
Become the all-powerful Gunboat God in this fluid shoot 'em up. Carve the waves as you stylishly fight hordes of monsters in hundreds of quick-fire missions. Transform your Gunboat and upgrade your weapons, skills and abilities to take on giant, challenging, multi-stage bosses!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.33/day in the week after.
About
Gunboat Goddamn! Get ready to shoot quickly, dodge even faster, and get to blasting in a chaotic 2D side-scrolling shoot ‘em up featuring guns, a whole boatload of freakin’ enemies, and rad tricks. It’s up to you to get the hull out of this unknown place to get back to the Citadel in the sky. Here’s to hoping you’ve got a plan to go with that Gunboat!
Master 100’s of frantic ‘just one more go’ missions as you hone your skills to become the all-powerful Gunboat God. Return with new weapons, abilities, and quick fingers to push your high score ever higher.
What would a Gunboat be without… GUNS! Good job you’re surrounded by water because you’ve got a hell of a lot of FIREPOWER!
Cannons, lasers, bombs and… [checks notes] THE VAPORISER?! Expand and upgrade your artillery in multiple ways including unique super moves, bigger explosions, and harder-hitting shots.

What the hell is that?! Looks like the depths of the ocean contain great evils, thankfully you’ve got greater artillery.
Take on challenging bosses in multi-phase battles that put your surfing, shooting, and smashing skills to the ultimate test. It’ll take quick control and mastery of your gunboat to put those… things, back where they belong, leagues beneath the surface!

What’s better than shooting stuff? Looking cool while you do it! Dash, crash, and bash enemies who get in your way.
Transform your gunboat on the fly to plunge to new depths and soar to new heights. With mines below the surface and acid rain above, it's up to you to take control of the damn situation, now ain’t the time to buckle under pressure!

It’s dangerous to go alone, thankfully you’ve got Yeti, the best crocodile mechanic and all-round good guy you could ask for!
Aid him on his journey to crank up your Gunboat to the max and you can bet he’ll do his darndest to get you back home.

