
Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
When you've been shrunk to the size of an ant, what was once familiar is now a wild, uncharted frontier. Traverse sprawling manmade spaces overgrown with nature with buggies that can fight alongside with you, uncover hidden secrets, and fight to survive in a world much larger than the backyard. The playground may seem familiar, but beneath its bright colors and towering structures lie mysteries hidden in plain sight. Are you ready to uncover them?
Survive, Adapt, Overcome
The world is relentless, but so are you. Shape your adventure with unique archetypes, each offering distinct abilities to match your playstyle. Whether you rely on precision, cunning, or sheer strength, you’ll need every advantage to survive against the threats lurking in the park.
Stronger Together
The perils of the park are daunting alone, but with friends, every challenge becomes an adventure. Work together to build, fight, and uncover the secrets buried beneath the grass. Whether you’re facing danger side by side or continuing your journey in a shared world, survival is always better with allies.
Walking is Bogus - Introducing Buggies
They scurry, they fight, and now—they help you survive. Hatch, raise, and ride your own insect friends - buggies! Saddle up and ride through the park, command them in battle, or have them help gather resources. The right partner could mean the difference between thriving and barely surviving.
Big Baddies of the Park
The park is home to creatures other than the bugs you know and love. AXL, the tarantula, and the Lizard stand as apex predators that demand preparation, strategy, and courage. The snake is a different kind of challenge. To master it, you will need to learn its patterns, ride it, and harvest its scales. And let's not forget about the bird. Every encounter makes you stronger. Claim rare materials, craft powerful gear, and unlock upgrades that push you further into a world built to overwhelm you.
Playgrounds
Survival is only the beginning. With Playgrounds, you can build your own challenges using powerful tools that shape combat, puzzles, and unpredictable encounters. Download, play, and vote on community creations to discover new ways to test your skills. The park is no longer just a place to survive. It is a place to create.
Home Sweet Home
The park is yours to claim. Build everything from simple shelters to sprawling fortresses that keep you safe from the dangers outside. But don't limit yourself to just dry land. Create fully underwater bases to support long expeditions, expand your reach into the depths, and make every corner of the park a cozy little home.
A Shadow That Follows You
The threat is always there—watching, learning, waiting. You don’t know where it’s coming from, only that it never leaves. The deeper you dig, the closer it gets. Some mysteries should stay buried, but it’s too late now. It knows you’re looking. And it’s ready. Every answer drags you deeper, every step invites something closer. You were never alone. You thought you were in control. You were wrong.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.5Kreviews | 81% | — | $18M |
| $29.99 | 3.1Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grounded2 — зеленый гнойный харчок прямо тебе в твою потную опухшую харю за неадекватный прайс. Абсолютно, вот АБСОЛЮТНО никаких отличий от первой части: ни графика, ни механики, даже карта один в один. Ну добавили мусорного контента, которого нет в первой части и выдают за что-то новое. Единственное отличие от первой части — это постоянные лаги, статтеры, вылеты, низкий фпс на любых сетапах. Как тебе 20 фпс в пещерах? На, открой свой кривозубый рот и жри, глотай сразу горлом без языка. Это не уровень раннего доступа, даже не уровень демки, а какая-то альфа с торрента. А тем временем гении-разрабы выкатывают длц, вместо того, чтобы завести оптимизацию. Скорее всего оптимизацию уже не завезут. Да и )(YЙ с ней.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #69, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Japanese, Portuguese - Portugal, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish I could put a maybe instead of thumbs up or down. Look, game has so much potential and so much to discover, but this new update really caused problems. Hostile bugs everywhere, no matter how much you upgrade your gear, every 50 steps is a bug chasing you that can damage through blocks, and kill you in 3 shots. Before this update I was able to explore the map, get in a fight every few min, and feel like I was capable of killing most things with movement, parrying, or trying to escape. Now... they follow you across the map, a regular mosquito you discover in the beginning of your run can still 3 shot you 10+ hours later in your game. Devs, you guys rock, the game is great, but PLEASE space out the big hostile bugs... I can't even venture more than a few steps outside of my base now without getting jumped by 5+ hostiles.
Grounded 2 has so much potential to be an actually decent game, but it is so unplayable and laggy. They have not optimized this game like at all. I would not suggest getting this game until the full game drops or at least until they optimize it
look, it's a great game, even if the "only new thing" is the fact that you can mount (which isn't true, btw). The mounts are a game-changer, because they don't just mount, they fight (either as companions or as a vehicle combat) and also make the gathering of materials a lot faster and more engaging. HOWEVER, the state of the servers is atrocious. My friend and I keep getting disconnected, rubber banding, lag spikes, you name it. We're talking about two different hosts/guests experiencing the same problems. I'll change my review once you guys get it under control.
