
GRID Legends delivers thrilling wheel-to-wheel motorsport action. Create dream race events, hop into live races, experience a dramatic virtual production story, and embrace the sensation of spectacular racing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.75/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−70% | 3.9Kreviews | 75% | — | $2M |
| $79.99 | 7.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can view my 3D in VR gameplay: https://youtu.be/bp7Im8mqEcE Yes, you can play GRID Legends in 3D in VR using the Geo3D mod by Flugan (search for it). It's completely free and it will let you play DX9, DX10, DX12, OpenGL games in 3D, but it'll mostly work with DX12 games. It will render the game in SBS 3D and then you just need an app that will let you view the 3D content in VR, like Virtual Desktop (Steam version). It will be like playing the game with a big 3D screen in front of you. Playing this Steam version in 3D in VR is better than the Meta Quest stand-alone VR version, even though it's not full VR. The difference in visual fidelity is a night and day difference. It makes you wonder why the devs never considered adding official VR support for PCVR. [b]3D in VR Rating 9/10.[/b] [quote]I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2.4Kratings |
| 68% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пока нормисы и анимешники покупают шестую форзу в надежде увидеть интересный геймплей и красивую графику, гигачады в очередной раз гнут команду рейвенвест на дождливой окутаме спринт тэнши вей в вечернее время суток под аккомпанемент Марка Уилотта - Circuit Racing. Вот бы ещё завезли динамическую на апекс камеру из глаз пилота, с оверлеем шлема, глубиной резкости, ослепляющим блумом.. возможность хотя-бы небольшого кастомайза болида. Цены бы игре не было Короче говоря почти ремейк игры 2008 года, но со своими минорными нововведениями и некоторой деградацией. Модель управления очень даже ничего учитывая последние тенденции в аркадах по созданию танков, графон крутой, динамический музон крутой (прям как в сплит секонде, но еще более интерактивный), давно не хватало хорошей симкады на манер второго шифта или грида 2008 года. К сожалению, самый балдёжный и эффектный дрифт в истории аркадок конечно похерили, машина приклеена, сорвать ее сложно. Ибо помогаторы в виде абс, ткс, есп в отдельном меню каждый раз менять не очень удобно, нежели как раньше, прямо перед заездом последним меню. Разрушаемость и внутренние повреждения авто тоже похерили, теперь болиды значительно прочнее, чем раньше. Русификация плохая Споттер крайне редко общается с вами, даёт мало информации особенно таким как я которые катаются без интерфейса, будет сложно понять характер повреждений, где товарищ по команде, ну он где-то там, во второй половине погони. Что с машиной ? Ну двигатель маленько барахлит
[h2]I fully completed this game on Xbox back in the day and put around 80 hours into it. And honestly, it wasn’t worth it.[/h2] Yes, there are more cars than ever. Yes, there are more tracks and cities than ever. Yes, the game even has a full story campaign with real actors. [b]But none of that fixes the main problem — it’s boring.[/b] [h3]The Core Problem here is Physics[/h3] The biggest issue for me is how much they simplified the driving physics. It’s now extremely arcade-like, almost to the point where anyone can pick it up instantly. Cars feel overly stable and too easy to control. You no longer have to fight the car to stay on track. You just hold the throttle and point it forward. That’s it. [b]And that’s a problem. Previous entries had much more depth when it came to handling. Here, that depth is basically gone.[/b] [h3]EA Influence[/h3] It’s also worth mentioning that the developers are now under Electronic Arts. [i]And you can feel it.[/i] The game has unnecessary progression systems, teammates, and car upgrades that don’t really impact gameplay. They just exist to stretch out progression. The “EA management” fingerprints are very obvious here. [h3]I can’t recommend it.[/h3] If you’re interested in GRID, you’re better off finding a way to play the earlier titles.
Have not had this much fun in any other racing game. Immersion is high Music is dope Cars feel fun (not highly realistic like a sim, so go into this expecting arcade racing) Track design shines and is beautiful Art style is gorgeous Runs super well Cool presentation Quick and easy to jump in Highly, HIGHLY recommend. I find this better than Forza 5, Car X Street, and NFS
If you don't mind AI ramming into you like a bunch of 12 year olds and easily spinning you out or pushing you off track without suffering any consequences whatsoever, then I guess it's fun. They can also somehow get mad at you as if you were the one to hit them. Oh and don't ever try to PIT them yourself because this time YOU will be the one to spin out while they will only twitch at best since they're superglued to the ground. Get ♥♥♥♥♥♥. Hell even your TEAMMATE can spin you out, because they simply are blind and won't notice you being directly in front of them, resulting in them trying to drive straight through you. This game just has insufferable, below-garbage tier AI. Now the game is essentially a decent arcade racer. Runs good, looks good, immersive, lots of content, good soundtrack and all... but the AI is just so godawful it ruins the offline career mode for me. AI Difficulty is also extremely inconsistent; most of the time "Legend" difficulty is straight up unfair when trying to come in first place, while other times it's ridiculously easy. As for story DLCs, the only one that is worth playing is Rise of Ravenwest IMO. Main story is corny but enjoyable as well. Overall I think it's worth playing if you can find the Deluxe edition for 90% off, or maybe 80% if you really want it. I would personally not recommend the game for anything below that though.
