
SLASH YOUR FEARS in light-paced action/platformer with Story-driven Roguelite in the minds of mentally ill people! Solodev project on UE5
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a nope. Feels like a student project. Lots of stuff jumping and teleporting on the screen. Hard to to follow what's going on. Weak combat. Janky platforming.
[quote][url=https://store.steampowered.com/curator/6142328/][b] With 1,400+ reviews, make sure to follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] GwenBlade: ~~~~~~~~~ Your name is Jane, and you have been training to become a psychiatrist for the past two and a half years. Another six months of training, and you’ll graduate. Your employer, the GwenBlade Clinic, has recently taken on more clients than they can handle, and they are prepared to wave your last six months of training by allowing you to treat a few of your own patients. Welcome to the GwenBlade Clinic. GwenBlade is a third-person action platformer game with roguelite elements developed and self-published by ArcWillow on the 29th of April, 2023, on the Steam Platform. The game consists of a main campaign with three patients to help and a Roguelite/Endless mode until you die. This game is the effort of a solo developer, and I would like to congratulate him for his effort. The game he has produced is really interesting and uses a fair number of mechanisms. It also has some issues. The first is the English translation, which is passable as you can understand what the sentences mean, but it’s needs to be improved. The other critical thing is that the camera angles are not the best, especially with the levels where you have to move from the inside of the structure to the outside, as most of the time a wall blocks your view. Sure, you can move around the camera angles with your mouse or gamepad stick, but if you are moving your character at the same time as moving the camera, you’ll probably die as all the levels are floorless (except for the buildings and platforms that construct the levels). I do like how the levels are designed; it’s like a parkour that follows the journey of the therapy. Within the levels, you have to jump and dash onto platforms, run on walls, and use a hook to climb higher or activate a platform. Apart from reaching battle areas, you’ll spend most of your time collecting yellow balls, which represent happiness and are a form of credit that you can use when you reach a platform and want to take advantage of perks or upgrades. The pale purple balls represent misery, which is another currency you can use to purchase upgrades at the giant fluffy fox at Jane’s place when she dreams. The parkour is pretty easy as you just have to follow the lanterns along the way, and every time you reach one, the game will autosave. But make sure you look around as there are other goodies to find, such as extra health, upgrades to your melee and distance attacks. There are three or four combat areas within each level, some larger than others. When you reach one, the exits will close and you’ll be contained within the combat area. And you’ll have to defeat waves of enemies. The action is super-fast and fun, but not challenging at all. I used my long-distance weapon to stun the enemies, and my superweapon, the magical music notes, to inflict a massive blow on several enemies at the same time. Yes, you have harder enemies coming at you, but it will take you two hits and a musical note to dispose of them. Even if you have 2 musical notes at the start of the game, every time you kill a foe it drops a note, so it is far too easy. And that’s without using a perk, which you are able to do; these need to be reduced. After the battle, you will receive a chest that will contain new or upgraded perks or weapons. As you progress, you’ll acquire more clefs, perks and upgrades. It’s too much! Other issues I encountered were freezes at the end of the level. The game glitches here and there and it loads the wrong level. I wanted to finish Deborah’s therapy, but I found myself playing one of Julia’s levels. Even if I like the aesthetics while moving the camera, there are colour reflections that I was not a fan of. I am going to recommend this game, but it will not have a high score. If the developer can remedy some of the issues, it has real potential. Positives: ~~~~~~~ + Stylized graphics + Interesting concept + Easy to play + Main campaign and an Endless mode Negatives: ~~~~~~~~ - Several freezes and crashes - Not challenging at all - Need to be polished and better tuned in terms of difficulty - No achievements - No trading cards Made by a solo developer, Gwenblade needs some polishing and fine-tuning but has real potential. 5/10 Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url= https://www.zeepond.com/zeepond-reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url][/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nice slasher with juicy combat, perks, platforming and a heart warming story
Good roguelite slasher. Quite a lot of different systems of upgrades and synergies. Beside combos, upgrades and abilities there are also different weapons, that feel really different. Enemies have quite a lot of variaty to them. Very inventive visual style! Although the combat effects are sometimes too much on the eyes. It's rewarding to find upgrades in secret places. Looking forward to the gamepad support.
[h1]GwenBlade[/h1] Eu não sou muito fã de hack and slash, mas gostei desse jogo! A direção de arte esta incrivel, cheio dos upgrades Mas como é um Jogo em acesso antecipado, tenho que falar que não esta perfeito, falta bastante polimento E arrumas alguns bugzinhos, mas [b]O Jogo[/b] tem um grande potencial :)
A very solid slasher! Highly recommend!
