
You fell asleep on the train... Now a strange town, fully voice-acted characters, and choices that reshape the mystery stand between you and home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You miss your stop. You jump out. The town that greets you is polite, strange, and watching. Talk, choose, and piece together a surreal mystery where every conversation nudges the truth and your way home.
GRUNND is a fully voice-acted, narrative mystery for players who live for conversation, consequence, and curious worlds. It blends point-and-click style investigation with platformer-inspired locations and branching multiple-choice events: your questions, your answers, your pauses, and your assumptions all change what comes next.
Expect:
Deep, character-first storytelling. Every NPC has motives, secrets, and unique ways to help… or hinder.
Branching dialogue that ripples through the story. Small choices open new clues, close doors, or reveal more lies.
Puzzle moments woven into interactions. You won’t solve contrived lock-and-key puzzles; you’ll use what people tell you to think your way forward.
Distinct locales to explore quickly with smart fast-travel between areas that reward curiosity.
Fully voice-acted scenes that bring tense, weird, and sometimes darkly funny moments to life.
Multiple endings shaped by how you listen, who you trust, and what you decide to believe.
If you like slow-burn mysteries, conversation puzzles, and atmospheres that sit equal parts Kafka, Lynch, and Southern Gothic, GRUNND is built for you. Keep your wits. Pay attention. The town remembers.
Unravel the secret. Find your way home.
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really loved the atmosphere and was intrigued by the story but it was just too janky and slow to make it enjoyable.
一个完整的统一的不多不少的地方,你所见到的故事就是这里仅有的故事,你是这里的边界。 实际上是一个最多中评的游戏,游戏内很多操作和对话都很突然,操作体验确实很差,之前有个中文测评说得很全面(甚至保守了……),声音、UI和引导都有很多bug,两年过去玩起来还是一样难受。同类型游戏里算不上优秀,这个体量的游戏更适合偏向于某一个自己想要表达的方面来创作(不过这是仅作为游戏来说的......)。有些对话里加入了没什么意义的选项,看起来像选择取向来塑造不同的人物性格,但其实会让本来就碎片化的剧情更不知所云,并且破坏这种模糊化叙事的沉浸感。给好评的原因是我确实就是这种自我对话类型游戏的受众,你也说了,这是梦,是意识模糊,是遗言,是病症,说什么我都会信的,还有 你纵火了,对吧?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good stuff, Stay strong Greg
Love the eerieness and pressuring atmosphere this game brings. A bit slow but perfect for a rainy nights gaming when you want something dark and mysterious! Great to see some new point and click games hitting the market!
I don't get this game. It looks fantastic, but I've no idea what's going on. Don't really care anymore, either. To give credit where credit is due, stylistically, this game is stunning. I bought it because of the artwork. Almost every shot could be a painting on your wall. A dark noir aesthetic with clean, sharp lines is right up my alley. Now let's get to why I don't recommend this game. There were no characters or character interactions that seemed unique or worth exploring further. Everything was confusing and nonsensical in terms of storytelling. It's like I was in a fever dream, and I don't mean it in an intriguing I-am-confused-but-curious way. I gave GRUNND a shot, and I wasn't having fun. That would be a no for me.
Sometimes you bump into games that touches something deeper inside you. There is something special there that you have a hard time to put your finger on and GRUNND is such a game. The game is a point-and-click game, not in a sense of Monkey Island and puzzle-game like that, but more of a interactive story. The story itself has the same feelings as Silent Hill. You wake up in Blytown after oversleeping on the train. The town itself have a very eery feeling. Something is wrong here and you want to find out what it is, something that maybe even have to do with yourself? I wont spoil anything more, but I do recommend playing this little piece of gem if you want something out of the ordinary. It is simple game but with a very well written story.
Really enjoyed playing this spooky and disturbing game! It really was different from anything I've played before. While the characters and storyline is very odd, you slowly piece together the story as you go along. I appreciate that you are given an ever so subtle hint that game isn't completely linear and understanding will be revealed as you progress, so just 'go with the flow'. There are a few audio bugs with dialog and the ending did glitch out, so hopefully the devs will be able to fix that hiccup. Even with those few things that need fixing, I loved the game and look forward to their next project!
We follow a strange dreamlike adventure with our protagonist "Hero" as the events unfolds as we try to figure out where we are and how to get back to the city. This game plays out alot as a visual novel more than a point and click game due to its linear progression. I do recommend this game however it might need some polishing and bugfixing for a smooth ride! + Pros I like the colour scheme, the artstyle and the music is also a great addition to the overall atmosphere of the game. most of the voice acting was good, mainly the narrator did a great job. Since the game was very linear it was cozy to play through in one sitting if invested to the story, like a sort of interactive movie. - Cons FPS drops / stuttering animations I dislike some of the narrative / quirks that NPC's use when talking, overusing the words, mate / friend / man / kid etc. Some of the voice acting didn't feel fleshed out mainly Yannick. Some dialogue options are misspelled use incorrect grammar which in itself shouldn't be that big of a issue, but when the games main focus derives from its story-telling and immersion it becomes more impactful. Interaction orbs tend to linger after they no longer are interactable, e.g: the man in the melancholic man in the beginning that disappears after certain events interactive orb is still there but nothing happens when you try to interact with it. The navigation or rather the movement of the game feels like padding, the character moves slowly and the animations are kept to a minimum due to the artstyle making the pace of the games slower than what it has to be. Objects respawning when backtracking - Ticket in the cylinder / Comic book in the cylinder. I got to the end being able to choose a few outcomes however it ended up with the game ending up in a crash loop not letting me watch the end only turning me back to the title screen. If i try to "continue" it loops me back to the title screen again. - unfortunate, but i'll wait for a patch to see if it fixes the bug so that i can watch my chosen ending.
Ruhiges, kurzes Spiel mit faszinierender Atmosphäre. Die Geschichte(n) gut, die Spielmechanik etwas langsam, repetitiv und manchmal auch bockig in der Steuerung. Definitiv kein Point´n´click, sondern eher eine Visual Novel. Jedoch mit gutem Kartensystem und zwei oder drei "Rätseln". Man muss sich darauf einlassen können, dann bietet es viel für gute zwei Stunden.
so boring. also buggy, like character walks behind buildings and reappears on the other side. new scene fades in and character is walking in place, facing dead-end direction. translations are bad, voice actors are flat. disappointing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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