
GRID Legends delivers thrilling wheel-to-wheel motorsport action. Create dream race events, hop into live races, experience a dramatic virtual production story, and embrace the sensation of spectacular racing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.75/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−70% | 3.9Kreviews | 75% | — | $2M |
| $79.99 | 7.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall good fun, looks and drives great for an arcade-sim cross over. The A.I. can be a bit aggressive sometimes and spin you out, which can get tedious. Open wheel is particularly affected by the knocks from A.I. racers, as the result is far more detrimental than for example touring cars. Bought it on sale for 90% off, so I had lot of value for the price. I like to try and beat my old lap times in open wheel, but it only saves the best lap of the current run. To see your best lap time ever you have to log into Racenet to look it up, compared to Grid Autosport which showed the best time ever in the top right corner. Its annoying they have done this as its just a blatant ploy to get you to log into Racenet so they can track all your usage data. Still its very well made and you can see a lot of love went into making it, but its hampered a little by the management interference that the developers would have had to endure. Probably wont see a new Grid for a long time, so make the most of it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2.4Kratings |
| 68% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like racing. Naturally for me to level up from here I'll have to do Sim racing but that is a story for another day. I've played GRID over the years since GRID 2; with my favourite being GRID Autosport. GRID 2019 was alright but lacking in some areas. However, GRID Legends came in and improved on its predecessor dramatically. The racing is fun, AI is aggressive as ever and there's a lot to do. Avoid the destruction derby because it's a crap gamemode. All in all not a bad racing game, especially for beginners
Physics feel so railroady even with all assists off, and AI is too easy on most tracks even on hardest difficulty. Backwards evolution from older games
It's a great arcade racing game, probably even too simplified, let's say you'll have no problems with 2/5 TC and breaking at like 100m marker before a hairpin turn in any series car, which is a little absurd but whatever. If you liked GRID 2019 (which let's never forget was delisted by EA because f you lmao), you'll love it, playing on controller is much more enjoyable and responsive. Like the GRID games before it's very light on customization - you'll have lots of very generic patterns and that's it. The main focus were always the races and devs did a good job making them feel full of action, meaningful and short (oh more on that later). Compared to other latest games like snoozefest FM and outright trash TDUSC, the racing is very engaging and fun. Also one of the worst decisions was made by the devs to make CAREER races online by default unless you set it to OFFLINE manually, which is beyong dumb and you'll see a lot of people complaining about. It adds a lot of waiting, disables restarting, pausing... NOW what IS bad it that the devs always try to ruin this game by incredibly terrible race setups in both story and career events. What i mean by that is that half of events for whatever dumb reason are at night or/AND during some of the most extreme pouring rain ever witnessed by man. The last two story events were during an insane storm at night, which i think totally ruined them. And i bet your local ghetto streets have more lighting than tracks in this game at night, because even the GP tracks are mostly pitch black, almost like the lighting isn't working at all. Have you guys ever seen Abu Dhabi GP at night? It's BRIGHT, we have figured the electricity, come on. But that's not all, because the faster the cars get deeper in the career, the worse the tracks will feel - for example they'd put the fastest GT cars on a ♥♥♥♥♥♥♥ Zhejiang circuit or a very tight city street track. After around 20 hours when i got into pro league, the experience became miserable, because these fast cars with those arcade physics are definitely not designed for these tracks. So what you get in the end is a night race with a pouring rain, so you can't see ♥♥♥♥ and you're in a car that does 1-100 in 1sec on a track with average speed of 50kmh. You're 22th and you have 3 laps to get the 1st place or restart. Also you'll get penalised for 2sec if your ass even leaves the track, no matter you gained or lost time. Sounds good? Oh yeah, they also removed qualifying, so you can't even get a better starting position for more difficult tracks. And it's not like the last game where you could finish at whatever place and move on improving at your own pace, no bro, you HAVE TO finish 1st or the event would be failed. There are also added random "mistakes" that your opponents could make, but it looks like this: the poor soul that managed to stay ahead of you for some time just randomly gets smitten by God, suddenly turning 90deg to the side (on the straight) and rolling violently. It's actually hilarious and i have no idea why would they implement it like that, but it's fun :D If they're lucky they could also just lose a wheel or their engine blown up. Overall one of the best arcade racing games out there, get it if you're a fan of the genre.