I loved grounded 1. But just as 1 was buggy, badly optimized and lacking content in its early access its the same here. Granted its to be expected with early access to some degree but there are just some things where I scratch my head. For example no custom game swapping as of yet but they add other trivial things like playgrounds and bug racing. You would think being built upon the first game this is an easy thing to add. The bugs and performance I can slightly overlook since its in its 0.5 stage but some mechanics in this game are just straight ass. Slow walking on webs is just stupid. Its insanely slow and the only counter is a full set of spider armor. But who wants to carry around a whole set of a different armor every time you explore just so you don't waste 10 minutes slow walking on webs. The raids suck ass also, you can build walls, traps everything but the enemies will just spawn in your base. We had a raid and 3 mosquitos and butterflies just spawned right on our head instead of approaching your base like in Grounded 1. Some enemies on Whoa! just have too much health. Im okay with them doing insane damage, I like a challenge, but the insane HP buff they get just makes fighting tedious, and dont get me started on your buggy perma dying, so you can go waste your time getting new eggs all the time. If only this function could be turned off... (sarcasm) Also why are there spider webs literally infinitely everywhere? Im not joking like the whole yard is 50% spiderwebs in a lot of areas. One time use of dandelions is also stupid, I much prefer Grounded 1 where it had durability. Also when that masked stranger hacks your screen its too much visual clutter, like come on you dont have to make my whole screen buggy (pun intended) and purple. Especially when you planned a bossfight happening at the same time you get this ♥♥♥♥♥♥♥♥. All in all there is some positive things to be said, the new omni-tool is amazing QOL, the new buggies are very nice and have lots of mechanics. Base building is nice and hot deposit is something every survival game needs. Its just so weird how on some things they regressed and on others they improved. The story is good so far, its enjoyable. The map is big, really big thats cool. I like the combat a lot. Conclusion; is the game good? Not good enough yet. Its fun enough to play with a friend but it has a lot of frustrating aspects that need to be polished.
Not recommending till performance is fixed. Should run twice as good as it does
This is unplayable now. Ive never had an issue till this update. It just crashes dosent even start or try to just crashes. Ive managed to boot it twice now in 56 trys. furthermore i try an join my freind and im met with "This user is using crossplay please enable crossplay." so i do then its "This is user is playing without crossplay, please turn off crossplay" its been nothing but back and forth on this wtf???
I feel like the fun has been sapped out of the game in this sequel. There are no routes to discover which allows players to stealth into the various zones for sorely needed resources because bugs are in every crack and cranny, and at every elevation. Relentless and unavoidable. Fleeing is impossible because you'll just run into another one and another one and another one. Even on mild game setting, you die a thousand deaths. You don't get to be clever or creative, you have to pretty much do exactly what the devs outlined, in the order decreed. Otherwise you will die a thousand deaths and spend all your time retrieving your backpack, if you even can. Fun POIs such as Ranger stations are blocked by hards core bugs forcing players to play a narrow sliver of a very specific game progression in order to proceed. So even if you do manage to sneak in by the skin of your teeth to unlock the travel point, going there is pointless because you won't survive the exit. Not untill you go back and kill bug A, bug B, bug D in that order to upgrade so you can even get out the door to, say, get blueberries. The map is dismal and depressing. There isn't one spot to rival the charm and beauty of the pond from G1, for instance. So there's nothing to look forward to if your the type who also likes to find somewhere gorgeous to build a final base. It's a huge chaotic mess, land locking you in because there are not multiple obvious routes into the distant regions. Your going to find a way in and the be stuck there trying a hundred routes only to discover a block at every turn. In many, many instances forced to parcor, which I loathe, and even then hitting a literal wall which seems endless. This makes traveling the map monotonous, gruelling, and excessively time consuming all while getting nothing visually pleasing to look at along the way. The things I found fun in the first game are still there, they are just locked behind a progression wall that is pessimist at best. I would have rather just bought a new map DLC for the original game than be forced to play a specific way, with specific combat, specific armors and weapons, and no room for rogues like me.
Run. Freeze. Skip. Run. Freeze. Skip. Game is unenjoyable at this state. Simple as just running threw the park is frustrating.
my partner and i love playing this game together with friends. At first, i thought the art was a little goofy but it has really grown on me. I was scared of the bugs at first but now I know to just run away!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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