200+ levels of rootin’ & tootin’ fast & fluid shooting
20+ mission types including Collision Course, Outlast and errr.. Boil?
70 enemy types gunning for your hull
8 different guns to master with their own level-ups
10+ abilities, augments, and powers for your ride
2 player local co-op!
1 talking crocodile!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−25% | 82reviews | 93% | — | $22.8K |
| $12.99 | 12ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty cool and fun game I finished in (mostly) one sitting. Artstyle and music are good. Gameplay is fun and in a better life I would have probably tried to finish Dread mode as an opportunity to test skill I've not used on the main run. One of the cool things that worked for me really well is that game tells you about some system via dialogue at certain points and it seems to happen when on average you would have enough resources to meaningfully engage with the system (this happened to me with skills). Surely worth a buy I think, however, there are few things I can critique. These are not really that big, but addressing them would probably make it a better game: 1. Glint is absolutely busted and at the same time is kinda boring to use. It carries you through the entire 3rd world until you find an even more busted Dynamo. After that point if you've got skill points you cared about, you can <solve> the game by building up charge with glint and then switching to Dynamo and stunlocking your screen. If you add submarine stun there, game becomes mostly trivial. 2. In normal mode there is no good reason to ever use vaporizer -- it breaks flow to open wheel, and you are forced to open it again after usage or you are griefing yourself by effectively binding fast switch button to "disable shooting" toggle. 3. I didn't really like juggling missions. They are few (3 I think) and all felt wrong somehow. Probably a cute gimmick for few levels, but thank god there are just 3 of them. 4. Protect Yeti is sometimes obnoxious: he can wonder into the spikes causing you to not be standing on top of him. If game decides to spawn enemies at that time and Yeti decides to move to the direction opposite of where I'm standing, Yeti usually just gets hit by enemy spawning on top of him (they hit screen border at the same time). 5. One-shot enemies have no tutorial or it was easy to miss. Considering that game gives you hints/tutorials for pretty much everything, it is a bit unexpected. 6. I have no idea why shield exists when it is an inferior version of the ghost. Not sure if it is fixable and maybe there is a use in dread mode, but it felt really strange to get it. Upgrades do not seem to make it more interesting either
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Italian, Japanese, Polish, Portuguese - Brazil, Russian, Ukrainian
| $9.74−25% |
| 8ratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
solid game bro
Great graphics and animation, smooth gameplay and lots of variety in mission types. It's a bargain, too. I'm ♥♥♥♥♥ at it.
A criminally overlooked game that is incredibly fun. However it is probably one of the hardest games I've ever played so I'm for sure not insane enough to do a 100%. It's still really good!
最後までクリア 不評とはいかないがオススメ!というほどでもない値段相応感 ローグライクみたいに1本のステージでどんどんレベル上げて武器や強化を進めるシステムかと思いきやステージクリア報酬をもとに武器やステータスのレベルを上げて次のステージを進めるシステムだった 1エリア70ステージくらいあって各ステージが大体1分で終わるミニゲーム形式(ゴールまで到達しろ、エリア内で耐え続けろ、仲間を守れ、みたいな) 1000円くらいで買ったからサクッとクリアしようと思ったら1エリアあたりのステージ数アホみたいに多くてクリアまで何時間かかるんだ…って感じだったり、ミニゲームのパターンがマンネリしていったりしたのもBAD 逆にGOODはデザインが可愛かったのと無敵技てきなの覚えだしてから敵の攻撃をいなすアクション性が面白かった 上で挙げたようにステージ数めちゃくちゃ多いので全ステージ★5みたいなやり込みはいいかな…って感じ
I've completed the first two worlds at the time of writing this review, the game is pretty solid, especially for its price. Whenever I end my sessions i find myself wanting to come back for more rather quickly. The music and feel are the game is pretty fire too.
game is VERY fun and versatile. The different mission types breathe a good amount of fresh air into it as well as the different weapons and tools that come with which gives way to different styles of approach. Admittedly only ~1/2 way through the main story but I feel like this game deserves more recognition.
Simple concept executed well. This game is a twin-stick shooter where you're in a boat that can jump into the air or dive under the water to evade enemies. Your weapon firing rate, boat cruising speed, jump/dive height and dash distance are all determined by an energy meter that fills up as you shoot and kill enemies and slowly drains over time when you're not in combat, encouraging a playstyle that is evasive but not cowardly. With this core mechanic as the blueprint, the game introduces a wide variety of game modes in its many levels. From standard horde mode to zone control, objective defense, even races and movement challenges. Each level only lasts about a minute, which keeps gameplay feeling fresh as you quickly rotate between the different game modes. To that end, the game's weapon variety also serves to add variety to gameplay. I've unlocked 5 different guns so far, all of them play very differently and none of them feel useless or overpowered. The game is pretty good at designing levels and encounters to encourage you to use different weapons for different situations. The game's visual style is simplistic but eye-catching and very effective. The very simple colour palette of black, white, red and another bright colour helps keep shapes distinct and provide visual clarity even during very intense and crowded moments. However, the secret sauce is actually in the animations. Everything in this game is beautifully animated, from the gunboat itself to the bosses, enemies, NPCs, menus, even the water itself. Honestly, given the price of admission, one might argue that the game is worth buying just on visual appeal alone. All in all, a really cool game with an interesting concept and a shocking amount of polish. As far as I can tell this is the developer's debut effort, which makes it all the more impressive. Very very worth the small asking price.
Flashy, unique, incredibly polished and content packed, truly stands out among the games i've played in the past several years. Granted platformer, twin-stick, and arcade are my favourite genres so Gunboat God has been the easiest sell of my life. The diligence and dedication of the developer really shines through in the game. It's comprised of several worlds of short 1-2 minute long levels that feel good to play on and off. Some levels may feel frustrating to flawless but they are all bite-sized enough that I personally still enjoy it. The silhouetted graphics and the unpredictability of the water demands a lot of attention from the player to track... I'd be pretty happy to take the time to develop a gamesense for it but I imagine it could be exhausting for some others. The mental multitasking of moving, dodging and shooting reminds me a bit of the same skills you'd need for Cuphead.
Got a gator, what do I even say?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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