
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 23.2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.6Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's working but in a videogame, not every chore can be automated, so you have to do a lot of things by yourself. I'll try to finish it just to know the end of the story.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #110 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only buy if you liked Stardew Valley and want to spend 100 hours on another game like that.
очень хорошая игра, кому нравится Stardew Valley, зайдет обязательно, но она намного сложнее и интереснее, очень много разнообразного контента, постоянно развивать что-то надо,без помощи вики тяжеловато конечно додуматься до всего самому
This game is a old comfort game for me. If you like game like stardew valley or crafting games This is a classic to play. I recommend getting the DLC cause it give alot of quality of life stuff and more story. Finishing it all, I'm looking forward to the next game that coming out. Be warmed there alot of running around and some quests have you running just to talk to people ( look into speed potions and cooking food for engery, try not to sleep until you have too). Don't worry about the time and what day it is. Need help, look at the wiki/reddit or even guides on steam. Plenty of info around. other thing do wise there was proper boarderless window mode i got away with -popupwindow in steam options for game but would like proper version. Ohh and not pausing when tab off.
Seré breve: Estuvo gratis. Lo probé. 50 horas y quizá lo repita. Pero disclaimer: Solo 62 logros vienen con el juego base y solo 1 final. Se ve que un DLC cambia algo, pero yo quiero comentar el juego base. Estéticamente es muy agradable, pero no pretende ser un Stardew Valley: Aquí las estrellas del gameplay son el farming, personajes que decoran el mundo y el lento conectar de todos los puntos de la historia. La historia no es gran cosa, pero es satisfactorio redecorar el cementerio y la iglesia; cumplir las misiones de los diferentes NPCs; explorar el mundo... la mecánica estrella es el calendario con un día dedicado a los 6 principales personajes. Por una parte divertido, pues te organiza los preparativos de cada uno, pero significa que si no has traído los objetos de la misión, te toca esperar otros 5 días hasta que vuelva el maldito astrólogo. Las tecnologías requieren muchos puntos y son especialmente escasos los puntos azules. El conseguir las tecnologías necesarias acabará siendo cosa de mucho farmeo; en algún momento se necesitará bastante dinero para avanzar y vuelve a ser mucho farmeo (recomienda pescar goldfishes); y aunque los zombies pueden hacer tu trabajo, sigue siendo un gameplay concebido con mucho farmeo. Tenlo presente. Yo lo recomiendo encarecidamente, pues es un juego al que le coges cariño. No creo que sea ni tan tedioso ni tan aburrido como los otros comentarios dicen. Cuando me atasqué, la wiki me dijo paso a paso qué debía hacer. No es difícil y creo que la gran cantidad de logros lo hace muy entretenido.
Never again expect me to think about you any other way than a body i can bury and put a tombsone on top.
É um estilo de jogo que curto bastante jogar e peguei ele de graça na steam. Demorei pra começar a jogar, mas depois que iniciei ele não consegui mais parar de jogar. Essas horas jogas pode falar por mim, pq isso tudo foi de uma semana jogando ele. Recomendo demais esse jogo
1、肝度太高了,十分枯燥。 2、战斗系统和装备系统都十分简陋,打怪没有打击感。 3、可以做的事情少,和NPC的交互也少,不能自由组队,也不能自由恋爱,没有沉浸感。 4、地图太小了,来来去去就那几个地方。NPC不断描绘小镇怎么怎么样,结果这个游戏根本没有小镇,主打一个画饼忽悠。 5、作者喜欢用剧情杀秒杀玩家,不安好心。拿到小镇通行证去小镇,结果作者直接一个雷把玩家秒杀掉。他完全可以不把玩家劈死的,掉点血或者触发剧情吓退玩家就可以了,但作者偏不。一次就算了,作者还要来第二次。作者自己发布的任务让玩家去找地下室的老蛇,要给他钥匙,结果进去地牢又一次剧情杀秒杀玩家,直接让玩家死,十分恶心。 6、整个游戏给人的感觉就是不断收集、制作物品,给NPC打工,主角就像个工具人一样,为了推主线而推主线,还肝得要死。
You can build a wine production in base-game, but you can't sell wine in base-game - you need a DLC for that. Another DLC gives 1 gold coin early, it takes 20-30 hours earning first gold coin without DLC. Devs are super scummy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 10.2K | 86% | $14.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 10.7K | 89% | $19.99 | |
| $5.1M | 19.1K | 96% | $9.99 | |
| $5.1M | 35.1K | 75% | $7.99 |