
Adventurers, it’s time to unite! Gather your friends and battle the dark forces that have overtaken the world of Resolution Games' award-winning RPG dungeon crawler, Demeo. The next generation of tabletop adventure has arrived!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About












Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 1.7Kreviews | 87% | — | $2M |
| $39.99 | 911ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My friends and I tried to warm up to Demeo over a number of nights, but felt it was very repetitive, random and basic. Did not enjoy the core gameplay loop. No character growth, so if you like progression, you have to be satisfied with just unlocking skins. Spawning enemies (continually) out of sight seems to be the name of the game and something you must account for, but feels odd. Moving your character and rolling dice feels clunky. I know I shouldn't compare, but if you are thinking Gloomhaven, this is not that. I'm glad there are a lot of people that like it, but it is a miss for me.
overall gameplay is enjoyable, but the fact that your characters never gain power or stat increases is greatly disappointing. The only benefit of leveling is cosmetic, which makes little point in leveling up. I was really enjoying the game until I finished an adventure and realized I gained nothing from the accomplishment. It left me very disappointed and wanting my money back.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoy this game as a great game to play with friends. It's not without it's pitfalls but as a whole I'm enjoying it. Pros: - Runs very smoothly, no hiccups in performance. - The music is really good, voice acting is good. Overall I enjoy the sound design. - The co-op is solid, we've had very little in the way of disconnects and if they do the player can join right back from where they left off. It's great. I've played so many games recently where everyone gets kicked or we have to restart the game to get them in. None of that here. - The save system is good. I have three files going right now for different runs with different friends. - The level design is really good for the most part. I love the idea that we are sitting around a table and just have the most amazing DM who builds crazy little sets for us. - The spells and attacks are really decent as a whole, and when they hit it feels really good. The not so great: - The RNG sucks at times. I've had runs where my friend and I miss every other, or every third roll. It SUCKS. The bad: - The rat level. Just all of it. - Part of what makes the rat level so bad is the respawn rate. I am okay-ish with never ending respawns, though it gets tiring.. but when it's mobs spawning in the dark to the point where I entered a room and it was literally so full that my entire party died in one turn? That's too many. There should have been a cap on monsters spawns, like.. maybe only 4x as may monsters in the map as there are players. Could we have limited it to only 16 attacks in a row against us? Instead of 16 against each player? - The character balance. The wizard can be fun, but it's really kind of bad that it takes two rounds for every attack and then you miss flinging a bolt of lightning and hit nothing. The characters should have had more pocket attacks. The bard, for instance, starts with a heal and I went an entire level with ZERO other heals. I had potions, I had teleports, I had everything BUT heals. And when you have a party of four his buff is basically a waste as you need three turns per player to get the full buff, but even if you skip yourself - that's 12 turns. The buff lasts three turns. That means you either pick a person and that's the one you buff, or you just waste it. Then, as the bard, I got almost nothing in the way of good attacks. I spent the entire time just stabbing things and then standing next to fountains. There is just too much RNG and when you have characters that have a base attack that shoots across the screen, you have one that summons pets that do really good damage and blow up if they die, then you have the mage/wizard who just... sort of does little. It needed more love there. The absolutely infurating: - When trying to attack, way to often it just places me next to an enemy instead of actually attacking. On my screen I'm hovering over, but I'm going to guess when I let go of the mouse I moved over just enough pixels that the game though I wanted to only be in the block. So often I try to attack and just go stand next to a boss or mob that then proceeds to enter a 15 mob round of blasting me. This aspect drives me crazy when it starts happening. This is easily the most rage inducing part of this game when it starts happening. With that though, I like this game and sent it to all my friends because this game is only fun with co-op. I know it's done, and I wish we had more DLC or more content or maybe... maybe turn it into something like Foundry where we can buy story packs? That'd have been great. I realize there is a limited run on how much enjoyment I'll get out of it and that's normal for all games - but I also realize that didn't need to be the case. If the devs could have just opened this up a bit then this has so much more potential. I do recommend this game, overall. I'd rate it fairly high if I did numeric ratings, I like it enough to have sent it to 7-8 people and I enjoy every time I play. I'd say watch for a sale as the game isn't really updated or maintained anymore, it seems, so it's not going anywhere; however, if it goes on sale I would recommend you and at least one other friend grab it. The game is really fun.
