
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 23.2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.6Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I never would have guessed dying was such a chore; the only spooky thing in this cemetery after sunset is the slog. I kept playing thinking I just needed to get through an early game grind, but the tedium just never ends and it never really feels like the game rewards you for any of it. I don't feel like I need a refund but I do wish I had my time back.
Amazing chill game!! I happily spent 80+ hours dissecting corpses and digging graves! Also I: -built workbenches -crafted items -cooked -practiced alchemy -preached in church -created my own army of zombie workers -built a camp -and ran my own tavern!!!! 10/10!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #110 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maybe I just expected something different, or it isn't my type of game. A lot of the things in the game seem to be unnecessarily dragging and boring. Movement across the map is slow and even the "shortcut" only reduces it to something like a minute of walking just to talk to some NPC and realize that they want something that you will only get access to in a few more hours of playing. Every single "quest" is just a process of: craft item 1 -> look into crafting item 2 -> realize you need item 3 for that -> realize you need item 4 for item 3 -> find out that item 4 is not unlocked unless you to parts A to Z of some other unrelated thing -> rinse and repeat for every "quest". And quest is purposefully in brackets, because the story and content of quests is so minimal, its basically just a glorified checklist. Most NPC's and events only happen once an in-game week. Which means that you have to spend your time doing some other grindy stuff just to wait until you can progress your actual goals. Now, some parts of the game are fun and the little bits of dialogue that exist are very humorous, but it really does not make up for lack of everything else. I am sure that with about 50 Quality of Life improvements, the game could be great, but as it is now I really cannot recommend it.
我操太傻逼了,去沼泽找女巫前一定要走一个根本看不清楚路能不能走的大圆环迷宫,出去也得绕这么一大圈,捷径还只能自己记下材料之后,再绕这么一大圈进去才能开,这么设计怎么想的。 这里写一个差评真的觉得这个设计很傻逼,以及提醒xdm进沼泽找女巫之前身上记得带10钉子,3木板,6粗板。
[h1] PT-BR [/h1] É um jogo muito bom, as mecânicas são legais e a história também, no entanto o grind dele é pesado, para mim pelo menos, não curti muito a rotação semanal.. acho que demora demais sem poder skipar o dia mais rapidamente, acho também que não me aprofundei tanto simplesmente pq o crafting desse jogo não me engajou muito, principalmente pela falta de um menuzinho de blueprints consolidados. [h1] EN [/h1] It is a great game, rly like the story and the mechanics of it, although the grind is kinda annoyingly heavy for me, didn't enjoyed the weekly rotation too, I just think it takes too much sometimes without having a way to quickly skip the day, i didn't dive in too much into the crafting system, mostly beacuse the lack of a consolidated blueprints menu.
노가다 심하고 dlc컨텐츠 없으면 심히 불편함. 편의성을 dlc로 파는 듯...? dlc컨텐츠가 본편에 붙어서 초반부터 올릴 수 있는 컨텐츠였다면 괜찮았겠지만 그게 아니라 모드없이 플레이하는 걸 권장하지 않음. 뭐 하려고 재료찾을 때 마다 창고정리 및 드래곤볼을 해야한다... 그럼에도 재미는 있었다.
hoje declaro guerra a todos os jogos onde é necessário abrir a wiki Nenhum jogo deveria depender de um ponto externo de informação que não foi pré programado pelos desenvolvedores negligenciando algo tão importante para seu jogo tendo em mente que uma das coisas boas dentro de um jogo é aprender as mecânicas e se não fosse tudo um bando de jeca que aceita pouca bosta seria todo mundo demitido nessa porra com amor e carinho baiano e castunfo (o texto original foi esbagaçado então foi reescrito com uma memória ruim)
trash
1、肝度太高了,十分枯燥。 2、战斗系统和装备系统都十分简陋,打怪没有打击感。 3、可以做的事情少,和NPC的交互也少,不能自由组队,也不能自由恋爱,没有沉浸感。 4、地图太小了,来来去去就那几个地方。NPC不断描绘小镇怎么怎么样,结果这个游戏根本没有小镇,主打一个画饼忽悠。 5、作者喜欢用剧情杀秒杀玩家,不安好心。拿到小镇通行证去小镇,结果作者直接一个雷把玩家秒杀掉。他完全可以不把玩家劈死的,掉点血或者触发剧情吓退玩家就可以了,但作者偏不。一次就算了,作者还要来第二次。作者自己发布的任务让玩家去找地下室的老蛇,要给他钥匙,结果进去地牢又一次剧情杀秒杀玩家,直接让玩家死,十分恶心。 6、整个游戏给人的感觉就是不断收集、制作物品,给NPC打工,主角就像个工具人一样,为了推主线而推主线,还肝得要死。
Only buy if you liked Stardew Valley and want to spend 100 hours on another game like that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $5.1M | 11.4K | 93% | $19.99 | |
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