
Age of Water is an online adventure game set on a post-apocalyptic Earth completely covered in water. Sail through storms, fight and trade, capture other people's boats or build your own, extract resources from the bottom of the ocean and reveal the secrets of the Age of Water world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Become a sea captain on a post-apocalyptic Earth completely covered in water and go on an adventure in a huge open world. Sail through storms, fight and trade, capture other people's boats or build your own, extract resources from the bottom of the ocean, reveal the secrets of the Age of Water world.
Water post-apocalypse
The ocean destroyed a once great civilization, but people survived and adapted. They built settlements on the roofs of tall buildings and the tops of other man-made structures. People travel across the ocean in tiny boats and huge combat vessels. The ocean provides everything they need, including extractable resources on the seabed. And yet, the dream of real land is still alive.
True open world
Explore the world at your own pace, discover new settlements and meet their inhabitants. Complete tasks, search for and extract valuable resources from the bottom of the ocean, earn money on trade or simply sell the artifacts you have obtained, and when you get the idea of how this world works, build your own base.
Hundreds of unique ships
Build boats from scratch or modify existing ones. Players have access to dozens of hulls and hundreds of parts, from which they can assemble anything ranging from a small boat to a hefty vessel 30 meters long, and then install equipment, armor and weapons. It’s important not to forget to gather a team of good crewmembers so that there is someone to stand behind machine guns and cannons or do other work on board.
Fierce naval battles
Pirates are always waiting for you at sea, and in some cases more aggressive players even start to chase you, so do not forget to install enough guns on your deck. You can destroy an enemy vessel, or you can capture it in battle and take it for yourself forever. Adventures might also get you into storming enemy fortresses and defending allied settlements!
Personal naval base
This shelter is reliably protected from enemies, and it allows a player to organize the production of everything that the captain may need on it. Build factories for the production of equipment, weapons, hulls for boats of all sizes, as well as the necessary resources.
Flexible balance between PvE and PvP
At first, you will only meet computer opponents, but later you can challenge other players if you are confident enough in your skills and gear. Always be on the lookout: if your task is to transport illegal goods, then other players may well take the quest to hunt smugglers. In Age of Water, everyone decides for themself who they are today - a peaceful traveler or a bloodthirsty pirate.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.5Kreviews | 70% | — | $2M |
| $49.99 | 515ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The core of the game is good: combat, equipment and hull collecting, aesthetic. However, the game has a fundamental problem: progression is heavily tied quests. You can only acquire more crew through specific quest lines, you can only improve your home base functionality through specific quests, and combat itself generally doesn't provide enough xp to level your crew, a requirement to be able to use larger hulls. This leaves your only path to advance being questing. Now the crux: the vast majority of these quests are just menial time sinks that do not respect the player's time. Travel to A, talk to Bob, travel to B, talk to Sue, travel to C, kill Bill, travel back to B, talk to Sue, travel back to A, and talk to Bob. Quest done. 15 minutes of quest of which 30 seconds of it was fun and the rest was travelling back and forth. The sad thing is that's not even the worst offender of a time sink quest in the game. One of the quest lines to acquire a new crew member requires you go back and forth repeatedly between two NPCs that are time gated: one is only accessible during the daytime in game, and one is only accessible at night. Daytime in the game is about 20 minutes, and nighttime is about 5 minutes. If you miss that 5 minute window to talk to the night NPC, you are stuck waiting 20 minutes for the next opportunity. This leaves you standing around doing nothing out of fear of missing the window, something that should never be a feature in any game. It doesn't help that the questline also has 3 separate escort missions, one of which can take almost 15 minutes on its own in the same formula as any other quest: 15 minutes, 3 or 4 combats that last about 10 seconds each, and the rest of the time is you just puttering along watching incredibly slow boats occasionally get stuck for no apparent reason. TLDR: a fun game that does not respect your time.