster has a color affinity, which makes matches of those colors stronger for your meter gain. There's also a rock-paper-scissors thing where different monsters have strengths and weaknesses against monsters of different affinities, like the Pokemon type system. All of these battles are strung together, for lack of a better word, by 11 dungeon maps. These maps consist of paths that you move along, encountering monsters, finding treasure boxes, discovering new monsters for your roster, and removing obstacles to open new paths. Moving around on these maps is incredibly slow and I don't know why they couldn't let you move faster. On the earlier shorter maps, it's not a big deal but a couple of the later ones are much too big. There's also some sort of story going on here but I'm not gonna lie; I just skipped most of them. The characters are generic looking in the story scenes and the whole story felt like an afterthought from the get go so I stopped caring almost immediately. Despite the map speed and the immaterial story, I ended up playing this for nearly 30 hours. Once I really understood how the rhythms of the puzzle battles worked, I got more than a little hooked on it. I got stuck in the auto repair shop for almost 6 hours last week and thank god I snagged my Deck before going there because playing [b]Gyromancer[/b] made that time just fly by. It's not the most original game and is clearly trying to ride the coattails of a different game but it really worked for me. The various monsters you have available to use each have their own attack styles that change they way you approach your matches and needing to switch around your roster depending on which types are in the map your are tackling really can keep it fresh. One of the monsters is this ant thing and his action gems causes two locked pieces to appear in the same row or column. A locked piece means you can't rotate any square that contains it. The more pieces you match, it will add more locked pieces to the board, limiting your moves. It can cause you to take massive damage from the enemies bombs but when you manage to get a match on those locked pieces, it causes lightning to shoot out, which chains the other locked pieces, just knocking the opponent senseless. It's one of those satisfying things to see and watching the board explode rules. I'm not gonna say this game is some sort of hidden masterpiece but I enjoyed it a helluva lot more than I expected to. The early game can feel a little overwhelming and confusing, which seems turn off some people based on the reviews I've seen. It probably comes down to expectations. These kinds of puzzle games are usually much more casual and don't expect too much from the player. [b]Gyromancer[/b] isn't all that casual. It has dungeon maps, level grinding, elemental affinities, and roster management. If you're looking for a match-3 with a little more depth and you've already played the more recent ones, this is probably worth a look, at least if you can get it on sale. At the end of the day, it still is a game made by Pop Cap in their prime and even their worst games from that era are gonna have something worthwhile. [b]Gyromancer[/b] is far from "A Day in the Life" but it's no "Mr. Moonlight" either, even if it's essentially a cover song.
It's been a long time since I tried this, and I thought "Hey, maybe today!" But, alas I still don't like this. It's a mix of Pokemon and matching games tied together in some kind of strange monstrosity that's borderline awful. I say that because it's just... not fun to play at all. You have up to 3 animal/monster things with you that have their own unique attacks, and you can use them to your advantage against certain monsters. Sounds like a recipe for success. But, the matching mechanic is bonkersly bad. You have to rotate pieces in order to match things that will unlock a random gem somewhere that you can then match for an attack. You also have to worry about the skulls from the enemies, which can be snuffed out before they attack or positioned in a way that they won't cause any damage to you. It's unnecessarily complicated, and not fun at all. Eh, some people might like it but I simply do not recommend it.
It's fancier "line up 3" game except you have different colored gems instead of Xs and circles and you can rotate a set of 4 gems in 4 directions, one move at a time, though you are free to move around the board as you want. - It'd be better as a turn based game. As it is, sorting is in real time and the AI is kicking my tail while I'm getting my bearings. - The tutorial makes it seem like you have all the time in the world, so it actually misrepresents the game. + The visual novel story portion seems interesting, but there's no way to skip the sorting to only view the story. It'd take way faster reaction time than I have since both you and the AI can sort anywhere on the board at the same time.
As you might expect of a game this age there are some issues, though it does run on W11. You'll need a frame limiter, otherwise it will run at 900fps (no joke) and melt your entire laptop, or your desktop's GPU. Also, it sort of works with touch screens, but seems somewhat finicky. As to the game play, it hasn't aged that well, or maybe just modern match-3 RPG conventions have evolved so much that my expectations are just wrong all the time. I tried twice, two years apart, to get into this, and just could not.
Good concept, really tedious UI. Play bejeweled twist instead
个人游玩印象:震撼神作 [b][u]超级喜欢[/u][/b] 玩得开心 略有失望 强忍玩完 后悔购买 10年那会就玩过,感觉这游戏算是三消RPG的鼻祖之一,不过那时候完全是瞎玩,只凭着自己玩《宝石迷阵旋转》的经验无脑推进,结果卡在了那个50级大蘑菇堵路那关,后来才发现要让螳螂吃掉它们,结果我把螳螂先杀了,就卡关了。之后搞了个汉化版才逐渐搞懂了剧情和玩法,甚至还写了个攻略,前几天整理电脑的攻略文本时意外发现了它,但看起来还缺很多内容,于是最近准备重打一遍然后发个指南,帮助大家的同时也算纪念一下我和这个游戏的点点滴滴,更是纪念自己美好的童年时光。 这游戏每个关卡是要重复游玩的,第一遍先过剧情,关卡很多地方要等第一次通关后再开,因此第一次进关卡时不妨直奔任务目标,别开箱子,等重复游玩时再慢慢探索,这样高分成就才好拿。中期开放四向之阵后就可以刷50级大蘑菇练级了,然后拿Motu,再用Motu拿到Resheph,再用这俩拿到古代龙,基本主线就可以横着走了。 具体的召唤兽推荐敬请期待指南。
Gladly i used cheats to pass the finals stages of this game, it was really worth it.
Do you like Bejeweled Twist: the 2008 video game? Because that's what Gyromancer is. It's just Bejeweled Twist the 2008 video game with some very flimsy prop graphics. I guess on the positive side, if you can't get Bejeweled Twist to recognize that you have a graphics card that wasn't made in 2008, Gyromancer may do better. Otherwise, it's a fairly repetitive experience, but sometimes all you want after a long day is some mindless grinding. You can do a lot worse for $6. You can do better, yeah, but you can do a lot worse, too. It's a tepid thumbs-up.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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