宿敌是不长眼的。赛车是没有后视镜的。人机队友的语言是不通的。
Нормалдаки
GRID Legends is one of these rare examples of racing games that manage to somewhat capture the energy of the 2000s, though it still has some terrible issues, some carried over from its generic reboot. The undeniably best part of the game is the presentation and the graphics. It runs so buttery smooth, and it looks so beautiful; every single race feels like a true event thanks to the amount of fireworks going off each time you pass a certain section. It truly feels like a celebration and an event, something many racing games unfortunately lack. Even the weather effects are stunning; it's amazing how much they got out of this game. Another big positive is the usage of music for the races, making them much more intense even when you have a big lead. It's stuff like this that forms an identity for a racing game, instead of just doing generic lap races with little to no flair. Sadly, the music is only included in the story mode, so the career goes completely without it. Now, you might be wondering what the difference between the "story mode" and the "career mode" is. Well, to put it bluntly, the story mode has all the heart and soul poured into it. We know racing games lack story, especially track-based ones; however, in this game's special case, there is a proper story with you starting out as a new member in a team and then getting to the top. Yes, that does sound generic, but the way they made actual cutscenes, proper "villains", and story sequences part of the race you're driving is quite exciting. It's such a glow-up compared to the GRID reboot, where you have teams like Ravenwest, but they're just a name and not really a person. Disappointingly, a lot of the story segments feel disjointed and do not care about your performance during the events. Many times you get treated like this mediocre racer who has to start giving his all, and you're like, "What? I've been 1st on every single track." This makes the whole twist even worse, due to this narrative dissonance being a constant throughout the game. If they really wanted to make it believable that Ravenwest is a threat, then perhaps they should make them harder to beat or give them the ability to rubberband, but in the sense that they're always behind you, not that they always pass you. Another issue with the story mode is its short length. You finish it after around 6 hours. This would've been fine for the reboot, due to its sheer lack of variety, but since Grid Legends' strength is the amount of variety, you end up seeing very little of the newly added vehicles and modes. You get to drive around with electric cars that can boost, you have trucks and altered courses with ramps, but you witness almost none of it. To actually enjoy more of the variety, you'd have to play the career mode, which takes all the bad notes from GRID (2019) and then some. Instead of you merely going from event to event, you instead have to level up your car to unlock these. This means that even if you choose to play the same car for the entire event category, they'll still force you to do replays to even get a chance to get to the end. This is one of the worst cases of padding for playtime I've ever seen, and after 30 hours I simply gave up on it. It didn't help either that there was no hype due to the soundtrack missing. It was just plain mindless racing with little to no thought. What makes this even worse is that the career mode lets you run your own team. You'd think this would be like other racing games or older GRID games where you have to choose sponsors and your team partner competently to make as much money as possible. Well, no, it isn't anything like that. You have one single team partner with whom you race, and that dude has a skill tree you can fill out with money. This either allows him to drive better or be more obedient to your commands. I heavily dislike this; it completely misses the point of why this team feature is even a thing. It's supposed to make you choose between relying on yourself, trying to get a strong team partner at the expense of them wanting higher pay, or finding something in the middle, not this; this ignores the risk-reward system in place. In addition to all of this, I still have to mention that a problem from Grid Legends' predecessor still exists in this game. If you didn't enjoy the rather simple-minded, near unmovable AI that only can spin out or flip their car when it's scripted, then you probably won't like it here either; it hasn't changed one bit. Grid Legends is all around a better and more ambitious sequel. It reminds me a lot of Race Driver Grid and Toca Race Driver 3 thanks to the focus on variety and cutscenes that make everything feel a little more special. Unfortunately, we're still many fixes away from the series recovering from its generic reboot. 6/10.
I have been following the series ever since the first game released in 2008, and it has always been a franchise I truly enjoyed. GRID Legends is easily one of the best racing games I have played recently. The graphics are stunning. The cars and their details, the environments, and everything you look at are genuinely eye pleasing. Especially during night races or in foggy conditions, the atmosphere becomes absolutely captivating. The soundtrack is far better than what you would normally expect from a racing title, featuring several adrenaline-inducing pieces of music that elevate the overall experience. In a racing game, the most important element is the driving feel, and GRID Legends truly excels here. When you switch from one car to another, the difference is immediately noticeable. You have to quickly adapt to each vehicle's speed, grip, and handling characteristics. There is a wide variety of cars, and I genuinely enjoyed driving every single one of them. The tracks are just as impressive, with the developers crafting fast, intense, adrenaline-filled circuits that keep the excitement high. The story mode is decent, but I did not enjoy feeling like a robot simply watching events unfold. It would have been much better if the main character had taken a more active role and actually participated in the narrative with dialogue and real involvement. In general, it's good, but it could have benefitted from a bit more depth. The career mode, on the other hand, is incredible. There is an enormous amount of content. You can unlock new events, acquire new cars, and even complete sponsor challenges that open up special races and unique vehicles. The career mode never seems to run out of things to do, making it one of the strongest parts of the game. As much as I love the main game, I cannot say the same for the DLC. Story mode for the DLC is especially disappointing, filled with awkward cutscenes and uninspired maps. I completed all of them, and compared to the base game, they all feel mediocre at best. In summary, GRID Legends is an amazing racing game, whether you are a longtime fan of the genre or completely new to it. Its stunning graphics, energetic soundtrack, and excellent gameplay come together to create a memorable and thrilling experience
Идеальная игра для желающих приобщиться к кольцевым гонкам без лишних нервов. Красивая графика, хорошая оптимизация. Сюжетная кампания не занимает много времени, пролетает на одном дыхании. В ее рамках нет выбора автомобилей и трасс, а задания не всегда предполагают победу – иногда вам нужно обеспечить напарнику превосходство или прийти в первой тройке. Помимо кампании, в GRID Legends есть одиночный режим карьеры. Здесь меньше нюансов, чем в сюжетном режиме, а продвижение к чемпионскому титулу осуществляется по списку разнообразных событий с обязательной прокачкой автомобилей. Игра выглядит замечательно при любых условиях, эффекты погоды, дождь и освещение удались особенно хорошо. Видно, что разработчики старались. Жаль, что EA в 2025 году закрыла студию Codemasters. Моя оценка - отлично.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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