
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 21.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 39.5Kreviews | 86% | — | $3.9M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is amazing.
This game does not respect your time. Which is unfortunate, because the idea has great potential and was the reason I originally bought this game. It quickly devolved into the most ungodly grind I have ever experienced, pretty much right at the start as well! Right as I was done with the introductory gameplay and spent a few days doing things, there were several things I had to have in order to progress, and they were a few steps down the skill-tree, and/or just took a lot of time to obtain. That's no fun! Small steps with a pretty tight loop, that's fun. Your stamina is hilariously low. Eating food does replenish that, but it's faster to just go to bed and sleep it off. It's so little, you can maybe get a few steps in on a long-ass project you were tasked to do. I also feel that the stamina cost of actions was quite unbalanced, or just outrageously high (which is about the same as not enough stamina, just the reverse). I dearly missed obvious way to track your tasks while you're walking around and doing them -- the best shot was to look at your NPC connections in your inventory screen. Things I am personally used to from other RPGs, showing where to go / what to do next when tracking that one specific task. The game definitely does feel like care went into it -- but I also feel like a bit more game testing would have helped tightening the gameplay to not feel like a second job. Knowing me I'll probably finish this game in the far future just to see what else it has to offer, but these first few hours didn't look super promising.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #108 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has zero direction. Just spent hours trying to make a clay bowl only to find out that i need a dlc that i don't own to proceed. Can't even plant carrots for the donkey and i don't know why.
A very satisfying game if you like working towards progress. Real definition of busy simulator, it will keep your brain thinking of what to do next. I was hesitant to play at first because some reviews say the game is grindy. But after playing it myself, i find that the grind is acceptable, collecting materials is actually pretty fun and when you have unlocked zombies you pretty much have automation. The world and story is full of humor and satire and very interesting. Art style is very BEAUTIFUL. There is no guide so you have to learn everything yourself. Read carefully description of every item, workbench, and technologies in order to know what to do next. Early quests might not be solvable until later because the quest item might need 5+ steps on the tech tree before you can actually craft it. So early game can feel a bit confusing but you'll understand the flow of the game the more you play. Totally thumbing this up, looking forward to GYK 2!
This is a great game! This game will inevitably be compared a lot to Stardew Valley, but it's actually quite different and better in many ways. Pros: 1. The pixel art is incredibly well done. The dynamic lighting and weather effects are amazing! SDV on the other hand, while charming in its own way, definitely feels more like "programmer art". 2. This game actually has a quite interesting storyline (more content there if you get the DLCs), with intertwined quests from different NPCs. 3. [i]Actual[/i] chill and cozy vibes, because there is no time pressure at all! The events happen on a weekly rotation, so if you missed anything, or can't finish something on a certain day, all you need to do is wait one week (about half an hour in real time). No quests are time-locked, so you can do them at any time of your leisure. When the NPCs tell you to "come back tomorrow" in a quest, that means you can go back tomorrow, or 50 days later, it doesn't matter. Even the main graveyard management mechanic can be paused (so that you stop getting a new corpse every day), if you want to focus on other stuff in the game. 4. I really enjoyed the characters and humor in this game. The mumbling skull companion is an instant favorite - "Holy sard! I'm a skull!" Neutrals: 1. The quests in this game are highly intertwined. So there will be a lot of "talk to A, who tells you to talk to B, who asks for item C which is sold by D, but only if you improve your relation with him first by getting item E..." going on. The fact that key NPCs only show up on their special day of the week makes this a little annoying. 2. There are a lot of different things to do in this game, which is awesome. But it could feel a bit overwhelming at times. Both of these points could be negatives, but not so much since there's no time pressure at all. Just do whatever you want at your own pace. Cons: 1. The game is very grindy. The DLCs introduce some mechanics that could improve the QoL and/or speed up some of the grind, but still. I highly recommend installing some mods, and that should really help improve the experience. Overall, I really enjoyed it. You should definitely get it if you like farming/crafting sims, cozy and chill gameplay, nice pixel graphics, and dark humors.
Daora o stardew valley da deep web. Gostosin por não ter tanta limitação, da pra jogar sem pensar tanto.
миллион квестов, миллион вопросов, миллион ответов, непонятно как многие вещи сделать, зачем делать, иди туда, иди сюда, иди к звездочёту, на гору, к церкви, в деревню, время непонятно как определяется. 3 / 10
This game is pretty much tedious and overwhelming. In the beginning you are being bombarded with tutorials, mechanics and characters. The tutorials only answer half of the mechanics and you pretty much have to look up online what the remaining things mean. I even had to look up how one uses a sword. One of the tutorials mentions that repair kits can be crafted, but apparently it's hidden deep in one of the six tech tree tabs. Why not pace the mechanics gradually? The game throws items at you in the beginning, but provides you with no ways of actually using them. You can't even sell them because most items are unsellable. A different thing is the time spent just traveling. I swear I spend most of my time just looking at my character walk. It's just not fun.
A wiki game full of grind and backtracking. Bugged items left unfixed, also UI tooltips show off-screen for some techs. Nice graphics and some story and progression, good for one playthrough at most.
At first, the game was kinda fun. But as I kept playing, every tasks felt tedious and unrewarding. It wasn't fun for me and it felt like a chore to play. Interacting with the world would sometimes bug out, stopping me from what I was doing, as I need to be in the right place to keep up with the activity. Like collecting sand. The items spawning on the ground would push me out of the interactable object and stop me from shoveling sand. I was also prone to getting in places. There are some in-game mechanics, or overall information of the game that was glossed over and not explained at all. The tutorial in the game was not enough as I needed to look up online for the ones that I needed to know. A lot of the mechanics also felt undercooked. Overall, this is a mediocre game for me. So I'm gonna have to give it a thumbs down.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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