A good step-up in difficulty and realism from, say, Forza Horizon 4. Yet, plays well on a controller (unlike the community darling Assetto Corza [: Competizione] ). The story is cute, too. Especially the dialogue and acting for the cutscenes. It's a very fitting display of multiculturalism.
Rest in peace, Codemasters! This was the worst Codemasters game I’ve ever played. TOCA was one of their best games, but they killed themselves when they became a part of EA, who are tearing them apart.
Nothing like the original GRID, no sense of accomplishment, you don't build your own team and branding, this is much more AAA type racing game. The original GRiD was great because it was different and didn't feel like all the other racers. With that being said, if you like racing games, this is fun. You can race all different kinds of classes, you can hit objectives, etc. Just not what I thought it would be and didn't scratch the itch I had for GRiD.
Played this on game pass initially, decided to purchase it here with the dlc during the summer sale. This game saddens me. Codemasters was just starting to be on the right track of creating another fantastic Grid game since Grid 1 and 2, this one got super close! The sad part though? EA bought them out and the Grid series is rumoured to be no more. This is a really underrated game, not only did it have a half decent story and allow you to make your own career, but the handling was vastly improved from Grid 2019, dynamic soundtracks were added, loads of really great cars you rarely see in any other games anymore and the sounds are also fantastic. If this game did well and Codemasters could make one more, I believe that would've been the Grid everyone wanted. This one was lacking in damage modelling, and possibly sense of direction. If this game gave you the opportunity to start your own racing team and watch your team and garage and funds grow, with the dynamically changing soundtrack of Grid 1, and the fantastic damage modelling and crash physics of Grid 2, it would be such a perfect continuation of the Grid series. If you're thinking about a simcade racer, this really is one of the best currently. Do buy with the current discount! And help bring back good fun simcade racers, not everything needs to be a true to life simulation.
TL;DR: It’s a fantastic entry into the simcade world, with a fairly large amount of content and solid enough to keep you engaged for hours, or as a pick-up-and-play type of game, to score some hours every now and then for that racing fix. After the success that Grid Autosport was (and the not-so-successful Grid 2019), Grid Legends has definitely earned its name among racing aficionados, capitalizing on some of the series’ best features and then innovating across new areas. For instance, the new Story Mode is a great addition to the series, something that they could’ve tried (and would’ve capitalized on) well before Grid Legends, considering the Ravenwest influence and the McKane's personalities as a standing tradition of the game. Also, I would have loved to see previous big names like Team Kicker having a stronger presence in this story. The Race Creator essentially creates a New Game+, considering the vast number of different disciplines, race tracks, and vehicle combinations you can make, making sure you'll never repeat a race in countless hours. Also, DLC packs adds great vehicles and new tracks, with exciting game modes like Endurance mode making it lean more into the sim side of the action. Finally, the game has an amazing vehicle roster, covering a very diverse set of racing disciplines - each of them really showing the differences between the types, so a “one-style-fits-all” approach won’t work here. (However, as a neutral critique, I would’ve liked to see more Off-Road or Drag environments, or an expanded Drift discipline.) Alas, as this is most likely the series’ swansong, I’m glad to see it ended on a high note. I will definitely revisit the game in the future - hopeful that a new entry will one day continue its great legacy.
Добро пожаловать в чемпионат GRID! У нас есть : Сильная и независимая азиатКА в роли первого пилота, Черный в роли главы команды, Еврей в роли стратега, И белые сильные мужчины в ролях главных соперников. В целом, аркада неплохая
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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