This game has a lot of cons, but also some pros: Cons: - The monster spawn mechanic is nuts. Randomly spawning monsters in the shadows? Well, not balanced at all. - The controlls are a but clunky. It happens a lot of times, when you want to attack an enemy you just put your character next to it and waste an action - Some boss fights just seem wildly unfair, starting with the third adventure. - I tried this in VR, but in VR the controls are well, horrible. The PC version is okay, but also has its flaws. Pros - If you play this with a friend it can be a lot of fun - If you accept, that it is unbalanced and try your best it is really rewarding, if you finally beat all the bosses. Conclusion: This is not a polished game, the controls are clunky and it sometimes feels pretty random. If you can accept that and play it with friends, it can be a lot of fun.
the mobs are very unbalanced for you party
Developers were more interested in making a difficult game than a fun one. Tryhards with lots of time seem to really recommend this; there are better ways to dungeon crawl if you're looking to have a good time with friends.
Где перевод? неужели сложно????? если разработчик не может сделать простой перевод, может и покупать не стоит!!??
Here we are once again, with an ostensibly good game that's fun having such glaring issues that break the illusion after that initial honeymoon period, ultimately tainting the entire experience. So let's get the praise out of the way first: it's 5 relatively tight campaigns that you can play with friends and have fun with, and they're overall fairly beatable for casual gamers and hardcore strategy game players alike. The strategy on the surface is fairly shallow until you start getting more into the weeds and finding combinations that interact with each other unexpectedly which entices further exploration of systems. I did have a good time playing this game. Initially. As we continued to play more characters and read more cards, see more interactions, it became more and more clear that [i]nothing[/i] is elaborated on how it works, it's just shown. Oh you're the wizard and overcharged while wet - you just self-stunned. Okay, funny interaction, makes sense. Gas cloud plus behemoth cannon ball - massive area explosion. Okay, wasn't expecting that quite as much, it never communicated as fire damage really, more like shrapnel which doesn't itself cause explosions, but I'll take the amusing interaction. Oh, we intuited that water bottles can be used to clear corruption in an area and can instantly destroy corruption co- oh nevermind, just the slivers, it deals a fixed 3 damage to cores. Next map, vortex powder only deals 1 damage base, but they clearly presented it to use immediately for a reason - does it destroy mini-portals with 3 HP? Yes. Well, last time water only dealt 3 damage to cores, so I wouldn't think the vortex powder wo- oh it deals 7 HP damage to the large portals. I'm a bit lost on the inconsistency on this one now. Oh but you thought it ended there? Here's the hydras, they sit in empty pits that aren't marked as movable tiles. But I have a spear throw that goes in a line - oh but the tile they're in doesn't light up for selecting AoE, but it's very clearly within the line of the attack, it should still hit, right? [b]NOPE.[/b] Why would you think that, stupid? Clearly the hydra is very wiggly and so would dodge a spear throw, duh. Oh, but now I have a line attack that is literally a song - what, you thought the hydra couldn't dodge soundwaves? Wrong again, stupid. How could you be so ♥♥♥♥♥♥♥ dumb? I don't even know how you put your pants on in the morning. What do you mean you can't figure out how to beat the hydra boss? Are you serious? Did you not try to stand on all the lit up spaces? Oh you did but there's only three of you? Why didn't you just cover the final space up? Oh you covered all 4 spaces but only two of the players are ones standing on spaces and you used objects for the other two? Did you really not realize that all players have to be standing on spaces to progress this ♥♥♥♥♥♥♥ thing? How could you not reeeeeeeeeaaaaaaaalize this is what you have to do with literally no visual or sound cues indicating that the buttons even ♥♥♥♥♥♥♥ do anything when stood on because there is quite literally no change to them whatsoever when you ♥♥♥♥♥♥♥ stand on the spaces? Oh you want to be able to properly play the stupid ball-and-cup game the secret priest phase of the fight makes you play to be able to hurt him? Too bad, idiot, we just zoomed the camera in on the opposite side of the map right before he took off into the ♥♥♥♥♥♥♥ air and for some reason because it was on a lower z axis you literally cannot zoom the camera out further to view the spectacle because you can't alter the base