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, French, Spanish - Spain, Simplified Chinese**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Обзор на Age of Water Age of Water — это игра про то, как тебе дают ржавое корыто, собранное из: * говна; * палок; * старого холодильника; * и надежд разработчиков. И говорят: «Сделай из этого боевую машину». А ты сидишь такой: «Брат… оно у меня тонет на парковке». --- Начало игры Тебе дают лодку. Хотя «лодка» — слишком громкое слово. Это скорее: * плавучий сарай; * контейнер; * мусорка на моторчике. И вот из этого недоразумения тебе надо собрать: * боевой корабль; * танк; * ПВО; * подлодку; * и желательно не взорваться через 20 секунд. --- Конструктор — это отдельный вид шизофрении Вот тут игра реально затягивает. Ты сидишь часами: * двигаешь пушки; * ставишь генераторы; * лепишь вентиляторы; * пытаешься впихнуть невпихуемое. Потому что игра такая: «О, ты выбил новую пушку? Поздравляю. Теперь у тебя не хватает энергии. И места. И баланса. И вообще иди н*хер». И ты начинаешь: * переставлять батареи; * выкидывать броню; * двигать двигатель на 2 миллиметра; * молиться, чтобы корыто не развалилось на первом повороте. Инженерный геймплей уровня: «Я собрал это… и мне страшно это запускать». --- PvE В PvE всё кайфово. Плаваешь. Стреляешь. Лутаешь. Кайфуешь. Пока из-под воды не вылезает какая-то х*йня размером с район и не отправляет тебя обратно в меню ремонта. И ты сидишь: «А нах*я оно вообще тут живёт?» --- PvP А вот PvP — это уже настоящий естественный отбор. Ты спокойно плаваешь на своём корыте 15 уровня. И тут прилетает НЕЧТО. Какой-то тип: * на 120 рангов выше; * с пушками размером с квартиру; * со скоростью ракеты; * и с желанием уничтожить всё живое. Он тебя: * уничтожает; * унижает; * добивает морально; А потом ещё в чат пишет: «Минус одно корыто». Спасибо, брат, очень поддержал новичка. --- Чат — отдельный уровень ада Особенно когда какой-нибудь гений включает саундпад. И всё. Следующий час ты плаваешь под: * шансон; * техно; * какие-то мемные ремиксы; * и голос человека, который орёт в микрофон как чайка. И самое прекрасное — ЗАМУТИТЬ ЕГО НОРМАЛЬНО НЕЛЬЗЯ. --- NPC NPC в игре — это мастера объяснений уровня: «Иди туда, не знаю куда». Они тебе говорят: «Сделай задание». Ты делаешь. Возвращаешься. А они: «Не. Ещё сделай». И так раз 7 подряд. С ощущением, будто тебя отправили работать стажёром бесплатно. --- Сюжет Сюжет в игре вроде есть. Но за всё прохождение я поняла только одно: лодка плавает. Что происходит вокруг — я так и не поняла. Кто с кем воюет? Почему? Зачем? Без понятия. Но стрелять весело. --- Серверы на релизе Вот это был настоящий survival. Когда игра только вышла: * пинг улетал в космос; * сервера падали каждые 15 минут; * люди телепортировались; * лодки летали; * всё лагало. Потому что разработчики решили: «40 человек на сервер? Да нормально выдержит». НЕ ВЫДЕРЖАЛО. --- Самое весёлое Самый кайф — это когда вы с друзьями идёте на босса. Вы такие: «Ща разнесём». А через минуту: * один тонет; * второй горит; * третий улетел в скалу; * четвёртый орёт, что у него закончилась энергия. И огромная водяная мр*зь просто смотрит на вас как на бесплатный лут. --- Итог Age of Water — это великолепный симулятор: * плавучего мусора; * инженерного безумия; * боли; * и морских страданий. Игра одновременно: * бесит; * затягивает; * ломает психику; * дарит угарные моменты; * и заставляет тебя возвращаться обратно. Особенно если любишь, когда игра регулярно даёт тебе по лицу разводным ключом. Оценка: 8/10 Минус балл за PvP, где тебя уничтожают люди, у которых корабль стоит дороже твоей квартиры.
what could have been a awesome game sits abandoned by its creators since 1.0 there has been zero feed back which is a big shame this game was fun for a time but lack of new content killed it
Minimum requirement is being unemployed
This game is basically ear;y access but not disclosed as one, especially when it comes to game difficulty. WTF on earth story missions have TONS of enemies spamming miniguns. If it's just one enemy with minigun bcs he's the boss, i could understand, but it's the frigging large helicopter grunts. Resource cost to craft good weapon is also ridiculous calling it grindy is putting it too mildly. Stay away from this game if you value your sanity. Open world post-apocalyptic game, especially with naval combat where you can have your own ship is the very game i'm looking for, and since it has the same developer as WT, i thought that it'd be as good in term of in-game quality (not graphic wise, but others like QoL, difficulty, etc.). I WAS DEAD WRONG!!! Ffs, this game doesn't even have quest difficulty notice so you won't know the enemy difficulty in said mission until you get pummeled with lead. Regret bought it at full price. This game makes me want to avoid any russian made game.
Although there are some enjoyable aspects to the game ships/water/ship combat and poorly written story, the grind is insanely fluffed & boring af to do, what's left of the player base is pretty toxic & recent updates have made it pretty unstable with regular crashes. To the drink it goes.
Я бы порекомендовал поиграть в эту бредятину разработчикам.
Too hard to play solo so if you're not a really huge fan of making random friends (I'm not) and being forced to find help to complete the game quests (I hate that)... skip this one. It's not for you. Great game if they had just made it so that you didn't *need* to find help to complete it. Yeah ok it's an MMO, but I just like people being around not being forced to interact with them. Please, developers, stop assuming all of us want to actually talk to the other people in the game. Some just want there to BE people... raids? Sure. But don't gate the story quests behind stuff so hard you need help to complete it or you have to grind a bunch. That ruins the game regardless. Artificially inflating hours played by forcing people who mostly play solo to grind for thousands of years is... scumbag level development. Is that really what they had in mind? I don't know. I'm sad I paid.
this game is broken. missions are absolutely broken with no help from devs. this game is unpolished garbage im glad i didnt play full price.
Разработчики конкретно мягко сказать забросили игру и возникшие проблемы!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $27.5K | 367 | 66% | $3.99 | |
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| — | 0 | — | — | |
| $0 | 0 | — | $3.99 |
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