
You fell asleep on the train... Now a strange town, fully voice-acted characters, and choices that reshape the mystery stand between you and home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You miss your stop. You jump out. The town that greets you is polite, strange, and watching. Talk, choose, and piece together a surreal mystery where every conversation nudges the truth and your way home.
GRUNND is a fully voice-acted, narrative mystery for players who live for conversation, consequence, and curious worlds. It blends point-and-click style investigation with platformer-inspired locations and branching multiple-choice events: your questions, your answers, your pauses, and your assumptions all change what comes next.
Expect:
Deep, character-first storytelling. Every NPC has motives, secrets, and unique ways to help… or hinder.
Branching dialogue that ripples through the story. Small choices open new clues, close doors, or reveal more lies.
Puzzle moments woven into interactions. You won’t solve contrived lock-and-key puzzles; you’ll use what people tell you to think your way forward.
Distinct locales to explore quickly with smart fast-travel between areas that reward curiosity.
Fully voice-acted scenes that bring tense, weird, and sometimes darkly funny moments to life.
Multiple endings shaped by how you listen, who you trust, and what you decide to believe.
If you like slow-burn mysteries, conversation puzzles, and atmospheres that sit equal parts Kafka, Lynch, and Southern Gothic, GRUNND is built for you. Keep your wits. Pay attention. The town remembers.
Unravel the secret. Find your way home.
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Controls are clunky at best, game often unclear on how/why you need to do something to progress, story just barely above nonsensical. Not fun.
Визуальный стиль разнится между собой, точки взаимодействия с объектами неочевидны, саспенс ради саспенса, ну и конечно же куда же без повестки. Вердикт - игровой мусор.
The art-style and some of the voice acting is OK but that's about it. The UI is cumbersome with some small fonts and buttons , the save system is bare bones, the voice acting while good is recorded at different volumes and some too low to hear, the controls in terms of interacting with hot-spots and even just walking is super finicky; you'll constantly be awkwardly trying and find the sweet spot for the mouse click in order to interact with a particular object or character and potentially even at times getting stuck trying to traverse the terrain. Also the game doesn't seem to properly save state which is super frustrating; you'll constantly be replaying dialog trees or coming across scenes which have already played out and various continuity issues. Overall its just very rough. There might be some decent story in their somewhere but its just too annoying to keep playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a powerful narrative experience! Loved it <3
Beautiful, noir, detective and aesthetic point & click game all i love in indie game
Linux: Had no issues playing I honestly thought I put like 5 hours into this game. It feels veeeery long to play. The story is kind of all over the place and gameplay is real janky. At some point I just kinda stopped coming back to this one and I have no desire to finish. Can't recommend.
Zeer apart maar erg leuk om te spelen. Weer eens iets anders. Zeker een aanrader als je van mystieke spellen houdt.
Short, surreal and oddly liminal. It's moody without being pretentious and minimalist without being sparse. Also the soundtrack is reminiscent of Mogwai's [i] Les Revenants [/i].
Liked that little strory. Good atmosphere, creepy and intriguing stuff here and there and also really beautiful art, music and VA. Bit slow in some moments (esp at the moments with hills), encountered few bugs and glitches, and also sometimes it's really hard to click on an active spot for some reason. It's short(around 2 hours), simple and not that deep as I'd love to, but still, I liked it and hoping to see something more from this developer in the future.
No ! Simply NO !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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