
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1444 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've had this game for roughly six years now and went through multiple iterations and the release. Yet it feels like a tech demo. A very nice tech demo with great customization options and a massive range of weapons, including mods. But what are they for? I have probably two dozen assault rifles at my disposal. Yet, which one I choose does not really make a difference. Some are shorter, some are longer, which can be a deciding factor in close quarters, but do they differ otherwise? Not really. I do not notice a change in precision or how many times I have to hit my target for it to go down. The only real difference is between weapon classes (assault rifle, sniper rifle, submachine gun...), but within it doesn't really seem to matter if its 5.56x45, 7.62x39 or 5.45x39. So why overload with choices? What will I do with it anyway? There are a lot of single player missions available with multiple game modes. But they all feel more like a sandbox. There's no reward for finishing it. I just did it. Or not. Apart from my own personal motivation, there's no incentive. Now there's an actual (partial?) story for single player with the release out of early access, but at least for me it doesn't work. It just aborts right in the middle without reason. At least it doesn't tell me. Maybe I am just too operator with the Hawaii shirt mod. The state of the game is also questionable for it being full release now. A game that prides itself on realism has no discernable damage model. Of course, with the degrading armour symstem, we got some improvement. But I can shoot my opponent in the leg from 50 m with a 5.56 and it does nothing. Running around happily, full speed, no implications. I do it again, they are dead. Same for me in game though, either I die or I am fully fine. The developers do have this feature on their road map. For more than a year after full release. Is that not something that should've been part of early access testing for a long time? The only thing that keeps this alive for me is the mods, mainly two main creators who basically replaced all the in game gear for me. I don't think I use anything original right now. Find new cool mods, try them out, die in a mission, ALT-F4 until I can be bothered again. Literally the thing that kept me from uninstalling it yesterday was that the Hawaii shirt mod has one pattern that I own in real life. Otherwise, this would've been gone again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.0 is out and ... there are issues: --- runs bad, game stutters when you shoot and worse when grenades go off. --- AI teammates are not in yet but the enemies are supposed to be better and what I saw when playing the first mission is that they stand perfectly still and wait for you, that means if you have NVGs on you can easily spot them and take them out. But once they spot you they know where you are even if you move behind buildings and peak the other side. They will just keep firing at you as you enter their line of sight again, in pitch black darkness mind you. At least they are not using aimbot. When I shot them they ran into cover but I did not really see them move to investigate or reposition when I shot one of them nearby (audibly) or turn of the power of the building. ++ has a nice selection of weapons which I could not all try out because of the issues. Otherwise I would have happily started another mission with another setup of gear. There are also attachments for your weapons and plenty options for how to use them. -- guns and movement are weird, when going through a doorway you will glitch around and when opening a door you get sometimes squished into the walls, it also did not help that the weapons would start going crazy when you get to close to a wall or something. I get it you cant have a gun pointing forward when it would hit an obstacle but could that not have been solved better? This game is out since forver! + first map looked nice, fairly easy to understand and had a simple mission: go in and take out target/collect some stuff but I could not tell what the secondary objective even was so I failed that... also I needed to look up how to even start the mission because that was unclear. Well I have succesfully refunded this now and it saddens me that after all these years of developement it has not been fruitful. There are not even AI for you to play with and I am not going to trust promises blindly. Maybe they will turn it around? I have no idea.
100gb??? for what? This game used to be 20gb one update ago, what happened? The game still looks worse than 2004 Source games.. do u guys render cutscenes at 8K resolution? There is no ♥♥♥♥♥♥♥ way a few new maps and 3 new guns would not fit into 20gb, let alone 80.
why must every cool mil-sim suffer the same fate of poor optimization, bad bots and/or lack of content when coming out of early access
Another early access failure, I had high hopes for this game nearly 10 years ago now. I own it on 2 steam accounts. It just isn't ready for 1.0, the development has slowed massively over the years and to now suddenly and without any good reason to ship the game is an obvious cash grab. Trust those of us who've been on this ride the longest, DO NOT BUY.
I played this game years ago, I played it again today, no difference. you can really just slap 1.0 on anything i guess
After 8 years, devs have announced a last minute plan to launch the game in a "1.0 state" this month. The game isn't ready, and it smells like a desperate attempt to milk more sales, since they themselves have admitted that features once promised won't even be completed in time for launch Don't buy it.
The game has been in development hell for over a decade and is nowhere near anything promised. Save your money and time and go play something that isn't hollow like GB. I would love to eat my words, but I highly doubt 1.0 will be anything more than unfinished ♥♥♥♥♥♥♥♥.
They just announced v1.0 with just a prologue and a promise that they'll release the campaign over the next year. Sounds like they'll just checking the box to say its 'released' to meet some behind the scenes requirements. Having seen this play out from indie developers again and again, I can only assume this will be the case here as well.
had this game for a while but until they decide to optimize the ♥♥♥♥♥♥♥ size i wont reinstall it to try 1.0. 100GB is insane lmao
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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