
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 23.2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.6Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我通关了。 难以想象我是怎么艰难的熬过这个垃圾游戏了里面的每一秒! 首先,狗屎一般的游戏性,我他妈的F键都快摁烂了,我还必须面对完全无厘头的天量的材料,玩这个游戏的每一分每一秒都是对生命的浪费。 其次,刻意的时间系统,一周他妈的有七天,但是任务人物仅仅他妈的出现一天,要是我一不小心忘了,就得再等七天!!,完完全全的可以说刻意的浪费玩家时间的狗屎设计 还有,关于这个游戏的科技树,我必须花费大量的时间来获取各种点数来解锁,而接受这些东西,只是自己将自己丢到另一个浪费时间的监狱(我以前从没有边打游戏边看别人的实况)。 最后,他妈的金钱系统,前期更本赚不到钱,后期钱根本没有任何用处,就是个畸形的怪胎!! 谁他妈的玩这个该死的垃圾狗屎游戏就是对自己人生的极大浪费,这个充斥这恶意与无聊的狗屎游戏,真该他妈的下地狱。操。
Even if the idea behind the game is a bit dark, But the game itself is one of the best indie games I Have played. Totally Recommanded
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #201 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
设计不合理 很不方便 建筑只能拆了 重建来挪动位置 木头一次是只能拿一个走的
Too much grinding. If you are jobless or have the entire time in the world at your hands, this game might be for you
ölülere bile rahat yok onlarıda alıp kölemiz yapıyoz
1、肝度太高了,十分枯燥。 2、战斗系统和装备系统都十分简陋,打怪没有打击感。 3、可以做的事情少,和NPC的交互也少,不能自由组队,也不能自由恋爱,没有沉浸感。 4、地图太小了,来来去去就那几个地方。NPC不断描绘小镇怎么怎么样,结果这个游戏根本没有小镇,主打一个画饼忽悠。 5、作者喜欢用剧情杀秒杀玩家,不安好心。拿到小镇通行证去小镇,结果作者直接一个雷把玩家秒杀掉。他完全可以不把玩家劈死的,掉点血或者触发剧情吓退玩家就可以了,但作者偏不。一次就算了,作者还要来第二次。作者自己发布的任务让玩家去找地下室的老蛇,要给他钥匙,结果进去地牢又一次剧情杀秒杀玩家,直接让玩家死,十分恶心。 6、整个游戏给人的感觉就是不断收集、制作物品,给NPC打工,主角就像个工具人一样,为了推主线而推主线,还肝得要死。
Well, I guess this type of games is not for me. I tried Stardew Valley and found it repetitive and boring. Graveyard Keeper feels exactly the same for me. You spend most of your time going from Point A to Point B to farm Resource X in order to craft Resource Y, waiting a bunch in the process. I don't get the fun of it, really. I enjoy the craft piece of it, but not the constant back and forth and more importantly, the wait time. And I am not even mentioning carrying logs, one by one... this is insane! This is not fun! At all! Also, Graveyard Keeper has some annoyances in my opinion. First off, the keyboard cannot be customized and playing on a non-QWERTY keyboard is a chore: you have to alternate your right hand between the mouse and the keypad since WASD are not positioned "correctly" on your layout. Second, it feels like the graveyard / zombie theme does not bring much to the table. Honestly, I really preferred the more standard Stardew Valley theme, which at least, did not pretend. As usual with negative reviews, I will try to give it a little bit more love, but I have little hope. I may die of boredom before!
Хорошая игрушка. Как пишут в отзывах: "Гринда много" - и это правда. Нужно запасаться лутом впрок даже если кажется что какой-то предмет больше не нужен. Тут ВСЁ нужно. Почти всё. Иначе у вас потом возникнут траблы с квестами. Или постройками. Или крафтом) Основу можно пройти примерно часов за 50, но я играл со всеми DLC и на все достижения. В принципе игра на много вечеров, всегда есть чем занять себя, вполне интересно думать над сюжетом. Но только если вы готовы гриндить, гриндить и ещё раз гриндить. На расслабоне, конечно же. Оценка на 8 из 10 Йориков
a cozy game for those who like cozy games but are tired of all the cuteness that usually comes with the cozy game.
Unbelieveble slog that hides lack of content behind a grind of all grinds.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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