
A deadly plague threatens the village of Grimshire. Manage your farmland, forage the bounty of the wilds, prevent your harvest from rotting away and keep the root cellar full. Can you help bring the community together and survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 29 → 4.86/day in the week after.
About
You’ve barely escaped the chaos that consumed your hometown overnight. The friendly residents of Grimshire, an isolated mountain village, offer you a new home. Restore the cozy old farmhouse, and tend the fields. But beware, a mysterious plague is coming. The community must work together if everyone is to survive.

Feed Them
Keep the root cellar stocked, balance the needs of both herbivores and carnivores.
Prevent food from rotting away by salting, pickling, drying, and smoking.
Cultivate a field of crops, and plant an orchard of fruit and nut trees.
Tame wild critters and raise them for a steady supply of eggs, milk, and meat.
Forage for seeds, flowers, herbs, nuts, roots and berries.
Go fishing in nearby marshes, rivers, and lakes.
Be a part of the Community
Gather materials and construct village projects to strengthen the community.
Donate specimens for research and discover new methods to increase the odds of survival.
Befriend the adorable villagers of Grimshire. But don't get too attached... It's possible that not everyone will survive.
Explore the World
Dive deep in the mines of Grimshire valley, and root out every vein of ore.
Experience beautiful shifting dynamic seasons and weather.
Decorate your home and farm with a variety of furniture, fences, pathing stones, and more!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First, this game plays great on Steam Deck! I've only had to manually trigger the keyboard to enter in my name, and after that it plays as normal. It's a little finicky for targeting, but that's pretty typical for this genre. I love this game so much. I played the demo and immediately was in love and bought it despite usually avoiding Early Access. Now I can't put it down. It's everything I want but rarely get out of a farming sim. There's a real reward for efficiency and paying attention to what you're doing, and a pressure to improve. I can't stop planning out my second playthrough. My one issue is I wish the characters were a bit more interesting, hopefully that will get built on as the game progresses. But they're pretty standard for the genre as I've seen it, so it's not a significant complaint.
I have not even left my first spring yet, but I already like the game a lot. There is a difficulty setting, NPCs are varied and have decent depth, and the general gameplay loop is satisfying. The fishing, farming, and mining are all very enjoyable. I do think there are a few things that could be improved. Please do not take these as an insult, because I do not mean it that way at all. I accidently left the Spring Festival because I was trying to drop items off at different spots in town, but I had no indication that that would end the festival before I did anything and that certainly bummed me out. As far as I know, the only way to go back and do that is quitting without saving and then starting over from my last save resulting in lost progress. So I think it would be good to tell players (maybe with a little note on the text pop-up that shows when it asks if you want to leave the festival) that leaving the festival after you enter it will end it prematurely. A very minor thing I would like is an option to mute the game when in another tab. I think the rest of the minor issues, such as controller cursor placement being a little odd, will be fixed very soon or over the course of development. Overall, I am excited to watch the progress of this game, especially when it is already pretty polished and an enjoyable experience, with an interesting twist.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 3.9K | 94% | $24.99 | |
| $2M | 2.8K | 90% | $19.99 | |
| $2M | 8.3K | 97% | $13.99 | |
| $2M | 25K | 79% | $3.74 | |
| $2M | 9.2K | 89% | $14.99 | |
| $2M | 6.2K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $373.3K | 664 | 88% | $24.99 | |
| $369K | 684 | 91% | $14.99 | |
| $167.7K | 360 | 81% | $14.99 | |
| $63.6K | 167 | 95% | $9.99 |
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 23 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil, French, Polish
Hours played at review time, across 342 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would not consider myself a connoisseur of cozy games, but the label of a cozy game with a dark twist peaked my interest and I have to say I'm hooked. This game has me searching through the game's wikis, watching tutorials, etc. And when they say this game has a dark twist, they're not kidding. If you want a cozy game that is stress-free, this game may not be for you. This game had me scrambling and I had restart the entire game at one point, knowing I could not complete a quest in time. Failing quests has dire consequences and this game does not hold back in said consequences. Pros: -NPCs assist in village projects, so it's not completely on you to do everything. Their rewards for quests are also fairly good and can help with other quests or overall food goals. -The story is open ended in a few places, leaving room for the imagination or additional story development later on down the road. -Absolutely stunning artwork and soundtrack. I would have been happy with just the world and music with no gameplay involved. Cons: -This game is early access, so you might be left on a cliffhanger if you're wanting more. This could also be considered a pro to the game though, as there is more to look forward to. -The mouse tracking in the game is a bit off and it can be frustrating when you're trying to interact with something and you end up clicking something else, using whatever stamina you have for that day in the game on a misclick.
very fun
I really like the Game, but i hate that You can't nap, it makes You waste a Lot of time, there should be a mechanic to let You use time to get stamina, is just wasting time without that, specialy to new players, the tools upgrade is really expensive i'm ores in My opinión, at least the firts one should be easier to get
I really love this game its difficult but still relaxing I've been enjoying this game and am ready for the full game :D
It's hard for me to put into words just how much I love this game. On top of great characters, a nice challenge, adorable n funky little critters, and an interesting storyline, there's a lot of little things that I love. Not having to equip tools to use them is a blessing, the fishing is perfect for someone like me who has pulled the line too early a million times, and it's all just so CUTE!!!!!!!! I also feel like it's holding my hand and telling me that death and decay are a part of life that we have to accept. No other game has ever made me feel like this. Wonderful, amazing, fantastic game. Can hurt your heart a bit, but I say that as a positive. Very excited for more.
I have not played many farming games before but this one certainly so much fun! I didn't expect much from early access but its a polished game so far! You get to play a full year with multiple modes to choose from. I'm 88 hours and I can not put it down. I'm on the second playthrough, Choices do matter but follow through is more important, and its fun to see the differences in the game. I can't wait for the whole game to come out, the creators show how much they love the game through each character.
I don't usually recommend early access games, but I have hope for this one. I'll update the review on full release. Thank you developer for the Easy Baby Mode that my friend teases me for using, now I can relax and decorate my farm while my friend frantically prepares for winter. I'd say... I think Town Project required resources preview before choosing would fit well here.
インテリア?住民との交流?丁寧な暮らし?ゆるふわ牧場生活? できるわけねえだろうが!! そんなことやってたら死ぬぞ!人がよ!大量にな! お前が怠ると人が死ぬぞ!!お前のせいで人が死ぬ!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.