altitude of the zoom function as a player unless the camera chooses to focus on something that is at a higher altitude first to reset the base value, and the game didn't think trying to follow the boss to his stupid ass ball-and-cup game was pertinent information for you to beat the boss! And oh, a boss has a bunch of giant hands that float in the air that do hand signals to show their attacks? You intuited what those attacks would be by looking at them and moved out of range appropriately? Wh- no, you didn't, idiot, the balled up fist *obviously* can move around in a giant AoE area so wide even the directional across-the-map hand would feel jealous and you just got smashed for 16 damage from two postal codes away because it also didn't imply that it would bash within the area 3 ♥♥♥♥♥♥♥ times. I can't believe you didn't consider this a possibility, how could you possibly be this stupid? And if the lack of visual clarity wasn't bad enough, well the game will do one more thing for you, and that's the horrendously imprecise and dysfunctional art of having to pick up and drag your piece onto enemies to attack them with a base attack - and oh boy if the enemy isn't highlighted when you choose to place the piece, have fun doing literally nothing and eating up an entire action so you can get cocksmacked across the face by the now unimpressed enemy that you chose to willingly bend over for. Oh, what's that? You managed to make sure after much trial and tribulation that the enemy is highlighted by your indicator so you could get the attack off? Well, did you also make sure that the tiny circle indicating from which space you're attacking from was where you wanted it to be and not putting you directly in cocksmacking distance of 9 other enemies? Oh you wanted that to be [i]intuitive[/i] as well and not have to spend 30 seconds trying to get the system to behave and place you where you want it to because for some reason it keeps trying to place you in the least optimal spot ever? Well what if we just ♥♥♥♥♥♥ you over anyway even after you spent all of a minute perfecting it and double checking everything was lined up correctly? Also you expect me to replay these scenarios multiple times? The bosses don't change, you don't unlock new cards or functions at all so you always end up with the same experience on each character, there's no actual secrets to discover or new things to explore, it's just a dungeon crawler of the same exact areas with the same exact enemies ending in the same exact boss fights. There's not even like a score or anything at the end, and every victory amounts the same exact experience values, so what the ♥♥♥♥ is even the point of replaying? And I'm not even going to bother touching on the horrendous balance of cards where some aren't just useless but actively detrimental to you as they both eat up a card slot, take up a turn to use, and you have no discard function - oh, wait, but you actually do have a discard function, the game just [b][i]NEVER ♥♥♥♥♥♥♥ BOTHERS TO TELL YOU SO OR HOW TO EVEN DO IT. ARE YOU FOR ♥♥♥♥♥♥♥ REAL? YOUR STUPID ASS TUTORIAL TEACHES ME HOW TO PLAY THE WIZARD NOBODY WILL EVER BOTHER TO PLAY BECAUSE HE SUCKS ASS BUT YOU WON'T BOTHER TO INFORM ME OF A UNIVERSAL FUNCTIONALITY AVAILABLE TO ALL CHARACTERS?[/i][/b] This is an otherwise conceptually good game let down by some of the utterly worst UI and clarity issues that are a complete affront to game design. May the devs slow boil to death over the pits of hell in a cauldron with a manufacturing defect in the bottom that eventually will cause it to shatter sending them plummeting into the fires below. And also some fat ♥♥♥♥ is in the cauldron as well so they fall on top of the devs when this occurs. ♥♥♥♥ you.
Lo disfruté un montón, tanto que ahora quiero probar Demeo D&D. Terminé todas las campañas en unas 40 horas, pero si buscas platinarlo, todavía puedes sacarle más provecho. Yo lo pillé en oferta a muy buen precio, así que lo recomiendo.
This is my Favorite VR Game! i got 3 copies 2 in my Meta Quest and this Steam copy, in total i got almost 1k hours spend. after playing Battlemark and Battles i realize that Demeo is Just Different... BattleMark suffers a lot from content and low IQ plays, and Battles just dont feel like Demeo, Maybe is me i dont know but This game have something special!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 3.5K | 70% | $29.99 | |
| $2M | 6.2K | 96% | $9.99 | |
| $2M | 3.3K | 90% | $19.99 | |
| $2M | 2.9K | 92% | $34.99 | |
| $2M | 3.4K | 98% | $14.99 | |
| $2M | 3.7K | 89% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 804 | 83% | — | |
| $1.2M | 1.4K | 84% | $29.99 | |
| $44.2K |
| 77 |
| 70% |
| $14.99 |
| $0 | 57 | 51% | Free |
| $422.2K | 633 | 88% | $19.99 |
| $101.6K | 176 | 89% | $14.24 |