GwenBlade, developed and published by ArcWillow, is a fast-paced hack-and-slash action platformer that blends retro combat sensibilities with modern presentation, humor, and an unapologetically chaotic tone. The game follows Gwen, a young warrior whose journey unfolds through a series of increasingly bizarre encounters, escalating threats, and stylish, arena-like combat scenarios. Rather than leaning on heavy narrative exposition, GwenBlade uses brief dialogue, character expressions, and environmental context to establish its world—a place where comedy, danger, and fantasy collide. The writing balances sarcasm and sincerity, making Gwen an immediately likable protagonist whose personality drives much of the game’s charm. Even when the story drifts into absurdity, it remains grounded by her reactions, doubts, and stubborn determination. At its core, GwenBlade succeeds because of its combat, which is built around responsiveness, momentum, and player expression. Attacks chain together smoothly, dodge rolls feel essential rather than optional, and enemy patterns encourage a dance-like rhythm of aggression and evasion. Gwen’s moveset gradually expands through unlockable upgrades, giving players access to aerial strikes, special abilities, combo finishers, or enhanced weapon techniques. These upgrades meaningfully evolve gameplay rather than merely increasing damage numbers, allowing the player to develop a personalized combat style. Encounters are designed to challenge awareness and adaptability—enemies swarm in mixed compositions, forcing Gwen to reposition constantly, prioritize targets, and think two steps ahead. Boss fights, in particular, highlight ArcWillow’s understanding of action design, featuring distinct phases, visual tells, mechanical variety, and rewarding difficulty spikes. Platforming and level design complement the combat rather than distracting from it. Stages introduce environmental hazards, traversal challenges, and verticality that encourage movement-based combat rather than stationary slugfests. Exploration is light but satisfying: hidden paths, optional encounters, and collectible upgrades encourage players to scan each area rather than simply sprint toward the objective. While GwenBlade does not attempt to become a sprawling Metroidvania, it benefits from offering brief detours that allow moments of calm between battles. The pacing remains tight, rarely bogging down in repetition or filler segments, and the game’s structure supports both quick play sessions and extended runs. The visual presentation is another major strength. GwenBlade embraces a bold, stylized aesthetic—sharp line work, vibrant palettes, exaggerated animations, and fluid particle effects create a world that feels alive, playful, and expressive. Gwen’s attack animations snap with clarity and impact, ensuring combat always feels satisfying, while enemy designs communicate behavior through shape and silhouette. The environmental art shifts between mystical forests, ruined temples, neon-lit battlegrounds, and surreal dreamlike spaces, preventing visual fatigue and reinforcing narrative escalation. Cutscenes, while simple, are animated with charm and comedic timing that enhance character relationships rather than interrupt gameplay. Sound design reinforces the game’s tone and kinetic energy. Attacks land with crunchy impact, weapon swings have weight, and enemy screeches, explosions, and ability effects add tension without overwhelming the soundscape. The soundtrack drives momentum—upbeat combat tracks, atmospheric ambient pieces, and triumphant boss themes blend electronic, rock, and fantasy influences. Music transitions cleanly between exploration and combat, ensuring emotional pacing remains intact. Voice acting, if present, is minimal, allowing the writing and animation to carry character emotion without overstating it. Difficulty progression feels fair but demanding. GwenBlade is not a button-mash action game—poor timing, careless positioning, and overconfidence are punished. The challenge encourages mastery of movement, invincibility frames, and crowd control. Fortunately, checkpoints and level structure prevent frustration, allowing players to learn from mistakes rather than repeat long stretches of gameplay. The upgrade system also softens difficulty spikes by rewarding persistence and exploration. That said, players unfamiliar with action platformers may find the later stages intense without practice, and some enemy encounters can feel overwhelming when first encountered. If the game has weaknesses, they stem from its focused design. Players seeking deep narrative complexity, branching storylines, or open-world exploration may find the experience too linear or mechanically concentrated. Combat-heavy sessions may feel repetitive for those not invested in skill refinement or combo experimentation. Some may wish for additional weapon types or alternative characters to diversify playthroughs. Yet GwenBlade’s intent is clear—it aims to deliver a polished, tight, energetic action experience rather than a sprawling genre hybrid, and it succeeds on that foundation. Ultimately, GwenBlade stands out because it understands the value of feel—responsive controls, stylish presentation, confident pacing, and combat that rewards engagement rather than endurance. ArcWillow delivers a game that respects player time, encourages replayability through mechanical enjoyment rather than artificial padding, and embraces personality over generic fantasy tropes. It is a reminder that indie action games can compete with larger productions when they commit fully to mechanical clarity and artistic identity. For players who enjoy fast, expressive combat, character-driven indie adventures, stylish 2D action, or games built around challenge and rhythm, GwenBlade offers a thrilling, polished, and memorable experience. It may not try to reinvent the genre, but it embodies everything satisfying about it—and does so with heart, humor, and unmistakable confidence. Rating: 7/10
Sick game, sick visuals, great story, would recommend!
The concept is pretty interesting, but most of all I like the visuals!
Интересная игра и графика прикольная, очень понравились волны, на которых можно покататься!
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